[MOD] Multi-Galaxy-Mod (MG-Mod) [23.02.2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

CaptainShack
Posts: 98
Joined: Sat, 21. May 11, 02:55
x3tc

Confused Noob

Post by CaptainShack »

Hey guys! My roommate and myself recently installed X3 TC. We installed your mod and have been playing it for 2 days now. Sadly I haven't seen any of the ships mentioned in your mod. Spent that better part of this afternoon looking for any sign that the mod was working. Nothing...

Where do you find these Ships and new systems? I have been flying around all over scouting and exploring. Its been fun, but sadly I have yet to see any modded ships. Really looking forward to seeing the Empire from Star Wars and the Federation from Star Trek!

I really just want to confirm the mod is working. I see the load screen, and the cockpits.

Thanks!
User avatar
TGG
Posts: 1172
Joined: Sun, 19. Oct 08, 00:45
x4

Post by TGG »

Sorry for Google translation.

What have you chosen for a game start?

Greetings
TGG
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TGG ( Terra Ghost Gesellschaft )
[PPGA] EnDeR
Posts: 15
Joined: Sat, 21. May 11, 22:56
x3tc

Post by [PPGA] EnDeR »

AWRM, Marauder Shipyard, Cycrows Cheats, Research at EQ docks and a script for adding blueprints to your HQ all work with this mod. you just cant use the plugin manager.

EDIT: Played for a little while with AWRM installed. The weapons don't equip to the right ships. The weapons are also different than i remember. particularly the energy based mass driver. Also there is a problem with SETA and ship speed. a ship going 242m/s doesn't seem to go through the universe as fast as it should. SETA speeds the game up for about 10 seconds then the game slows back down to about 2x speed even with SETA active at 1000%.
A1783
Posts: 11
Joined: Sat, 13. Aug 05, 20:00
x4

Post by A1783 »

Just curious, Why in the latest update did you remove all Capital ships from shipyards? I can't find anything higher than a M6 for sale anywhere. Is there a reason for this or do we have to unlock them somehow? Also I haven't been able to figure out how to get to the Star wars sectors. I cheated to display them but I would prefer to have my game free of cheats. I tried to find a legitimate path but the starwas setors seem to be cut off from the rest of the universe as well as the StarFleet sectors and the Allianz sectors.
Darya
Posts: 177
Joined: Wed, 11. Oct 06, 19:57
x3

Post by Darya »

capital ships have to be borded, or if you're lucky baught from pirates. makes the game more challenging and lets you keep better care of your capital ships... no matter how rich you are, capital ships are something exceptional... you don't see bill gates having a carrier now, do you?

greets

darya
Es gibt Tage, da gelingt uns alles... keine Sorge, das geht vorbei.
cnecktor
Posts: 337
Joined: Thu, 11. Dec 03, 05:53
x3

Post by cnecktor »

@Darya I didn't know that capital ships can be bought now from pirates is there a some requirement that needs to be met to buy one?
Darya
Posts: 177
Joined: Wed, 11. Oct 06, 19:57
x3

Post by Darya »

i haven't played for a while, so i am relying on the info i got from TGG. try checking pirate shipyards, there must be quite a few, and if, it will be a hidden one, so hard to find.

worst case, try boarding one with marines. that works for sure. having capital ships is now much more expensive. not credits, but the own life and reputation.

i don't think this will be changed, because most are very satisfied with the additional challenge, and it makes more sense this way.

i hope i was of any help.

greets

darya
Es gibt Tage, da gelingt uns alles... keine Sorge, das geht vorbei.
cnecktor
Posts: 337
Joined: Thu, 11. Dec 03, 05:53
x3

Post by cnecktor »

Thanks and yeah this is more harder is good thing. I stared over so I can see all the game play changes better.
davidmi58
Posts: 16
Joined: Mon, 8. Dec 03, 03:52
x4

Post by davidmi58 »

Just downloaded v3.8 but it appears that there are only 16 cat/dat files. Does this mean that we do not need 17-20 anymore or is there something missing here?

(Noticed that the no-cockpit mod is still #21. What does this mean in relation to the 16 cat/dats in the main file?)

