[Script] TC Stock Exchange "The Evolution of a Financial Revolution" v4 Full Release.
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The other half of the problem is the absolutely insane amount of shares you can buy after a point. And since profit is (Price sold - Price bought)*number of shares why not cap the number of shares a person can have per trade market to something like 2 to 5 times the stock.
That way a person can't own 75 million shares like i did when i went from 530 to 680 mil credits in one trade.
That way a person can't own 75 million shares like i did when i went from 530 to 680 mil credits in one trade.
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Now capping the number of shares owned to 5 times the stock sounds a good idea thats quite workable. Still be able to buy /sell amount of your choice below this limit. Thankyou for the suggestion.5i1 wrote:The other half of the problem is the absolutely insane amount of shares you can buy after a point. And since profit is (Price sold - Price bought)*number of shares why not cap the number of shares a person can have per trade market to something like 2 to 5 times the stock.
That way a person can't own 75 million shares like i did when i went from 530 to 680 mil credits in one trade.
EDIT:
The more i think about this the more i like it. Will provide a fluctuating amount of shares if based on stock available, which will add another element into your buying decisions which is a good thing i think. It also wont hurt your ability early in the game to make credits at a reasonable rate but will slow you down once credits are no longer an issue.

EDIT 2:
Just did a script update test the idea of limited share availability and it works quite well.
If anyone would like to incorperate this into their current version Stage 1 v1 or Stage 2 beta1, give me a PM and i'll give you a link.
It requires updating 3 existing files in your scripts folder. Doesn't matter if you have ZIP or SPK version, just copy them to your scripts folder and say Yes when asked to overwrite existing files is all that's required.
MarCon
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just would like to give the idea.
How about we could make an acusition of some corp ? SO if they made a profit we will have some devident from the share that we bought. I know it maybe sounds hard, im not good ar script or mod just want to sound what i love to have.
Also about the company index, could you make it a bit of real ? i mean not only to buy share and make a profit/loss from it but also affect the owner of the corporation not at all just a bit, like i mention above
thanx
regards
bung_dorji
How about we could make an acusition of some corp ? SO if they made a profit we will have some devident from the share that we bought. I know it maybe sounds hard, im not good ar script or mod just want to sound what i love to have.
Also about the company index, could you make it a bit of real ? i mean not only to buy share and make a profit/loss from it but also affect the owner of the corporation not at all just a bit, like i mention above

thanx
regards
bung_dorji
It is hard to live since the xenon and kha'ak patrol recentrly
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Stage 2 version 1 now Available for Download from the OP :
See the OP for further Information and Instructions.
Please enjoy this latest update.
EDIT:
Sorry if this is short and sweet, but i've been at this all night to put some final touches on it and get it ready and released. It's 5.40am here.
MarCon
See the OP for further Information and Instructions.
Please enjoy this latest update.
EDIT:
Sorry if this is short and sweet, but i've been at this all night to put some final touches on it and get it ready and released. It's 5.40am here.
MarCon
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Nice! I'll be trying this new version today
I agree with 5i1, you can make huge profits with natural wares when you have a slight idea of which ones goes down fast (my favourite is "entertainment ship"
).
I have a few ideas on how this could be made more difficult, but it would probably be a pain in the ass to script:
- What about a probability that some of the wares transports (only amongst those you have bought shares) gets attacked by people wanting the index to be high? The index would jump into red and it would take time for it to stabilise (this happening only in the codes, no real transports). A message saying "entertainment ships shares lost value after insider trader attack" or something like this could be needed then.
- For standard wares: Some convoys are announced to be heading to factory x sector x to buy/sell huge quantity of a certain ware. Then you could have a chance to influence share index of that specific ware or maybe make a nice benefice. This would be real transports subject to attack and could lead you to choose amongst different behaviours: buy shares and try to protect buyer convoy, attack seller convoy for the index to stay low or maybe because you are producing this ware in the same area or just for piracy. With a random chance of enemies spawned to destroy the convoy.
My two cents
I agree with 5i1, you can make huge profits with natural wares when you have a slight idea of which ones goes down fast (my favourite is "entertainment ship"

