[MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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mr.WHO
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Post by mr.WHO »

That container dock is your work? I haven't seen it ingame. Looks like a good player mini-HQ /warehouse/ammo/supply dock - kinda Ragnar Anhorage from BSG show.

I don't want to be negative but that new white container isn't perfect too. Well it's better than the first one, but now it's hard to notice it from the actual ship hull - maybe if it would be a light gray (but keep those red stripes) then it would be OK.
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X1000
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Post by X1000 »

Cadius, these look amazing. Love the new TL.. Always thought they needed one anyway..

Oh! Did you know, the Terrans need a new TP, and moar M3s? :roll:

*wink wink nudge nudge*

Great ships!
mark_a_condren
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Post by mark_a_condren »

Cadius

Your really going to hate me for this, but i prefered the original container colors. they looked like they were made to perform a job, not look pretty. Those new one don't look like they've been within 4 sectors of a asteriod or ore for that matter, theysss just way to prerrrrty.
P.s. have you considered making a TS class ship which has slow speed, no shields and good cargo bay to act as a container?
Or, the biggest frieght drone you've ever seen in ya life. But i like the idea.

Cadius, I'd heap more praise on ya, but i'm scared ya head'll pop. :D keep up the good work.

MarCon
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Cadius
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Post by Cadius »

kinda Ragnar Anhorage from BSG show.
Are you psychic? I was just watching that 1st season and thought "yeah I want a staging outpost to hide near xenon space."
maybe if it would be a light gray
And I wish it was light yellow, but I only have red, black and white hull textures to work with, so no dice.

EDIT: Scratch that, found the grey texture.
the Terrans need a new TP
Hmmm... Maybe not a passenger express, more like a dropship to carry marines to board stations, would go well with the Capture Stations script. But then again Terrans are lacking Marines too.
Are you using Inventor or lastest version of AutoCad, and 3D Studio Max?
3DS Max
P.s. have you considered making a TS class ship which has slow speed, no shields and good cargo bay to act as a container?
I did, might actually work too, but that would require alot of micromanaging on the players part; transferring cargo, undocking, docking those containers, picking up new ones ect.. may look cool but not very convenient.
Last edited by Cadius on Fri, 26. Feb 10, 20:47, edited 1 time in total.
Igor.tverd
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Post by Igor.tverd »

Cadius wrote:
P.s. have you considered making a TS class ship which has slow speed, no shields and good cargo bay to act as a container?
I did, might actually work too, but that would require alot of micromanaging on the players part; transferring cargo, undocking, docking those containers, picking up new ones ect.. may look cool but not very convenient.
Not more than with any other operation, if to consider that MMBS TL is in a first place a mining vessel than it would make sense that it has to unload it's cargo sometime and using TS - containers is almost the same as using regular TSs.
Fantasy is the impossible made probable. Science fiction is the improbable made possible.
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mr.WHO
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Post by mr.WHO »

"container freighter" would be a good idea for extending ship cargo space of capships, as a lot of your ships has external docks.

It would be good for deep space mission for Hataka support carrier. Load a mad amount of missiles, anti-matter, drones, sattelites, boarding pods, energy cells to "container freighters" then dock them (the would be slow so it would be use only to dock/undock from mothership) to carrier and launch a long campaign of destruction at another side of the universe.
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Cadius
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Post by Cadius »

Ok so there was a grey hull texture hiding in the DDS folder.
http://img98.imageshack.us/img98/2797/x3screen00134.png
http://img237.imageshack.us/img237/7536 ... n00135.png

Don't mind the bloom, just mining precious rocks on the surface of the sun.
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X1000
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Post by X1000 »

Or even better, if you were to make said 'containers' perfectly square-ish, you could design a new ship with square docking ports on the side, so the 'container' could slide in..

