[MOD/Script] LI Freight Distribution Network (FDN) - v7.2 21/11/2010

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apricotslice
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Post by apricotslice »

Try a save and reload.
Bandus
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Post by Bandus »

Thank you for attempting to help Apricotslice. Unfortunately, saving my game and reloading it didn't seem to change anything. It's still not available at any Argon (or any race) shipyard.

Edit: I'm not sure this has anything at all to do with the problem (I suspect it doesn't, but I thought I'd mention it), but I'm noticing some "odd" activity at my stations in a particular sector. For the setting "Other races can trade with this station" I have them all set to "No." However, oddly enough, ships from other races still dock at them and buy things. Is that normal?
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apricotslice
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Post by apricotslice »

Is the script editor turned on ?


(This is about the same as a help desk responding to "my printer doesnt work" with "Is it plugged in and online ?", because its amazing how many times the printer wasnt pugged in and they didnt check ! :) )
Bandus
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Post by Bandus »

Haha, having worked help desk myself, I totally understand. Yes, the script editor is turned on.

I am using several other scripts successfully, however, I am having some trouble using Cycrow's Satellite Early Warning Script. Once again, I sincerely doubt it has anything to do with that, but I figure any clues may be helpful. Also, please be sure to read my "edit" in my previous post as it may have some relevance. Thank you again!
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apricotslice
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Post by apricotslice »

Bandus wrote:Edit: I'm not sure this has anything at all to do with the problem (I suspect it doesn't, but I thought I'd mention it), but I'm noticing some "odd" activity at my stations in a particular sector. For the setting "Other races can trade with this station" I have them all set to "No." However, oddly enough, ships from other races still dock at them and buy things. Is that normal?
Nothing to do with the problem at hand, but widely reported. Its been suggested that when you turn it off after being on, any npc enroute will complete its mission, regardless of the setting. And some of them could be coming 20 sectors or more to get there at snails pace. One suggestion is to set the stations freind or foe to enemy for all races, which should stop them getting docking permission.
Bandus
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Post by Bandus »

Ah, I'll give that a go. In any case, FYI, I tried toggling the AL plugin off, leaving it off for 5 minutes, then turning it back on. No dice. Still nothing appearing in the shipyards. Should I list the other scripts I'm using? I don't believe any of them conflict (and I'm pretty sure the point of the Plugin Manager is to prevent conflicts anyhow).

Edit: I totally forgot another script problem I'm having involving shipyards/equipment docks too. I suppose this issue has a larger chance of being related than the others I mentioned. I grabbed the "Medusa" Mod and according to the mod's thread its suppose to be put the Medusa component in Paranid EQ docks. However, it didn't. They never appeared there despite the AL plugin being turned on. Oddly enough though, any ship I am on is capable of operating as though it had the Medusa Interface installed....
Last edited by Bandus on Fri, 16. Jan 09, 02:02, edited 1 time in total.
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apricotslice
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Post by apricotslice »

I would not have thought so. A conflict would show up as read text erorrs if anything. The stations would be in the shipyard with a readtext name.

What you could try is finding the script that creates the stations in the shipyard and manually running it. See if that works or not.
Bandus
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Post by Bandus »

I'm gonna go ahead and try to figure out how to run the script manually, I did find it. Do you think the Medusa issue I mentioned in my last edit could be related somehow?
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apricotslice
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Post by apricotslice »

Which would suggest theres an issue with AL plugins generally. Could well be, adding to a shipyard needs to be done in a setup.script and they are there regardless of if the AL is on or not.
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Post by Bandus »

Indeed. I used the "Marauder" shipyard AL as well and that worked like a charm. No problems at all.

Besides running the scripts manually is there anything else I should try. Also, I'm trying to find a thread that tells how to run scripts manually and not having much luck. I know I'm probably missing it but a nudge in the right direction would be appreciated.
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apricotslice
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Post by apricotslice »

Turn on editor, scroll down to help, that will list the commands. From memory, you highlight the script and press r, then just accept null when it asks (making assumptions here).
Bandus
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Post by Bandus »

Yeah, reading the help in the script editor would have been a good start. Minus 10 points for me.

I tried what you suggested and it does indeed run the script. It has two options "Null" and "Select Ship or Station" I tried it with null and it didn't do anything. I then tried it with "Select ship or station" because I assumed maybe it needed to know where to put the FDNs for purchase, but that didn't do anything either. The script I ran was described as being the script to add the FDNs to the shipyards so I'm pretty sure its the right one. Any other ideas?
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apricotslice
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Post by apricotslice »

:gruebel:
Bandus
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Post by Bandus »

Tried starting a new game and even that had no effect. I'm stumped.