I have a few ideas on how this could be made more difficult, but it would probably be a pain in the ass to script:
- What about a probability that some of the wares transports (only amongst those you have bought shares) gets attacked by people wanting the index to be high? The index would jump into red and it would take time for it to stabilise (this happening only in the codes, no real transports). A message saying "entertainment ships shares lost value after insider trader attack" or something like this could be needed then.
- For standard wares: Some convoys are announced to be heading to factory x sector x to buy/sell huge quantity of a certain ware. Then you could have a chance to influence share index of that specific ware or maybe make a nice benefice. This would be real transports subject to attack and could lead you to choose amongst different behaviours: buy shares and try to protect buyer convoy, attack seller convoy for the index to stay low or maybe because you are producing this ware in the same area or just for piracy. With a random chance of enemies spawned to destroy the convoy.
My two cents
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@ bung_dorji
If i'm getting your meaning correct, your saying be able to buy shares in a coporation and also get a return percentage of the profits they make from their actual ingame trading ? It would mean keeping track of all their ships and what they trade in and if they make a profit / loss selling previously bought wares. Would take a lot of monitoring i think, but worth keeping in mind as a possable addition later, another one goes on the list.
the index now for Corporation is an actual reflection of the in game corporations assest, if they have an empty frieghter, they only get they value for the frieghter and conrents added to their assets value. If that frieghter goes and picks up a load of weapons, then they value of the weapons is also included in the calculations next tine its checked. Checks on each corporation happen on average of every 30 to 90 seconds, thats what makes their index go up and down. If a ship of theirs is distroyed then they loose the value of ship and contents and their shares are not worth as much anymore.
So what i'm trying to say i suppose is if i try and artificially influence it, it will only get fixed by the script very quickly anyway. Or am i getting your meaning wrong?
Thanks for the suggestions though, i'll keep them in mind, you never know i may be able to incorperate parts into how things work.
@ Joubarbe
I'm not aiming for awesome, i think it can be better than that
, well i can hope anyway.
@ Nho
Another fine idea, and yes i'm finding a lot of the scripting involved with this script to be a pain in the a@@.
I like the convoy idea very much, another one for the list.
Many of these ideas are going in the to be looked at file when i have the banking stage released. All the things and ideas that can be looked at to inprove and add to 'Stock Exchange'. They will however all take time, but that gives you all some time to refine and adjust your ideas as you see room for improvement in them also.
Keep them coming everyone.
@ Idea
hehehe. Catch up there ...
MarCon
If i'm getting your meaning correct, your saying be able to buy shares in a coporation and also get a return percentage of the profits they make from their actual ingame trading ? It would mean keeping track of all their ships and what they trade in and if they make a profit / loss selling previously bought wares. Would take a lot of monitoring i think, but worth keeping in mind as a possable addition later, another one goes on the list.
the index now for Corporation is an actual reflection of the in game corporations assest, if they have an empty frieghter, they only get they value for the frieghter and conrents added to their assets value. If that frieghter goes and picks up a load of weapons, then they value of the weapons is also included in the calculations next tine its checked. Checks on each corporation happen on average of every 30 to 90 seconds, thats what makes their index go up and down. If a ship of theirs is distroyed then they loose the value of ship and contents and their shares are not worth as much anymore.
So what i'm trying to say i suppose is if i try and artificially influence it, it will only get fixed by the script very quickly anyway. Or am i getting your meaning wrong?
Thanks for the suggestions though, i'll keep them in mind, you never know i may be able to incorperate parts into how things work.
@ Joubarbe
I'm not aiming for awesome, i think it can be better than that

@ Nho
Another fine idea, and yes i'm finding a lot of the scripting involved with this script to be a pain in the a@@.
I like the convoy idea very much, another one for the list.
Many of these ideas are going in the to be looked at file when i have the banking stage released. All the things and ideas that can be looked at to inprove and add to 'Stock Exchange'. They will however all take time, but that gives you all some time to refine and adjust your ideas as you see room for improvement in them also.
Keep them coming everyone.
@ Idea
Doesn't that just sound wonderful coming from one of the testersIdea wrote:Wow new version![]()
I am waay behind![]()

MarCon
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Question ?
Do you think you should get interest on credits deposited into a holding account ?
If No, that's ok, makes my job easier
If Yes, How much interest and how often.
Should the interest rate be variable or static.
I was sort of looking at variable interest between 4% and 6% paid per game hour? (yes it's the most amount of work for me)
Oh, and just to make it not so simple, you can have as many holding accounts as you like. All with a unique name chosen by you. You can make deposits to or withdrawals from or close these account at any time. Each account will have a Max Depositable amount of 1,500,000,000 just to allow a bit for interest and still keep away from the 2,000,000,000 game integer overflow limit.
So remember these accounts will not be all created at the same time, so a monitoring script will have to run on a regular basis to check account balances and to see if any are due to have their interest payment made. You will squeal if you miss out on your interest payment won't you!
So, what are your thoughts.
MarCon
Do you think you should get interest on credits deposited into a holding account ?
If No, that's ok, makes my job easier

