[MOD] Foundation of Conquest and War V. 7.2
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Re: [MOD] Foundation of Conquest and War V. 4.0
There might be some compatibility issues with corporations mod and split dlc. Shouldn’t be any issues with trading though. Always worked before
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Re: [MOD] Foundation of Conquest and War V. 4.0
I see you can add this into an existing game. How about removing? Would that break the save or cause any issues that I'd need to be aware of?
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Re: [MOD] Foundation of Conquest and War V. 4.0
Can the OP get a tldr of what this mod currently does?
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My Mods
Go Home Drone, Reaction Force, Disable Story, Pay The Builder, Landlord, Training Exercise
Github with the latest (Unstable) Versions
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My Mods
Go Home Drone, Reaction Force, Disable Story, Pay The Builder, Landlord, Training Exercise
Github with the latest (Unstable) Versions
Nexus Page
Steam Workshop Page
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Re: [MOD] Foundation of Conquest and War V. 4.0
Did you not read the OP? It already says it
"Currently a Lightweight mod. Only adds new ships and fleets to the game. Complete customization based on what you want. Make sure you follow INSTRUCTIONS in order for it to work." By new ships and fleets it just means it adds additional ships and fleets based on how you customize it. More xenon, or more faction ships, etc.
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Re: [MOD] Foundation of Conquest and War V. 4.0
The latter was what I was looking for, thank youBlackRain wrote: ↑Sun, 26. Apr 20, 22:07Did you not read the OP? It already says it
"Currently a Lightweight mod. Only adds new ships and fleets to the game. Complete customization based on what you want. Make sure you follow INSTRUCTIONS in order for it to work." By new ships and fleets it just means it adds additional ships and fleets based on how you customize it. More xenon, or more faction ships, etc.

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My Mods
Go Home Drone, Reaction Force, Disable Story, Pay The Builder, Landlord, Training Exercise
Github with the latest (Unstable) Versions
Nexus Page
Steam Workshop Page
My Mods
Go Home Drone, Reaction Force, Disable Story, Pay The Builder, Landlord, Training Exercise
Github with the latest (Unstable) Versions
Nexus Page
Steam Workshop Page
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Re: [MOD] Foundation of Conquest and War V. 4.0
@BlackRain:
Great mod, love the customization. Any ETA on Split additions? I'm afraid mine may get steamrolled!
Great mod, love the customization. Any ETA on Split additions? I'm afraid mine may get steamrolled!
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Re: [MOD] Foundation of Conquest and War V. 4.0
For a real good time use this mod together with ROR, set them both to mayhem and watch the galaxy burn..
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Re: [MOD] Foundation of Conquest and War V. 4.0
I suspect this has been asked and answered many times, but I could not find it:
If I change the config file mid game, do the changes affect the game?
So, if the Xenon are looking weak, can I boost them up a bit by changing the mod settings?
I think my Xenon are losing the war. All the fighting is happening in Xenon sectors, so they are not dead but it seems inevitable at this point. Wondering if I can force them to rally by upping the ship config.
If I change the config file mid game, do the changes affect the game?
So, if the Xenon are looking weak, can I boost them up a bit by changing the mod settings?
I think my Xenon are losing the war. All the fighting is happening in Xenon sectors, so they are not dead but it seems inevitable at this point. Wondering if I can force them to rally by upping the ship config.
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Re: [MOD] Foundation of Conquest and War V. 4.0
limorkil wrote: ↑Tue, 28. Apr 20, 16:38 I suspect this has been asked and answered many times, but I could not find it:
If I change the config file mid game, do the changes affect the game?
So, if the Xenon are looking weak, can I boost them up a bit by changing the mod settings?
I think my Xenon are losing the war. All the fighting is happening in Xenon sectors, so they are not dead but it seems inevitable at this point. Wondering if I can force them to rally by upping the ship config.
X3 AP 3.1 + XRM
X3 AP 3.1 + LU
X3 AP 3.1 + LU
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Re: [MOD] Foundation of Conquest and War V. 4.0
Is there an ingame configuration menu or could i configure it via some file? At least i havent found an ingame one. Some help would be nice!
Intel i7 8700, Gtx 1070, 16gb RAM. I think i'm ready for X4. Bring it on, Egosoft! [edit 2025: this signature didnt age well
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Re: [MOD] Foundation of Conquest and War V. 4.0
Open the "FOCW" folder, then open the "md" folder, in there is a file called "focw_config". You can set all your options there (there are instructions in the file of what each option does).
Check out my mod Crystal Rarities
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Re: [MOD] Foundation of Conquest and War V. 4.0
Hello! does this mod add "I" Xenons? because in my game there are too few of them, even on maximum FOCW settings.
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Re: [MOD] Foundation of Conquest and War V. 4.0
Great mod Rain. I've revisited after taking time away from X4. Question: Does this mod work with Faction Enhancer MOD? Also is it compatible with the newest 3.20 ver?
