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General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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exogenesis
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Post by exogenesis »

Cycrow wrote:you could clearly see that the scale for both was the same, but the widescreen has extra wide on either side
I think in X3 it both stretches and gets a bit more content;
http://forum.egosoft.com/viewtopic.php? ... 82#2014682
Not done this for X2.
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Triple screen?

Post by parameter »

CBJ wrote:I can't remember whether X2 does the same, but both games definitely support dual- and triple-screen arrangements with additional content at the sides.
I am unworthy in your presence oh Ma..... Ahem! Sorry, too long in the Emperors Mines Sector :D BUT triple screen? That would make for a passable cockpit view of a Sector, all we need now is cheap rumble seats, sticks and acoustics. I could get the VR output card for my G5 but I think the VR helmets are a bit tacky tech at the moment... end up needing glasses!

:lol:
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Post by Mowen »

Mr_Tea wrote:
Mowen wrote:About the new X2 patch, it would be great if X2 also becomes wide screen compatible (16/9, 16/10 formats).

:roll:
X² is wide screen compatible.

I started X² a few days ago in 1360x768, what fits to my 30" 16/9 LCD perfectly.
My screen has a native resolution of 1680x1050 (22") and X2 does not respect a correct image ratio when I select it. I know X3 does. And I have the same problem on the wide screen of my laptop. Thus my conclusion is that X2 is not wide screen compatible except for one or two specific resolution.
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Post by Ecthelion »

Storm666 wrote: X3+2 does not meet they’re criteria because it does stretch, for true wide screen a game should not stretch but add more content for a wider viewing angle.
X3 certainly doesn't appear to stretch on my widescreen monitor at 1680x1050. If you notice, the WSGF doesn't have a linked page for X3 and X3 (they have red links, which on wikis means there's no page). I think they probably evaluated the original versions (at least for X3; X2 might have been patched) and never looked at them again.
exogenesis wrote: I think in X3 it both stretches and gets a bit more content;
http://forum.egosoft.com/viewtopic.php? ... 82#2014682
Not done this for X2.
Those pictures are all weird aspect ratios though. Can you show us some 16:9 and 16:10 screenshots that show stretching? It might be that it only looks right at "normal" aspect ratios.

By the way, how do you do superscripts for the number in X2 and X3? I couldn't get the normal BBCode "[sup]" tag to work, and quoting someone who used superscript doesn't copy any formatting tag for it.
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Nanook
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Post by Nanook »

As stated earlier, I'm running X3 on a 23" Cinema Display at 1920x1200 (widescreen). There is no stretching that I can see. I think some people are confusing screen stretching with the normal stretching at the edge of the screen caused by the 'fish-eye lens' view that's normal for X3. On mine, at least, circular objects in the center of the screen are really circular, contrary to what a stretched image would show.
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Post by ReggieReddog »

I wonder why the "fish-eye" view is normal for X3. Why didn't they just make it undistorted across the widescreen formats?
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Post by Nanook »

The fish-eye view allows you to have a greater field of view. Look at the passenger-side rear view mirror on any motor vehicle and you'll see the same effect. To remove it specifically for widescreen displays, they'd have to basically have two versions of the graphics engine, and the subsequent increase in time and effort to do so isn't currently worth it, I'd guess.
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Ecthelion
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Post by Ecthelion »

Nanook wrote:As stated earlier, I'm running X3 on a 23" Cinema Display at 1920x1200 (widescreen). There is no stretching that I can see. I think some people are confusing screen stretching with the normal stretching at the edge of the screen caused by the 'fish-eye lens' view that's normal for X3. On mine, at least, circular objects in the center of the screen are really circular, contrary to what a stretched image would show.
I think you're right. Since X3 doesn't have a typical field of view at 4:3 resolutions, it doesn't have one at widescreen resolutions either. The FOV is properly scaled as the aspect ratio changes, at least for typical widescreen ratios.
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exogenesis
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Post by exogenesis »

I've replied at
http://forum.egosoft.com/viewtopic.php? ... 38#2282638
cos I don't think I can justify extending this somewhat off-topic
discussion here :)
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Post by Storm666 »

Well I seem to have started a bit of a discussion here… Ok I was wrong :roll: , (well we all make mistakes, said the Darlek climbing off the dustbin :lol: ). anyway it does not stretch when in widescreen, and just to prove myself wrong I have a link to a piccy that shows you various screen formats that show the extra space you get in wide formats.

http://i35.photobucket.com/albums/d173/ ... m/x3-1.jpg
Last edited by Storm666 on Fri, 26. Oct 07, 07:08, edited 1 time in total.
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Post by esd »

There's a thread for discussing the FOV specifically now, as outlined in the post above your's!
http://forum.egosoft.com/viewtopic.php?t=192687

Helps stop this one being too off-topic :)
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BugMeister
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Post by BugMeister »

- we're forming a search party to go hunt the patch..
- can you give us some directions..?

- I say North, but the others disagree..!! :D
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:
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Post by humility925 »

I'm think new M-7 Class for every race, it's has to be. But I could be wrong.
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Post by Cardo »

Why not new pandora tunings for cargo space, I would really need it.
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Post by Vitez »

I'll get my new videocard this wendesday and I would really like to try out the new patch with it :D
If you get the point :wink:
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Observe
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Post by Observe »

Vitez wrote:I'll get my new videocard this wendesday and I would really like to try out the new patch with it :D
If you get the point :wink:
I'm wondering at release date planned for the new patch.
Latest X News wrote:Also included in the next issue will be details of not only a new 2.5 patch update for X³ but also a new update for X2!
Does this mean the patch won't be out until following next X News at the earliest?
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Post by Skeeter »

If i was to guess, for x2 to get a patch it might be dual or quad core support. Would definatly come in handy since these games are more cpu than gfx dependent.
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Post by Ketraar »

Observe wrote:Does this mean the patch won't be out until following next X News at the earliest?
I think so.

In fact the whay I read it, I'd say that in the next News we "only" get to know what's in it. (don't hope so thou...)

Its best not to expect it, as it will be a greater joy when its here. :D

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Carlo the Curious
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Post by Carlo the Curious »

It could be the next news won't be out until the patch is ready.
exogenesis
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Post by exogenesis »

Which would also be fine, but the more tantalising info the better :),
at least we now know that ES is working the expansion(s).

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