DDRS Rebalance V2.5 with 55 custom ships and 6 custom shipyards
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DDRS Leveled
Hi, I just tried the DDRS Leveled mod, it is the first mod I have ever tried for X3.
The mod with all of the new ships sounded quite promising and looked pretty good, but unfortunetly it was all unusable to me.
The mod changed the M6s to give them more turrets. Unfortunetly, it made the xenon P take flak cannons almost all around (LOL)! Now the Xenon P roams the universe unchallenged with all of its patrols. Death to anything that gets in its way.
Its just too bad that I cant use any of this, some of the ships looked pretty good (big framerate hit with some of the larger ones, though).
Just my two cents.
EDIT Whoops, this isn't supposed to be in the rebalanced Topic. My bad.
The mod with all of the new ships sounded quite promising and looked pretty good, but unfortunetly it was all unusable to me.
The mod changed the M6s to give them more turrets. Unfortunetly, it made the xenon P take flak cannons almost all around (LOL)! Now the Xenon P roams the universe unchallenged with all of its patrols. Death to anything that gets in its way.
Its just too bad that I cant use any of this, some of the ships looked pretty good (big framerate hit with some of the larger ones, though).
Just my two cents.
EDIT Whoops, this isn't supposed to be in the rebalanced Topic. My bad.
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What makes it unusable for you? The P's? If that's the issue, you can always use a cheat to kill them out for now until you have a ship large enough to kill them. Plus, they usually run into a core sector and get crushed by the (Boron/Argon/etc) M1/M2s. Or install race response fleets and they'll get crushed.
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I guess my description of 'unusable' is a little harsh, I just meant that I didn't like seeing a lone P roaming the universe in many sectors because the play balancing is too far off. I don't like going into a sector and seeing it vacant of ships except a P.
I could probably kill it once I capped an LX (if I manage to stay away from the P) but I just don't like it this way.
I could probably kill it once I capped an LX (if I manage to stay away from the P) but I just don't like it this way.
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Like I said, you can script out a particular 'P' that is causing problems for now. Later they make great hunting. I've rarely seen a P do all that well except in backwater sectors. They tick off the bigships and get creamed anytime they wander into a core sector. And they don't just hang out in a sector - they're "migrating" from one Xenon ### to another.
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Hey, what exactly is considered a "clean" save game? I really have no desire to restart a game at the moment. I only have several scripts and Ashley's Shipyard mod installed at the moment.
Also, when I tested the script with Ashley's mod, it gave me the error telling me Ashley's mod was not installed correctly. I renamed the Ashley .cat and .dat files with the next numbered sequence. Well, at least from what I have read this is the way to make a mod automatically start with a game.
Other than that, I think the new ships are awesome
And curious....WHERE do you go to start the missions? Or is this part of the hunting procedure?
Also, when I tested the script with Ashley's mod, it gave me the error telling me Ashley's mod was not installed correctly. I renamed the Ashley .cat and .dat files with the next numbered sequence. Well, at least from what I have read this is the way to make a mod automatically start with a game.
Other than that, I think the new ships are awesome

And curious....WHERE do you go to start the missions? Or is this part of the hunting procedure?

