[TC] Balance of Power Plot Walkthrough

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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demoledor
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Post by demoledor »

sorry, i have the spanish game, know that the name of the sectors are diferent but i suppose that the ship arent rename...


yes, i can reload before talk to the guy that say me to folow and protect the transport, i do this 3 or 4 times but dont work, the transport no want dock XD

in the sector have some ships, but are neutral to me, some shoot the transport, but i destroy

i have some mods in game, i thinks that IRR can be the problem, cause in the sector have some... i no know how say this xD... "Platform of defense"? structure that no move, have 3X2Gb shield and 1 laser with the name in green colour. i try destroy this but still the ship no move

at some moment, in the sector only are me, the transport and the 3 station...

but nothing... Scabbard no want to move '-_-


EDIT: fixed... thanks to the "CheatCollectionPackage-V1.60-15.10.2009.spk" and "dock at"...
hope dont need to use this anymore...
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albone20
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No fight to protect prisoner transport?

Post by albone20 »

Has anyone had the escort ships never turn red and just jump out of the unknown sector Allowing the Prisoner transporter to go dock at the dark space Installation without a fight Kinda anti-climatic!

My rating is warlord
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Da-V-Man
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Post by Da-V-Man »

Well, for me I just had a single Sabre show up. It launched a poltergeist missile against me, and then it came into my Flak range...

My rank is also Warlord.
These days I mainly just talk to plants and dogs,
all human contact seems painful, risky, odd,
so I stay acting god in my own X-Universe!
Jellygoop
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Post by Jellygoop »

A question about the RNG and capping the fighters in Maelstrom. Is it better to reload from before they undock, or can I cap one fighter then keep reloading from there? Does it change the chances, or does it even matter?

Edit: Doesn't matter now, got 'em both. My feelings summed up in two words: F**K YES!
Last edited by Jellygoop on Sun, 7. Nov 10, 20:56, edited 1 time in total.
Thunders
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Post by Thunders »

Saving after you make one of them bail is the wisest choice. I took out all the pirates in the area with a remotely-controlled Cobra while I was flying the X-Shuttle with which I tagged both Terran ships at once because I didn't want to have either of them reach Gaian Star. I saved my game progress immediately after the Mjollnir bailed.
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Spychotic
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Post by Spychotic »

Jellygoop wrote:A question about the RNG and capping the fighters in Maelstrom. Is it better to reload from before they undock, or can I cap one fighter then keep reloading from there? Does it change the chances, or does it even matter?

Edit: Doesn't matter now, got 'em both. My feelings summed up in two words: F**K YES!
The answer is that it's better to save 3km away from the first fighter, keep reloading until it's yours, save again and then keep reloading with the second fighter until that's yours too.

Restarting the mission from before the fighters are spawned means that they'll be spawned with a different morale. Could be better, could be worse. You can't check it without going *modified*. Either way, it's still quicker to try five times from 3km with a high morale ship than once by restarting the whole mission segment, and having to chase the things half-way across a Sector.

The more attempts you do, the more likely you'll suceed, hence make your attempts as short as possible.

Spike
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Sovereign01
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Post by Sovereign01 »

I did that mission with the Hyperion, getting the M4 to bail was easy enough, but the M3 took ages (and many reloads) to get to bail, despite shredding its shields with PBEs.

I'm currently waiting to RE them. As I started REing a Skirnir before doing that mission, it might take a while :D
rpetiger
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Post by rpetiger »

Endgame, Malestrom pirate base.

I found a pirate base, but it does not seem to trigger the plot, and I cant find any other pirate base.
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Spychotic
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Post by Spychotic »

Might be a perfectly innocent pirate base. If it's wrong then the beeps won't be very fast. Try tracking down another. Otherwise, reload from a save preceding entering the sector.

Spike
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Whether you're building your first factory or a trading empire, this station management guide was made just for you.
rpetiger
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Post by rpetiger »

Now I am just trying to figure out how to cap the two ships. I got the Mjolnir, but not the fenrir :(
Snickly
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Post by Snickly »

Mjolnir/fenrir :?

I am in Maelstrom and have found the Pirate base.
The colossus still has the guide-markers for the next stage of the mission but still no pirates are making off with the Mjolnir/fenrir, although i flew right up to it, the first time round it destroyed the pirate base as i waited(have reloaded and have been waiting ages but still nothing) have i missed something ? any ideas :?:

Thanks
Snickly -signing off
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Spychotic
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Post by Spychotic »

You do not under any circumstances destroy the Pirate Base.