Also in the config instructions, it says to edit for example "md.FOCW_Config.FOCWSettings.$activateXenfighter" with following values 1 2 and 3. However, in the focwsetup there are multiple lines containing "md.FOCW_Config.FOCWSettings.$activateXenfighter" some with 0 some with 1 some with 2. Wondering which one I should modify.
Also in the config instructions, it says to edit for example "md.FOCW_Config.FOCWSettings.$activateXenfighter" with following values 1 2 and 3. However, in the focwsetup there are multiple lines containing "md.FOCW_Config.FOCWSettings.$activateXenfighter" some with 0 some with 1 some with 2. Wondering which one I should modify.
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Re: [MOD] Foundation of Conquest and War V. 4.0
Do not enable fighters - it will kill framerate (unless you've got 5ghz Intel, then maybe)Min wrote: ↑Sat, 9. May 20, 19:04 Great mod Rain. I've revisited after taking time away from X4. Question: Does this mod work with Faction Enhancer MOD? Also is it compatible with the newest 3.20 ver?
Also in the config instructions, it says to edit for example "md.FOCW_Config.FOCWSettings.$activateXenfighter" with following values 1 2 and 3. However, in the focwsetup there are multiple lines containing "md.FOCW_Config.FOCWSettings.$activateXenfighter" some with 0 some with 1 some with 2. Wondering which one I should modify.
I'm playing with FOCW + VRO + xrships (plus Landlord and Getting Paid that slowed my progress) and its fantastic.
I enabled: additional bigships and carriers for defense for xenons, and bigships for invasions + additional transporters.
Right now im trying to save Teladis shipyard as xenons basically destroyed their economy. I have 2 destroyers in one secotr and 3 in second, but it looks like they want to join forces and smash teladis shipyard for good. Best experience in X games I ever had.
It is actually possible to loose an X game. Amazing.
Last edited by djrygar on Sun, 10. May 20, 15:32, edited 1 time in total.
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Re: [MOD] Foundation of Conquest and War V. 4.0
question to author:
Are those ships spawned out of thin air or built?
Are those ships spawned out of thin air or built?
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Re: [MOD] Foundation of Conquest and War V. 4.0
Yes I had the same situation my last game. Hatikva and Teladi space fell fast near the end of it Xenon had taken up to outer ring and before I restarted they were 2 sectors away from PHQ.djrygar wrote: ↑Sun, 10. May 20, 15:20Do not enable fighters - it will kill framerate (unless you've got 5ghz Intel, then maybe)Min wrote: ↑Sat, 9. May 20, 19:04 Great mod Rain. I've revisited after taking time away from X4. Question: Does this mod work with Faction Enhancer MOD? Also is it compatible with the newest 3.20 ver?
Also in the config instructions, it says to edit for example "md.FOCW_Config.FOCWSettings.$activateXenfighter" with following values 1 2 and 3. However, in the focwsetup there are multiple lines containing "md.FOCW_Config.FOCWSettings.$activateXenfighter" some with 0 some with 1 some with 2. Wondering which one I should modify.
I'm playing with FOCW + VRO + xrships (plus Landlord and Getting Paid that slowed my progress) and its fantastic.
I enabled: additional bigships and carriers for defense for xenons, and bigships for invasions + additional transporters.
Right now im trying to save Teladis shipyard as xenons basically destroyed their economy. I have 2 destroyers in one secotr and 3 in second, but it looks like they want to join forces and smash teladis shipyard for good. Best experience in X games I ever had.
It is actually possible to loose an X game. Amazing.
BTW do you just enable extra Is? Please let me know which function you selected in the config file
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Re: [MOD] Foundation of Conquest and War V. 4.0
Only the first instance of the ships are spawned. If you put it in on new game, they will spawn like everything else in the game does at game start. If you put it into an existing game for the first time, the ships will spawn only the first time. There is no way to get around that but they will then be built like all other ships. It is an issue with jobs.
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Re: [MOD] Foundation of Conquest and War V. 4.0
Thats great, no problem with that.BlackRain wrote: ↑Mon, 11. May 20, 00:10 Only the first instance of the ships are spawned. If you put it in on new game, they will spawn like everything else in the game does at game start. If you put it into an existing game for the first time, the ships will spawn only the first time. There is no way to get around that but they will then be built like all other ships. It is an issue with jobs.
2 K already destroyed half of my PHQ sector, I'm getting surrounded and cannot afford even a Shrike ;>Min wrote: ↑Sun, 10. May 20, 19:05 Yes I had the same situation my last game. Hatikva and Teladi space fell fast near the end of it Xenon had taken up to outer ring and before I restarted they were 2 sectors away from PHQ.
BTW do you just enable extra Is? Please let me know which function you selected in the config file
Less and less traders are coming for my stuff.., Teladi Shipyard in Profit Ceter Alpha has 10% of health ;D This is desperation :>
I enabled:
activateXenminers
activateXencapital
activateXencardefend
with these, game remains relatively smooth, so fighting in person is still enjoyable
(ryzen 3700x). Actually the fact that xenons wiped so many sectors helps with performance.
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