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A "clean" save game is one that does not have DDRS applied (in this case).
The answer to your problem with Ashley's mod is that Ashley's mod WILL NOT run as a false patch with DDRS. They both modify the Tfactories file, so whichever you set as a false patch will be overridden by the one you select as the active mod.
Instead, the two mods need to be combined to work together. Fortunately for you, that has already been done with the latest versions of (both types) DDRS and Ashley's. Check out this thread for the links:
http://forum.egosoft.com/viewtopic.php? ... 6&start=30
The thread title lists older versions, but the page I linked to has the newer versions in my post.
Install it over the top of your current DDRS and XXL installs and select the combined mod, everything SHOULD work fine from there for both.
To answer your last question, read the DDRS readme. It tells you everything you need to know.
The answer to your problem with Ashley's mod is that Ashley's mod WILL NOT run as a false patch with DDRS. They both modify the Tfactories file, so whichever you set as a false patch will be overridden by the one you select as the active mod.
Instead, the two mods need to be combined to work together. Fortunately for you, that has already been done with the latest versions of (both types) DDRS and Ashley's. Check out this thread for the links:
http://forum.egosoft.com/viewtopic.php? ... 6&start=30
The thread title lists older versions, but the page I linked to has the newer versions in my post.
Install it over the top of your current DDRS and XXL installs and select the combined mod, everything SHOULD work fine from there for both.
To answer your last question, read the DDRS readme. It tells you everything you need to know.
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Thanks. You've answered most of my questions 
Now how do I work around this "Error loading saved game. File may be corrupt" message? I installed the combined mod files and tried to load a saved game.
I saved a game (using my non DDRS modded X3 directory) while I am parked at my trading station in Nathan's Voyage. I'm in my M3, and there are no other ships IS or docked at the other 2 stations (Argon Trading Dock & Argon job centre from the capital ship workers script)
Oh wait.....let me read up on the readme about the combined mod and problems with the extended complex hub. That might fix my problem. I'll get back to you

Now how do I work around this "Error loading saved game. File may be corrupt" message? I installed the combined mod files and tried to load a saved game.
I saved a game (using my non DDRS modded X3 directory) while I am parked at my trading station in Nathan's Voyage. I'm in my M3, and there are no other ships IS or docked at the other 2 stations (Argon Trading Dock & Argon job centre from the capital ship workers script)
Oh wait.....let me read up on the readme about the combined mod and problems with the extended complex hub. That might fix my problem. I'll get back to you

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Flybye,
The solution you seek is in the DDRS readme. Short version: With the mod deactivated, get in an M3 or smaller, go to a sector that has NO M6 or larger ships (Unknown sectors work well). Save game. Exit. Restart and activate mod. Load that save game.
It's an issue with adding the docking points to ships that are IS.
The solution you seek is in the DDRS readme. Short version: With the mod deactivated, get in an M3 or smaller, go to a sector that has NO M6 or larger ships (Unknown sectors work well). Save game. Exit. Restart and activate mod. Load that save game.
It's an issue with adding the docking points to ships that are IS.
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Flybye,
you're not "FlyByU" of Big Daddy Mod fame, by any chance?
The 'clean game' loading requirement for DDRS is odious, but unavoidable. Remember to do same when upgrading to newer versions of the mod--always save in a vanilla smallship in an empty sector before installing newer versions.
If you don't, your game'll get corrupted and...
Cheers,
Hieronymos
you're not "FlyByU" of Big Daddy Mod fame, by any chance?
The 'clean game' loading requirement for DDRS is odious, but unavoidable. Remember to do same when upgrading to newer versions of the mod--always save in a vanilla smallship in an empty sector before installing newer versions.
If you don't, your game'll get corrupted and...

Cheers,
Hieronymos
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Hehe....no I'm not FlyByU. I'm the original Flybye 
BTW, yes I've read the readme. Yes I was in an M3+ docked in a station with no other ships in the sector, I also had the Ashley's/DDRS combo file isntalled and I was still unable to load my game.
The odd thing is, I was able to successfully install the DDRS docking solution, but am currently not using it since it means having to purchase a new fleet. I discovered any current ships with the mod are not able to accept ships to dock on it, but a newly purchased ship has no problem.
So basically, I guess I will not have the chance to use this mod since I have no desire to restart the game at the moment

BTW, yes I've read the readme. Yes I was in an M3+ docked in a station with no other ships in the sector, I also had the Ashley's/DDRS combo file isntalled and I was still unable to load my game.
The odd thing is, I was able to successfully install the DDRS docking solution, but am currently not using it since it means having to purchase a new fleet. I discovered any current ships with the mod are not able to accept ships to dock on it, but a newly purchased ship has no problem.
So basically, I guess I will not have the chance to use this mod since I have no desire to restart the game at the moment

