About our ongoing work - Patches, Updates, Bugfixing on X Rebirth

General discussions about X Rebirth.

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Eagle22
Posts: 22
Joined: Sat, 22. Mar 08, 17:06

Post by Eagle22 »

What the hell have you done to this game, it's poor to say the least and I am being polite about it. For years you have been building this game and it seems you have gone backwards. I HATE IT, your company deserves to be sued for producing utter rubbish. 3 hours and that's it, I have given up totally, :evil: :( :( :(


+10
Alysin
Posts: 118
Joined: Sat, 16. Nov 13, 12:56
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Post by Alysin »

EmperorJon wrote:Whilst I really appreciate the update, and the hard work you're doing into fixing the game's bugs, I must once again state I feel we need some sort of comment regarding game design, whether you expected to alienate so many old fans, whether things will change in the future to accommodate more of the previous series style, whether this was always intended, whether it's not/was never intended, etc.

I find calling your game a "success" a bit steep. Yes, it made a lot of sales and has a good number of players, but you only have to browse the forums here to see the huge impact it's had on a community that feel they've been sold a game that was a combination of work-in-progress and insult-to-X3...
The huge success, obliviousness of this post makes me think back to Starwars Galaxies's NGE, and the Huge Success post from Curt "Hyporcit" Thunderheart, as he explained how everyone welcomed the new update.. then the game got shafted when everyone abandoned it in droves. Egosoft just pulled of a "It's a Sony"

I lost trust in Egosoft with this response. The unhappiness of a huge ammount of players is compleatly ignored and turned a blind eye.

Im gonna keep playing Rebirth for what little it's worth but Egosoft wont ever have my trust again. Game is ok, Egosoft isn't.
MeltingPointSP
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Joined: Sat, 18. May 13, 03:39
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Re: About our ongoing work - Patches, Updates, Bugfixing on X Rebirth

Post by MeltingPointSP »

squicker wrote:
Bernd wrote:
Thank you all for the huge success!

-Bernd
I've done some research on your 'success'.

548 people recommend X-Rebirth to their friends, not many is it?
10,000 people playing the game on release weekend? A success?

I'll show you a success: Skyrim, 40,000 people playing the game this weekend nearly three years after release.

Let's how many people recommend Skyrim to their friends...172,000 people.

That's a success story.

Civ 5: 50000 people playing this weekend even though it was released 3 years ago. 75,000 people recommend it to their friends.

XCom Enemy Within was also released this weekend, how's that doing?

Ah, 30,000 players right now and 27,000 recommendations to friends.

Let's recap on X:Rebirth: only 10000 people playing on release weekend and a mere 548 recommendations to friends, and that pitiful number counteracted with literally hundreds of 'do not buy this game' posts wherever you look.

Perhaps the meaning of the word 'success' got somewhat lost in translation.
I got a better one:

Steam Stats show it peaked around 16,000 Players yesterday (only 12k today)
Lets be very generous and say 50% of players played in offline mode for a total peak of 24,000.

Lets double that and round up for both sides of the planet - 50,000

50,000 Units * $50 = $2,500,000
7 Years of Development = $360,000/year
20 Developers = $18,000/Developer

Average McDonalds Restaurant worker = $18,000/year

Lets Double ALL the numbers again, just for giggles

100,000 Units * $50 = $5,000,000
7 Years of Development = $720,000/year
20 Developers = $36,000/Developer

Here's the kicker - Not only does this not cover ANY of the other expenses involved in running a company other then salary, it also doesn't take into account Valves share or DS cut.

A huge success?? Don't make me laugh :lol:
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jasonbarron
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Post by jasonbarron »

*Incoming message from the Albion Skunk*

Bernd & CO, I've got about 20 hours into the campaign (haven't made it very far in the plot because I keep getting side-tracked exploring, scanning station modules, doing random missions, small item trading & so forth) and I'm loving it so far.

