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Moderator: Moderators for English X Forum
The huge success, obliviousness of this post makes me think back to Starwars Galaxies's NGE, and the Huge Success post from Curt "Hyporcit" Thunderheart, as he explained how everyone welcomed the new update.. then the game got shafted when everyone abandoned it in droves. Egosoft just pulled of a "It's a Sony"EmperorJon wrote:Whilst I really appreciate the update, and the hard work you're doing into fixing the game's bugs, I must once again state I feel we need some sort of comment regarding game design, whether you expected to alienate so many old fans, whether things will change in the future to accommodate more of the previous series style, whether this was always intended, whether it's not/was never intended, etc.
I find calling your game a "success" a bit steep. Yes, it made a lot of sales and has a good number of players, but you only have to browse the forums here to see the huge impact it's had on a community that feel they've been sold a game that was a combination of work-in-progress and insult-to-X3...
I got a better one:squicker wrote:I've done some research on your 'success'.Bernd wrote:
Thank you all for the huge success!
-Bernd
548 people recommend X-Rebirth to their friends, not many is it?
10,000 people playing the game on release weekend? A success?
I'll show you a success: Skyrim, 40,000 people playing the game this weekend nearly three years after release.
Let's how many people recommend Skyrim to their friends...172,000 people.
That's a success story.
Civ 5: 50000 people playing this weekend even though it was released 3 years ago. 75,000 people recommend it to their friends.
XCom Enemy Within was also released this weekend, how's that doing?
Ah, 30,000 players right now and 27,000 recommendations to friends.
Let's recap on X:Rebirth: only 10000 people playing on release weekend and a mere 548 recommendations to friends, and that pitiful number counteracted with literally hundreds of 'do not buy this game' posts wherever you look.
Perhaps the meaning of the word 'success' got somewhat lost in translation.
I was teasing, but I do think the situation is worse than those numbers reflect!squicker wrote:OK, I take your point, I can see how that might be tracked incorrectly. It seems unlikely however, that with 40000 people playing Skyrim right now, they have 172000 'non-recommends', as it were.HeavyCavalrySgt wrote:That is completely unfair. I am one of those people "recommending" the game to friends. Specifically, I recommended that people wait until tit is fixed before investing in it.squicker wrote: 548 people recommend X-Rebirth to their friends, not many is it?
Steam doesn't do well at tracking if a recommendation is for or against a particular game so it is possible that a few/some/many/most/all of the recommendations are like mine.
Disregarding this then, the playing figures on release weekend are pretty shoddy, and I don't care for the disingenuous post from Egosoft when the game is clearly anything but a success.
HeavyCavalrySgt wrote:I was teasing, but I do think the situation is worse than those numbers reflect!squicker wrote:OK, I take your point, I can see how that might be tracked incorrectly. It seems unlikely however, that with 40000 people playing Skyrim right now, they have 172000 'non-recommends', as it were.HeavyCavalrySgt wrote:That is completely unfair. I am one of those people "recommending" the game to friends. Specifically, I recommended that people wait until tit is fixed before investing in it.squicker wrote: 548 people recommend X-Rebirth to their friends, not many is it?
Steam doesn't do well at tracking if a recommendation is for or against a particular game so it is possible that a few/some/many/most/all of the recommendations are like mine.
Disregarding this then, the playing figures on release weekend are pretty shoddy, and I don't care for the disingenuous post from Egosoft when the game is clearly anything but a success.