Edit: I tried disabling the SPK and then installing the mod via the zip file. That is to say, I just tried to unzip the scripts and t files into their proper place. Unfortunately, that didn't change anything at all. I've reverted back to the SPK file but as of now the FDNs are still not appearing at the shipyards.
Logain Abler
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Post by Logain Abler »

Bandus wrote:Tried starting a new game and even that had no effect. I'm stumped.


Edit: I tried disabling the SPK and then installing the mod via the zip file. That is to say, I just tried to unzip the scripts and t files into their proper place. Unfortunately, that didn't change anything at all. I've reverted back to the SPK file but as of now the FDNs are still not appearing at the shipyards.
Hi Bandus,

So sorry for the late reply I was on call so didn't get chance to last night.

You have installed the spk but have you moved the FDN.cat & dat files to the mob folder? The mod (cat & dat files ) have not been added to the spk file so need to be added as a fake patch.

I'll update the front page.


LA
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apricotslice
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Post by apricotslice »

Which actually changes this from a script to a mod. So a change in the Tittle of the thread is appropriate, and probably a move on the sticky thread as well.
Logain Abler
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Post by Logain Abler »

apricotslice wrote:Which actually changes this from a script to a mod. So a change in the Tittle of the thread is appropriate, and probably a move on the sticky thread as well.
Fair point. On it now :)


LA
Logain Abler
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Point to Point Faster Than Light Transference (P2P-FTL-T)

Post by Logain Abler »

Logain Industries Freight Distribution Network technology is the result of a cancelled top-secret joint Argon Military R&D project called Promitheus.

With increasing race tensions and border disputes the Argon Military started investing heavily in research projects with possible Military applications. One such project was Logain Industries R&D research into Point to Point Faster Than Light Transference (P2P-FTL-T). The main principle behind development was the ability to open a temporary worm terminus between two points without the use of the existing gate system.

The Argon Military initially viewed this as a significant strategic advantage, allowing their military forces to bypass existing sector defences and cease dependency on the fixed gate system. Along with key team members from Logain Industries R&D department a secret project was established under the code name Promitheus.

Initial progress was promising and the theory proved to be sound when a temporary worm terminus was maintained between two test stations over a relatively short distance.

However after extensive development and financial investment P2P-FTL-T had significant short falls that could not be overcome. The terminus could only be established between to two known fixed locations and required extensive telemetry data beyond any sensor network current deployed. Although the terminus could be maintained for a short period increasing the terminus size proved problematic with continual loss of drone ships and the rumoured loss of test pilots. Also the energy consumption and computing process involved proved to be beyond any ship borne application, even the largest capital ship in service could not accommodate the technology.

After an Argon Military review Prometheus was dropped as a joint development project. Military analyst viewed the inherent limitations of P2P-FTL-T as major disadvantage to any offensive/defensive military operations. Prometheus was downgraded to a support function and ultimately cancelled.

Although the Prometheus project was cancelled with the loss of a significant financial partner Logain Industries continued development as a station carried technology for civil application. With corporate from Apricot Mapping Service some limitations have been overcome. The jointly developed Enhanced Relay Array enabled stable transference of wares to ships over short distance.

With station-to-station and limited station-to-ship capabilities Logain Industries introduced their Freight Distribution Network, the first step to a Unified Wares Distribution Solution. The concepts are commonly referred to as FDN & UWDS for short.

Although the technology is now in the public domain, all be it closely guarded rumours persist that Argon Military have continue development of ship carried P2P-FTL-T capabilities in secret. Many within Logain Industries believe that the only reason Argon Military’s cancelled project Promitheus was to retain sole ownership of any future technologic breakthroughs.

Logain Industries continue to develop the new technology in the public sector.


LA
Last edited by Logain Abler on Fri, 30. Jan 09, 09:23, edited 3 times in total.
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apricotslice
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Post by apricotslice »

Nice. Needs a bit of proofreading. :)

You could always add something like "On cancellation of Prometheus, Logain Industries continued development of P2P-FTL-T technology as a station carried technology for civil application in association with other corporate R&D's including the Apricot Mapping Service who had done extensive work with beaming technology over long distances and improved cargo compression techniques and who were looking for ways to phase out the use of cargo ships between complexes, in this now dangerous universe.". :D
Logain Abler
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Post by Logain Abler »

Logain Abler wrote: On cancellation of Prometheus Logain Industries continued development of P2P-FTL-T technology as a station carried technology for civil application with other corporate R&D's including the Apricot Mapping Service. This lead to the development of the Freight Distribution Network, their first step to a Unified Wares Distribution Solution. The concepts are referred to as FDN & UWDS for short.
:wink:

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