Yes, there are bugs/incomplete features/flaws, but all in all a very fun game at the base. I'll check back in with my laundry list of suggestions after I've actually had the time to fully test the game out.

Keep your chin up in the face of all this chaos!

*Captain Jason "Ren Otani" Barron out*
Ayn Rand was correct.
jeroll3d
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Joined: Thu, 26. Jun 08, 02:28
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Post by jeroll3d »

The game is amazing, but, need more scripts to menus, AIs, sectors and sistem's. Solved severe bugs too.

Egosoft have history. X3R, X3 AP and TC is a excellent games.

Please, stop the bad educantion in forum.
Entusiasta da série X3! The best game.
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korrmuraan
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Post by korrmuraan »

Face it guys... it'd take a complete REDO to fix this game. :(
HeavyCavalrySgt
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Re: About our ongoing work - Patches, Updates, Bugfixing on X Rebirth

Post by HeavyCavalrySgt »

squicker wrote:
HeavyCavalrySgt wrote:
squicker wrote: 548 people recommend X-Rebirth to their friends, not many is it?
That is completely unfair. I am one of those people "recommending" the game to friends. Specifically, I recommended that people wait until tit is fixed before investing in it.

Steam doesn't do well at tracking if a recommendation is for or against a particular game so it is possible that a few/some/many/most/all of the recommendations are like mine.
OK, I take your point, I can see how that might be tracked incorrectly. It seems unlikely however, that with 40000 people playing Skyrim right now, they have 172000 'non-recommends', as it were.

Disregarding this then, the playing figures on release weekend are pretty shoddy, and I don't care for the disingenuous post from Egosoft when the game is clearly anything but a success.
I was teasing, but I do think the situation is worse than those numbers reflect!
squicker
Posts: 126
Joined: Sat, 16. Nov 13, 08:49

Re: About our ongoing work - Patches, Updates, Bugfixing on X Rebirth

Post by squicker »

Duplicate
Last edited by squicker on Sun, 17. Nov 13, 22:50, edited 1 time in total.
squicker
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Re: About our ongoing work - Patches, Updates, Bugfixing on X Rebirth

Post by squicker »

Haha, I realised afterwards, but wasn't 100% sure! :)
HeavyCavalrySgt wrote:
squicker wrote:
HeavyCavalrySgt wrote:
squicker wrote: 548 people recommend X-Rebirth to their friends, not many is it?
That is completely unfair. I am one of those people "recommending" the game to friends. Specifically, I recommended that people wait until tit is fixed before investing in it.

Steam doesn't do well at tracking if a recommendation is for or against a particular game so it is possible that a few/some/many/most/all of the recommendations are like mine.
OK, I take your point, I can see how that might be tracked incorrectly. It seems unlikely however, that with 40000 people playing Skyrim right now, they have 172000 'non-recommends', as it were.

Disregarding this then, the playing figures on release weekend are pretty shoddy, and I don't care for the disingenuous post from Egosoft when the game is clearly anything but a success.
I was teasing, but I do think the situation is worse than those numbers reflect!
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Vandragorax
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Post by Vandragorax »

Thanks for the update, good to see priorities taking shape already (as expected) I'm having fun in the story missions so far, once I managed to get past the energy cells selling bug, and I am most looking forward to the UI and AI command improvements!

Keep up the great work :D
Psyphormer
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Post by Psyphormer »

You have failed alot of PC gamers. I hope you will never release another PC game again.
Eagle22
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Joined: Sat, 22. Mar 08, 17:06

Post by Eagle22 »

Psyphormer





Joined: 16 Jul 2011
Posts: 20 on topic

Posted: Sun, 17. Nov 13, 23:05 Post subject:

You have failed alot of PC gamers. I hope you will never release another PC game again.


10+
dlryan
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Post by dlryan »

"Secondly, I would like to say how amazed we all are here by the huge success of the game"

If you count being placed into the 10$ discount bin before your game is even a week old, then congratulations.