BTW-Super mod! Love that you keep adding ships and making it better and better! I can't play X3 without it.
Darya
Posts: 177
Joined: Wed, 11. Oct 06, 19:57
x3

Post by Darya »

i haven't managed to download it yet, so i don't understand what you mean by only 16 cat/dat files. after unpacking the rar file, what exactly is there, in case of cat/dat files?

this version should be a full version, so if the files don't go up to 20, than reduce the CP files to next lowest.

i still would like to know what number of cat/dat files are exactly there after you unpack the file.

greets

darya
Es gibt Tage, da gelingt uns alles... keine Sorge, das geht vorbei.
davidmi58
Posts: 16
Joined: Mon, 8. Dec 03, 03:52
x4

Post by davidmi58 »

In MG 3.8.rar file are the following folders:
director, loadscr, readme_Yaki_K, scripts and t

Then there are the following files:
14.cat, 14.dat, 15.cat, 15.dat, 16.cat, 16.dat

Inside the MG_MOD_3.8_ohne_CP.rar file are the following files:
21.cat, 21.dat

Installing only the contents of those two rar files and renaming the 21 cat and dat files to 17 does not seem to make the mod work. Looks like just the stock ships are in the game.

It works if I drop those files into an already working multi mod game and just replace the included files (i.e. using the old 17, 18, 19 and 20 cat.dat files but I don't know how to tell if this is a full 3.8 install since there is no 3.8 update list and those higher numbered cat/dat files are NOT included in the updated 3.8 download so currently, I don't think anyone can install the mod from scratch as the older files (3.0 through 3.6) are available for download. This does not appear to be a full install.

Am I missing something?

thanks for the great work and constant updates!
Darya
Posts: 177
Joined: Wed, 11. Oct 06, 19:57
x3

Post by Darya »

i will contact TGG and ask about that... give me a day, mate.

hope to help you soon.

greets

darya
Es gibt Tage, da gelingt uns alles... keine Sorge, das geht vorbei.
Darya
Posts: 177
Joined: Wed, 11. Oct 06, 19:57
x3

Post by Darya »

hey, mate

TGG says all you need to do is change the 21 CAT/DAT to 17 and all should work. the whole mod now has only until 16 CAT/DAT.

try it and check if all is good. it should be working this way. i re-installed to check, and it did for me.

hope i could help

greets

darya
Es gibt Tage, da gelingt uns alles... keine Sorge, das geht vorbei.
cnecktor
Posts: 337
Joined: Thu, 11. Dec 03, 05:53
x3

Post by cnecktor »

That's what I thought too that the mod has been compressed into less cat dat files. Also this is right that now when you start a new game you have nothing no shield or credits and nothing in cargo bay?
davidmi58
Posts: 16
Joined: Mon, 8. Dec 03, 03:52
x4

Post by davidmi58 »

Ok Darya,

I will try that. Thanks for checking.
davidmi58
Posts: 16
Joined: Mon, 8. Dec 03, 03:52
x4

Post by davidmi58 »

Yup, it works! Installed the included cat/dat up to 16 and changed the no cockpit to 17.
thanks!
Darya
Posts: 177
Joined: Wed, 11. Oct 06, 19:57
x3

Post by Darya »

glad to be of help.

and about the start... you do start very poor...

greets

darya
Es gibt Tage, da gelingt uns alles... keine Sorge, das geht vorbei.
Darya
Posts: 177
Joined: Wed, 11. Oct 06, 19:57
x3

Post by Darya »

there's a 3.9 update that fixes some docking issues and invisible bodies.

greets

darya
Es gibt Tage, da gelingt uns alles... keine Sorge, das geht vorbei.
drudude1983
Posts: 143
Joined: Mon, 15. Jan 07, 13:05

Post by drudude1983 »

Hi i really need help on instalation. have try'd many times to install this and get it working but cant seem to do it. want to try out the new ships but only have a simple few. deadalus,intrepid an a few others but no goa'uld or wraith ships cant seem to work out what im doing wrong help!!!! plz!!!!
Darya
Posts: 177
Joined: Wed, 11. Oct 06, 19:57
x3

Post by Darya »

make sure your x3tc is updated completely. install 3.8 with all cat/dats. put update 3.9 after it. if you want to play without CP install those cat/dat as last (should be around 18 cat/dat). do not install aldrin untill you actually want to play those missions. delete aldrin after playing it. do not play any other missions or buy anything during aldrin missions.

that should be it.

greets

darya
Es gibt Tage, da gelingt uns alles... keine Sorge, das geht vorbei.

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