(Me also secretly votes for a ship like the Normandy, but with 2 docking ports.. (Moar wink wink nudge nudgeing))
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X1000
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Post by X1000 »

Holy crap that looks so freaking cool.. Whered you find that texture?
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mr.WHO
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Post by mr.WHO »

Now it's perfect.
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X1000
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Post by X1000 »

mr.WHO wrote:Now it's perfect.
Yes, yes it is... :goner:
Igor.tverd
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Post by Igor.tverd »

X1000 wrote:
mr.WHO wrote:Now it's perfect.
Yes, yes it is... :goner:
+1 8)
Fantasy is the impossible made probable. Science fiction is the improbable made possible.
Magnabyte
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Post by Magnabyte »

just wanted to say these are some of the best X3TC ship designs I have ever seen, and that I hope you intend on adding more ME and ME2 ships in.....would be really cool to have the normandy 1 dockable under the normandy 2, and thiers also the fighters seen in one of the missions.....terrans could always use another M3 or M5, which ever you think fits

I also have one final question....thier is another team with a version of the Normandy 2, but they placed a battleship (i.e. massivly heavy and bulky cannon) on the underside to try and simulate the thanix cannons from the game...and just don't think it looks right, now, I have yet to download your mod (current university exam timetable permits LOW free time) so can someone tell me...is it the same here, fingers crossed it isn't, especially since the thanix was not a turret, but a fixed coaxial mass accelerator
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X1000
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Post by X1000 »

Eh, Cadius! put up the DL link so i can go and ram into 'roids with it! :)
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Cadius
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Post by Cadius »

I also have one final question....thier is another team with a version of the Normandy 2, but they placed a battleship (i.e. massivly heavy and bulky cannon) on the underside to try and simulate the thanix cannons from the game...and just don't think it looks right, now, I have yet to download your mod (current university exam timetable permits LOW free time) so can someone tell me...is it the same here, fingers crossed it isn't, especially since the thanix was not a turret, but a fixed coaxial mass accelerator
Actually, that's mine too. But I removed the cannon in favor of small broadside turrets.
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X1000
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Post by X1000 »

Yes, the new Normandy looks great. :)

(/me sneaks up, and DLs the TL before Cadius posted it.)
Magnabyte
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Post by Magnabyte »

Cadius wrote:
I also have one final question....thier is another team with a version of the Normandy 2, but they placed a battleship (i.e. massivly heavy and bulky cannon) on the underside to try and simulate the thanix cannons from the game...and just don't think it looks right, now, I have yet to download your mod (current university exam timetable permits LOW free time) so can someone tell me...is it the same here, fingers crossed it isn't, especially since the thanix was not a turret, but a fixed coaxial mass accelerator
Actually, that's mine too. But I removed the cannon in favor of small broadside turrets.
and low, the chores of the heavens open up, and sing praises upon Cadius for doing the right thing
Magnabyte
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Post by Magnabyte »

oh, one final question, can someone maybe post the types of ships dockable on each ship, I konw several of them feature external docking clamps (something i love from coffee mans mod) so if someone could list them all, I would apriciate it to no end, though I'm downloading and installing it later anyway :P
markdeno
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Post by markdeno »

Cadius,
I have been using your designs almost exclusively since restarting a while ago. I think you are going to be a big part of TC 3.0.

Now with the Hiroshima. In my experience SSCs consistently fire while out of range, using up all energy and starving the main guns while in a mixed combat environment. Also, the main cockpit guns don't show a targeting rectile until well within the PSPs range.

From my limited reading of the custom turret tutorials I would guess that both of these issues could arise from cockpit or turret cameras being too far from the actual turrets, messing up their range calculations.

Perhaps you could take a new Hiroshima for a test drive through Xenon Sector 472 on a Q swatting expedition and see if you notice the same thing.

I love being able to FUBAR a Q with one burst, but without the aiming point you can only do it 'playing chicken' or 'dirty dancing.'
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MadMan983
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Post by MadMan983 »

there may be no god but who ceres we have the next best guy, Cadius.
When ever people agree with me i always feel i must be wrong.

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