You're oblivious if you think this game is successful in any way shape or form, other than conning a lot of dedicated fans into purchasing a product that is utterly garbage.

And, I too truly hope you do not release another PC game again.

-Sincerely dedicated fan since X-BTF. No more.
AMD FX 8core 8150 4.5ghz(overclocked)4x8gb ram, ATI Crossfire Radeon 7850HD x2. Sabertooth 990fx mobo
Eagle22
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Joined: Sat, 22. Mar 08, 17:06

Post by Eagle22 »

korrmuraan





Joined: 26 Dec 2010
Posts: 41 on topic

Posted: Sun, 17. Nov 13, 22:35 Post subject:

Face it guys... it'd take a complete REDO to fix this game.


It is up to them kip the game a it is ore have 70% ore more people rage and spit on in time will tell
SilverMind
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Joined: Sun, 9. Mar 08, 01:30
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Post by SilverMind »

Psyphormer wrote:You have failed alot of PC gamers. I hope you will never release another PC game again.
I also have the same statement
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Poet1960
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Joined: Tue, 29. Jun 10, 20:39

Post by Poet1960 »

I think what pisses me off the most is the seeming fact they lied through their teeth about what seems to obviously originally a console game that failed to make the grade, and then foisted upon the PC gamers as, "the next big thing."

If they had originally intended to break into the console market, and had managed to actually pull it off, what would have happened then? Would they have then decided to port over their "successful," console game to the loyal PC fan base?

It smacks of betrayal to me. From what I have seen reading various posts etc, they PLANNED on going console from the very beginning with this game but somehow it didn't pan out. All the while keeping it mum because they KNEW it would not go over well. It feels like they were trying to stiff their long time PC fans, in favor of gleaning some of the console market, and didn't make the grade, so then tried to save their buns by quickly porting what they had over to PC, if you can even really call it that.

I'm sorry, that may not be the case, but it sure feels close to the mark in my opinion.

I don't know what happened, but with xbox shading code etc in the game files, sure seems like SOMEBODY was working on making this a console game, which means that the PC gamers were taking a back seat in regards of who they wanted to target.

Sad. Who ever made the console decision and anyone who supported it, ought to be the ones personally dealing with all the backlash and unhappy customers.

So basically I'm pissed off at what appears to be subterfuge on the part of somebody or somebodies, lying and saying they have no plans to do console and yet, there is the code right there.

Really disappointed.
squicker
Posts: 126
Joined: Sat, 16. Nov 13, 08:49

Post by squicker »

I am not sure how they can say no consoles yet while advertising for a console dev on their jobs page.
Poet1960 wrote: lying and saying they have no plans to do console and yet, there is the code right there.

Really disappointed.
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xxx_L.E.O.P.A.R.D_xxx
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Post by xxx_L.E.O.P.A.R.D_xxx »

Friends, just redo the X3 Terran Conflict and everything!
Just adapt it for multithreading.

Sorry for the bluntness, but X-Rebirth - this is not the game we waited ....
Sibilantae
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Post by Sibilantae »

I love the game. Needs a bit of polish to get the bugs out, but I'm happy with the design choices.
(Oh no, you forgot to close the parenthesis! Someone might get in!
Eagle22
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Joined: Sat, 22. Mar 08, 17:06

Post by Eagle22 »

Friends, just redo the X3 Terran Conflict and everything!
Just adapt it for multithreading.

Sorry for the bluntness, but X-Rebirth - this is not the game we waited ....


_________________
XRM Monster Ships Pack(MSP)
Adds nearly 400 ships in the universe X Rebalance Mod


I agre with ya 100% + you can FLAY ALL OF THEM NOT LIKE IN THE x the rebirth and their limited tings
NO CAPITAL SHIPS TO FLAY AND ONLY 1 SHIP TO FLAY.

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