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Once you've installed DDRS simply take your bigger ships like TL's, etc. that can dock smaller ships through a jump-gate. They'll be be 'DDRS-ized' and updated with the enhanced docking features. Works on 95% of vanilla ships, 95% of the time.
A definite exception is other modded ships, either from other mods or the other version of DDRS (Leveled) that have radically different shields and or weapons configurations. These will not translate, and you'll have to sell off the 'old' versions, and buy, capp, or cheat up new ones.
Another thing to keep in mind is the fact that not all of BalaGi's bugs (v2.0+) have been worked out. These also include docking problems--even with vanilla ships. Which is presumably what the Docking Solution Mod is trying to correct..
A definite exception is other modded ships, either from other mods or the other version of DDRS (Leveled) that have radically different shields and or weapons configurations. These will not translate, and you'll have to sell off the 'old' versions, and buy, capp, or cheat up new ones.
Another thing to keep in mind is the fact that not all of BalaGi's bugs (v2.0+) have been worked out. These also include docking problems--even with vanilla ships. Which is presumably what the Docking Solution Mod is trying to correct..
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For players that had developed campaigns going before BalaGi-compatible versions of DDRS shipped (which required a 'clean' start), Deadly Da created a little script that allows a player to script up starting assets--money & ships--as needed.
Which is very useful when betatesting--as frequent re-starts are often necessary.
If you like, just follow the links to Deadly's DDRS site.
Cheers,
Hieronymos
Which is very useful when betatesting--as frequent re-starts are often necessary.
If you like, just follow the links to Deadly's DDRS site.
Cheers,
Hieronymos
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FlyBye,
was thinking about your situation...and can only assume that there's something unusual preventing your loading up DDRS. It's either the Ashleys combo mod, or it's something to do with the docking solution mod, which could have 'marked' your game save. Perhaps there was a corruption in the D/L of the combo mod..
I've never yet had a problem installing DDRS when all the necessary steps are followed, and I've done it roughly a dozen times.
Whether you use DDRS or one of the others, using a mod can make a huge impact in enhancing gameplay.
Good luck!
Hieronymos
was thinking about your situation...and can only assume that there's something unusual preventing your loading up DDRS. It's either the Ashleys combo mod, or it's something to do with the docking solution mod, which could have 'marked' your game save. Perhaps there was a corruption in the D/L of the combo mod..
I've never yet had a problem installing DDRS when all the necessary steps are followed, and I've done it roughly a dozen times.
Whether you use DDRS or one of the others, using a mod can make a huge impact in enhancing gameplay.
Good luck!
Hieronymos
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Hieronymos, I'll probably try again this weekend.
Oh don't get me wrong, I have been playing around a LOT with X3. I probably have over a dozen scripts, and I've imported 15+ different ships that I have been having fun assigning to NPCs and pirates through the X3Editor. LOL My pirates are so lethal, that only 10 of them sent me running with my M7
Oh don't get me wrong, I have been playing around a LOT with X3. I probably have over a dozen scripts, and I've imported 15+ different ships that I have been having fun assigning to NPCs and pirates through the X3Editor. LOL My pirates are so lethal, that only 10 of them sent me running with my M7

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Hello!
I have this question, I bet it was aswered before but digging it from that 200-post thread is well a little beyond my abilities. So I hope you'll pardon me for asking, whats the DDRS influence on plot games? I was a big fan of your work back in x^2 times and just can't wait to fly this awesome, brilliant work of art again
I'd hate to have to wait for it until I finish the main story! Perhaps you could add in readme what does it exactly do and why you advise starting fresh and non-plot?
Thanks a lot for your time!
darn I wonder if what I wrote looks like english
I have this question, I bet it was aswered before but digging it from that 200-post thread is well a little beyond my abilities. So I hope you'll pardon me for asking, whats the DDRS influence on plot games? I was a big fan of your work back in x^2 times and just can't wait to fly this awesome, brilliant work of art again

Thanks a lot for your time!
darn I wonder if what I wrote looks like english
