Recreating a TShip entry might fix this issue.
I tried the fx emitters in both positions for the scene file. However neither worked. I only rotated on the z-axis though. I didn't do a full mirror (z, x and y axes).Topcross wrote:All objects have the same orientation, to check if your ship is orientated the right way, import an existing ship and match the orientations, then delete the imported ship again. Now for camera's and turret dummies, you just orientate them correctly, the pivot should rotate with it. If you are using 3ds max, the green pivot arrow, the one of the y-axis, is the one the object is pointed to, so a camera will 'watch' in the direction of that arrow, a turretdummy will shoot in that direction. For the engine emmiters, normally it's just importing them and placing them correctly as engine emitters usually point to the back, they are created this way that while that arrow points to the front, the effect goes in the opposite direction of that arrow.
Turrets are both pointing rearwards and seem to fire on a 180 degree angle under the ship (not quite what I was intending for rear turrets!). The cameradummy is facing 180 degrees out which is odd since I took it from the Springblossom so it should be looking in the right direction.Topcross wrote:The rear turret is just orientated wrong in your scene, first check if it is orientated correctly in your scene, if it is, it's probably the pivot that is messed up, either correct the pivot manually, or reimport the turret dummy.
I also tried these in both directions (z-axis rotation of 180) but to no avail. Will try with a rebuilt TShips entry.Topcross wrote:If the engine emmiters point the wrong way, same the orientation of the pivot is wrong, check what I said earlier about pivots to fix it.
That's what I suspected, hence hating TShips right nowTopcross wrote:If a camera is in a ship, this is usually because the path index isn't filled in correctly in your Tships file.

Was working with them but I imagine unless the data is corresponding in TShips things can get pear shapedTopcross wrote:The important thing to remember is that the pivot of objects is always used to define their position and orientation.
Hope that helps.