If Yes, How much interest and how often.
Should the interest rate be variable or static.
I was sort of looking at variable interest between 4% and 6% paid per game hour? (yes it's the most amount of work for me)
Oh, and just to make it not so simple, you can have as many holding accounts as you like. All with a unique name chosen by you. You can make deposits to or withdrawals from or close these account at any time. Each account will have a Max Depositable amount of 1,500,000,000 just to allow a bit for interest and still keep away from the 2,000,000,000 game integer overflow limit.
So remember these accounts will not be all created at the same time, so a monitoring script will have to run on a regular basis to check account balances and to see if any are due to have their interest payment made. You will squeal if you miss out on your interest payment won't you!
So, what are your thoughts.
MarCon
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Yesmark_a_condren wrote:Question ?
Do you think you should get interest on credits deposited into a holding account ?
You'r dreamingmark_a_condren wrote:If No, that's ok, makes my job easier![]()

mark_a_condren wrote:If Yes, How much interest and how often.
Should the interest rate be variable or static.
I was sort of looking at variable interest between 4% and 6% paid per game hour? (yes it's the most amount of work for me)
From 1% to 4% depending on the value of your assets: the more wealth you have, the best interest they will give you.
What about automated money movements? Complex/factory accounts? And of course, a log showing every account movements plus amount and value of bought/sold products at linked factories!mark_a_condren wrote:Oh, and just to make it not so simple, you can have as many holding accounts as you like. All with a unique name chosen by you. You can make deposits to or withdrawals from or close these account at any time. Each account will have a Max Depositable amount of 1,500,000,000 just to allow a bit for interest and still keep away from the 2,000,000,000 game integer overflow limit.

Am I asking for too much?
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What criteria did you have in mind ?Requiemfang wrote:I'd say yes on the interest part, it would be smart to have the interest rate you get for your cash over time to fluctuate depending on certain criteria
Nho wrote:mark_a_condren wrote:If No, that's ok, makes my job easier
You'r dreaming

Gulp .... splutter splutter ... nearly swollowed my tounge and choked on my coffee !!!Nho wrote:What about automated money movements? Complex/factory accounts? And of course, a log showing every account movements plus amount and value of bought/sold products at linked factories!
Am I asking for too much?
MarCon
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Economic criteria maybe? it would have to be related to in game events I guess... I really don't know actually it could be multiple criteria's. Something that would impact the universe economy. This could also be used on stocks as well. If you look at some of the other mods that are big, like RRF or IR you have wars going on in them. If you think of it in that context that would effect the universe economy in certain sectors depending on what races were at war with each other. This would also affect interest rates
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Requiemfang
Bit of an update,
Bank Menus,
Interface Menu
[ external image ]
List all your current accounts and Loans (when i get the loans bit done)
Account Details and Transfers Menu
[ external image ]
Account details and interest info. Interest is paid every game hour at a variable rate of 2.0% to 4.0% dependant on total player credits from player account and all bank accounts combined. Interest is paid on a per account basis on the AVERAGE of the monthly balance for that account, dropping millions in at the last moment won't help the amount of interest you get
Stations Transfer Selection Menu
[ external image ]
Choose from list when transfer to / from station is selected.
MarCon
You trust the 'Autopilloc', brave, oh so brave .....On a side note.... I really like this script. it allows me to do something if I have my autopilot on while traveling between sectors doing taxi missions or follow target x to sector missions
Bit of an update,
Bank Menus,
Interface Menu
[ external image ]
List all your current accounts and Loans (when i get the loans bit done)
Account Details and Transfers Menu
[ external image ]
Account details and interest info. Interest is paid every game hour at a variable rate of 2.0% to 4.0% dependant on total player credits from player account and all bank accounts combined. Interest is paid on a per account basis on the AVERAGE of the monthly balance for that account, dropping millions in at the last moment won't help the amount of interest you get

Stations Transfer Selection Menu
[ external image ]
Choose from list when transfer to / from station is selected.
MarCon
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