You must wait for the Colossus to arrive at the base before the Pirates will flee with the ships.

Spike
Check out the X3 Wiki!

Struggling with a plotline? Spike's Walkthroughs are your answer!

Whether you're building your first factory or a trading empire, this station management guide was made just for you.
Snickly
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Post by Snickly »

does this take long ?
Snickly -signing off
Snickly
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Post by Snickly »

Mjolnir/fenrir
:?
so i have waited and the colossus just destroyed the pirate base but no ships came out and the mission-guidance is still on the colussus.Any idea from where or when the Mjolnir/fenrir ships appear so i can cap them ? :x

thanks
Snickly -signing off
rpetiger
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Post by rpetiger »

You can deal with the fighters, but don't approach the base. As soon as the Colossus gets close to the base, that base will launch the ATF ships, which head for west gate. Maybe you got carried away and fragged your prize?
Snickly
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Post by Snickly »

Mjolnir/fenrir :?

The colossus fried the pirate base and is just flying around now doing nothingi have just been sitting and waiting but nothing doing. The remaining forge doesn´t have any ships in it either but as i say the mission guides are still on the colossus.
So how does the mission go on if i did fry my prize :lol: :?:

Or should i just turn off the mission guide and forget it ? :(

thanks again
Snickly -signing off
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Spychotic
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Post by Spychotic »

The Mjollnir and Fenrir are the ships that you captured earlier in the plot, were stolen by Pirates, and you are trying to prevent from escaping Maelstrom. You might have already destroyed them, in which case, you've lost the plot rewards (unless you have an earlier save)

Spike
Check out the X3 Wiki!

Struggling with a plotline? Spike's Walkthroughs are your answer!

Whether you're building your first factory or a trading empire, this station management guide was made just for you.
Snickly
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Post by Snickly »

Mjollnir and Fenrir

Hi Spike,
no earlier save unfortunately, maybe i have destroyed them but as I say the mission guidance still lights up the colossus so how does the mission go to the next stage ? any suggestions there ? :?
thanks :)
Snickly -signing off
dillpickle
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Post by dillpickle »

Snickly wrote:Mjollnir and Fenrir

Hi Spike,
no earlier save unfortunately, maybe i have destroyed them but as I say the mission guidance still lights up the colossus so how does the mission go to the next stage ? any suggestions there ? :?
thanks :)
If the guidance is still on the Colossus, the chances are that the Mjollner and/or the Fenrir are still alive.
When they leave the Pirate Base they will fly to Gaian Star, so it may be worth flying the route there to see if you can find them.

Also check your incoming messages, there should be one telling you that the ships are escaping and need to be destroyed/captured.
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Simoom
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Post by Simoom »

@OP: Thanks for the walkthrough, it was great. :) I just finished the plot myself, and I would like to add a few things to your walkthrough if I may.

1) During the "Collector's Items" missions, where you have to board the ATF research station using your Scabbard, you do NOT have to fight the large Terran fleet that comes after you. The fleet seems to spawn in whatever sector you are in at the time when the Scabbard docks at the research station (I was OOS at the time because my Scabbard had trouble docking at the station while I was IS - stupid Terran stations are so huge, autopilots act all wonky), and the Terran fleet spawned in the sector I was in. I then jumped away to the other side of the Sol system, and the Terran fleet just slowly crawls toward me - by the time they got there, the Scabbard has finished boarding and already returned to the outpost, at which point the entire Terran fleet DESPAWNED. :) I haven't confirmed this, but it's possible the Terran fleet that spawns when you steal the Fenrir will react the same way (though I took that one out in my Springblossom - I am at Battlemaster rank and the enemy fleet only comprised of 2 Yokohomas, 3 Katanas, and may be 20 rapier/sabre mix)

3) During the End Game plot when you have to find the pirate base in Maelstrom, I would recommend that you engage the enemy fleet actually - the pirate ships spawned for this mission has a VERY HIGH bail out rate, I loaded the save several times and each time I would get at least 2 Cutlass and 2 Eclipse to bail. There is a catch, though - you don't get to keep these ships - the moment you jump out of the sector (after you capture the Mjollnir and Fenrir), and get the "Our mission here is complete, returning to base" message from the admiral, all the pirate ships you capture despawn (except the two ATF ships of course). But, what you CAN do is jump in a carrier, dock those pirate fighters you capped, jump them to a shipyard and sell them, THEN jump out of the sector. :D

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