Sure, playing as a pirate is the most challenging gamplay by using XRM. Okay, I have to bypass CLS2, thus could not use the FDN mod efficiently, and collect nividium by hand for ever. Okay I will never have the possibility to build an advanced satellite factory, okay none of my M7 and up could dock at a pirate dock, okay I have to .... and so on.
So, the problem is that it isn't intertaining, just boring, this is why I qualify this startup as "short life time".
Okay some thingys are hardcoded, but it is worth working on solutions to get it acceptable ? That's the main problem, I feel.
I noticed only 2 constructive replies :
NOValdemar wrote:c) If you cant stand the always enemy pirate that egosoft has dumped into the game then use the Pirate guild with its bribe/threaten option. I always play as a pirate but have shifted between using and not using the Pirate Guild to facilitate this. In the end I find that being able to bribe off hostile pirates via the Pirate Guild is too much of a cheat because its relatively inexpensive.. Im sure however if I took the time I might be able to remedy this in text edit and so could propbably anyone else.
This is interesting as I already use Pirate Guild, but I dunno how to achieve what you mean. I have to go back to the main thread to look at this. However, any help appreciated

I hope that this could help me to find some missing components like CLS2 and like.
paulwheeler wrote:Actually, now that I think about it - I have an idea for something that might help with playing as a pirate...
I could swap ownership of a selection of border sector stations and fabs to use the "independant" race. That way they would stay friendly no matter your rep with the main races, so you'd have a few "safe havens" to dock and buy/sell looted wares. Id have to check that NPCs would still trade with them too...
Let me think about it and discuss it with Mizuchi.
It seems that working on a solution is worth the effort

.
Pirate Playing style is more than playing, it is a big part of the humanity and of nostalgia. The fact is that there is a lack of some mandatory components to make it playable, nor interesting, with a "long game time" experience. It's okay, it's hardcoded, and there are some ways to bypass limitations by playing such a start, and I'm enjoying it, but remember that it is unfortunately for a short time because of that missing features.
I feel that we don't want to go back to dinosaur by playing the Pirate Start, because of the high technologie and more entertainement given by the other starts. Even by putting these missing features, the difficulty should stay intact, but the game would be much more interesting, entertaining, more playable in term of game time, and surely original.
Anyone that understand what I mean ? (I should maybe write it in french

)
note : I have stoped playing this start because I'm bored right now, by collecting without CLS2, by not being able to build an advanced satellite factory and other important one, and so on ... Too much limitations to be (honestly) playable for a long time. Better disable that startup, as I fell that it is only a
sandbox even by using zillions of dediicated scripts.