[SCRIPT] Mobile Mining / Mineral Collection Software v3.21 [UPDATED 26/8/07]

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Is this script....

5 - Excellent
68
65%
4 - Good
28
27%
3 - Average
7
7%
2 - Poor
1
1%
1 - Awful
1
1%
 
Total votes: 105

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herocrafter
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Post by herocrafter »

When you say the miners will only shoot at rocks does that mean I would have to go to the sector and shoot all the asteroids personally before it would start working?
Yes.

From the bottom of the OP under Additional Notes:
- Map asteroids will not be mined, only rocks. Break the asteroid to mine it.
orion_1394
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Post by orion_1394 »

i know this thread is old but i need an answer.. the Zip has both SPK and script / t folders. do i use both or one seeing as i'm able to install it via SPK?
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Carlo the Curious
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Post by Carlo the Curious »

No - the spk includes the script/t files.
orion_1394
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Post by orion_1394 »

ah ok thanks for the quick reply
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orion_1394
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Post by orion_1394 »

i've got a problem now.... just as a test i got LV's cheats to make 5 mercury ships on a fresh game with this script on, i gave them "all default equipment" meaning they got all programs and ore collector and addons i gave the commmand to collect minerals in herrons nebula unfortunatly all it does is drop becons on silicon rocks and ore rocks and sits there lookin at them.

i've got 2.5 of X3 (or the lastest version) is that a problem?
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orion_1394
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Post by orion_1394 »

Ok i've re-looked all of this topic and i've taken the following actions:

1) new game with this script installed.
2) cheated in some money and bought (not created) 10 Mercurys (standard edition) in argon prime
3) cheated in all addons and all softwares into each TS and sent them to Herron's Nebula
4) went to Herron's Nebula myself with a discoverer and broken down more than 10 big rocks into small ones (i stay at 500m from them and use a cardboard cut out square to show the collectable size)
5) ordered all miners to collect minerals in sector for herron and they moved from argon prime to herron's nebula
6) deployed a standard Nav Sat on top of the miners were they have all huddled into the middle of the sector.

My result is still the same.
1) i go to argon prime to let them do their business
2) leave them for 10 mins Human time on SETA
3) on the map showing herrron's nebula all i see is becons showing silicon rocks that can be collected btu none of them move in for it. after 30 secs the becons vanish then reappear.
4) all Ts there are still empty. (still have their upgrades)

I gave one a standard weapon... can't remember the name but i fitted it on.

I'm on Vista but the game is set to compatability mode to Xp SP2 and so is cyrow's script installer.
Time You Enjoy Wasting, Was Not Wasted
orion_1394
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Joined: Tue, 8. Jul 08, 00:44
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Post by orion_1394 »

Still can't get this thing going..... any hand?
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DaFaDa
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X3r: V2.5

Post by DaFaDa »

Is this compatible with Revision 2.5? of Reunion?
jlehtone
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Re: X3r: V2.5

Post by jlehtone »

DaFaDa wrote:Is this compatible with Revision 2.5? of Reunion?
You should rather use the signed version that is in the Bonuspack. That is definitely compatible.
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radarhazard
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Post by radarhazard »

I am so glad I found this thread...I've been getting the "can't find " message so much, and the ship was perrenially "moving to position". All I needed was a satellite! D'Oh! :headbang: Dang, it's good to stop doing that!
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jumbled
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Post by jumbled »

I have a minor issue to bring up in here...

First, I love the script and I've used it to clear out several sectors (so far) of all the rubble, making the frame rates go better and space lanes safer to travel.

My problem is this... I use a complex with only an ore mine and silicon mine (to give me cargo space and products so the miners have something to go on for what to collect). The purpose is to assign several dozen mining ships to this complex for the sole purpose cleaning out sectors of rubble and selling the goods using CAG ships on the station. The mining ships fill it up, the CAGs empty it out. And so it goes... :)

The process works quite well until I run out of rocks in the sectors I'm mining. Usually it runs out of ore first, and then all my ships complain that there's no more ore to collect and they start a large search. But there's usually still a bit of silicon to mine, and that's probably the only thing left to mine.

But because the script is putting emphasis on station demand (and station demand might be for ore), then it's not finishing the work of cleaning out the silicon in the sector. I have to manually rename everything with the word "Silicon" in it to force the issue so I can finish cleaning the sector and move on to the next. This leaves me to rename everything back to a generic form for the next sector.

What I'd like to see it do is to check if there's nothing left to mine of a certain type in visible range, and if the station takes the other kind, to mine that instead. This would save me the trouble of renaming dozens of ships at a time...twice...to finish cleaning a sector.

BTW, I'm using the version from the bonus pack, if that helps.

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