I'm not exactly sure what you mean with that, but as stated in the OP you should start a new game when testing ND, instead of using your own / old saves. Apart from that it might be possible to convert your ND-savegames with SymTec's X3-X3TC-Converter.Fearose wrote:how do i revert my save game back to having the gates
[MOD iP] New Dimensions [Alpha 4.2] (Update 06/09/10)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Moderator (Deutsch)
- Posts: 25130
- Joined: Sun, 2. Apr 06, 16:38
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
-
- Posts: 847
- Joined: Thu, 26. Jul 07, 20:58
First, I'd like to say thanks to the developers of this Mod for X3TC and to Egosoft for X3TC. This has been a great past-time for me.
I've basically went from X3R > X3TC > Gothic 3 > Torchlight > Silent Hunter 4 > X3TC (ND). The journey has been most excellent.
I have tons of other games but X3 series has been the king of games, and killing time.
My brother and I play the same game to compete against each other so we both now play this mod. We are still at a loss of what final goal to compete for, but we figure, we'll start over again after we get over the learning curve for the best strategy. We both start on Goner Witness (our favorite).
I have a question as to "cannot be friends with everybody" though. Exactly, what does that mean? I am now at about 30 hours and my argon rep is (and been there a few times) Protector of the Federation. Teladi is getting pretty high too but Paranid is still at friend. Is Paranid supposed to drop as Argon is increased? Pirates and Yaki are still blue (most pirates anyway). Please clear my confusion.
Also, my brother found a Mamoth (no pilot) but said the ship doesn't show a max speed setting when looking at details (U). My question on this: Is this normal to get big ships for free in a mod that is supposed to be a tough climb to the top?
And what about nividium? We play with gentleman's rules here. No selling ships with anything in the cargo hold. Can this be added to the mod? You guys wanted it tough right?
I've basically went from X3R > X3TC > Gothic 3 > Torchlight > Silent Hunter 4 > X3TC (ND). The journey has been most excellent.
I have tons of other games but X3 series has been the king of games, and killing time.
My brother and I play the same game to compete against each other so we both now play this mod. We are still at a loss of what final goal to compete for, but we figure, we'll start over again after we get over the learning curve for the best strategy. We both start on Goner Witness (our favorite).
I have a question as to "cannot be friends with everybody" though. Exactly, what does that mean? I am now at about 30 hours and my argon rep is (and been there a few times) Protector of the Federation. Teladi is getting pretty high too but Paranid is still at friend. Is Paranid supposed to drop as Argon is increased? Pirates and Yaki are still blue (most pirates anyway). Please clear my confusion.
Also, my brother found a Mamoth (no pilot) but said the ship doesn't show a max speed setting when looking at details (U). My question on this: Is this normal to get big ships for free in a mod that is supposed to be a tough climb to the top?
And what about nividium? We play with gentleman's rules here. No selling ships with anything in the cargo hold. Can this be added to the mod? You guys wanted it tough right?
"The difference between fiction and reality? Fiction has to make sense." - Tom Clancy
-
- Posts: 8242
- Joined: Fri, 26. Mar 04, 19:28
-
- EGOSOFT
- Posts: 12182
- Joined: Fri, 21. May 04, 17:15
It means exactly that your Paranid Rank will drop when your Agon Rank goes up. As in as more you get friends to Argon, the more the Paranid dislike you. We did not go as for as putting to as enemy but your rank will drop to (almost) bottom when your Argon Rep is at top. Same applies to Boron vs. Split rep.Bothersome wrote:I have a question as to "cannot be friends with everybody" though. Exactly, what does that mean?
Yeah thats a vanilla bug afaik, there should be a fix for it, need to look into it.Also, my brother found a Mamoth (no pilot)
I doubt there will be any Nividium Plants, there might be some more Nividium roids but that's set randomly so no guarantee.And what about nividium? Can this be added to the mod? You guys wanted it tough right?
@Gavrushka
Yeah that's strange...

MFG
Ketraar

-
- Posts: 310
- Joined: Sat, 13. Dec 03, 21:27
8 mil for a freighter that can only do 170ms and has only 2x200mj shields is dumb in the current X3TC universe.Ghost-1-0-1 wrote:Fight Feedback:
ARGON QUAESAR
200 x 2 mj shield
170 speed
18.000 (roughly) Default Cargo Bay
20.000 (roughly) Maximum Cargo Bay
8 million Selling Price
Expensive dead meat. For that amount it better sport a humongous shield generator and / or weapon
generator and sport a lot of serious long distance fighter butt kicking weaponry.
I would STILL have to tweek this ship in an editor IMO.


-
- EGOSOFT
- Posts: 12182
- Joined: Fri, 21. May 04, 17:15
-
- Posts: 6636
- Joined: Wed, 6. Nov 02, 20:31
At 400m/s speed, they would die instantly in In-Sector collision. With poor de-accelereation, they are like trains on rail track, as they can't stop on a dime, and they can't turn very well.rhohltjr wrote:8 mil for a freighter that can only do 170ms and has only 2x200mj shields is dumb in the current X3TC universe.Ghost-1-0-1 wrote:Fight Feedback:
ARGON QUAESAR
200 x 2 mj shield
170 speed
18.000 (roughly) Default Cargo Bay
20.000 (roughly) Maximum Cargo Bay
8 million Selling Price
Expensive dead meat. For that amount it better sport a humongous shield generator and / or weapon
generator and sport a lot of serious long distance fighter butt kicking weaponry.
I would STILL have to tweek this ship in an editor IMO.
Above specs are OK if I edit speed to above 400ms.
No thank you.
-
- Posts: 6636
- Joined: Wed, 6. Nov 02, 20:31
I have a question for the devs:
- Will the PHQ be available in a later release? I asked because it now takes a very very long time to fix the hull of any ship. IMHO either the repair laser need to be more efficient, or the PHQ made available via a mission or something, since the Hub mission has been disabled.
- Will the PHQ be available in a later release? I asked because it now takes a very very long time to fix the hull of any ship. IMHO either the repair laser need to be more efficient, or the PHQ made available via a mission or something, since the Hub mission has been disabled.
-
- Posts: 310
- Joined: Sat, 13. Dec 03, 21:27
Don't think cycrow is putting a god-mode thing in his ship creator, but thanks! I'll check into itKetraar wrote: While you're at it, add a god-mode to it..![]()
The ship is balanced, the price is good and yes its worth it.
MFG
Ketraar

In my current X3TC game I've got a Skylark (UT)that I've tweeked to 193ms and 2x200mj shields and it gets routinely killed by pirates.
It's a lot cheaper than 8 mil credits too.

-
- Posts: 310
- Joined: Sat, 13. Dec 03, 21:27
I'm not asking any Devs to do anything differently. I am just stating that in my experience I lose too many slow plodding merchants to pirates or Kha Ak or angry ....... Since part of this game includes trading, I am going to tweek MY game(s) for maximum survival of my traders, ... thats all folks. 170ms and 2x200mj is an LST 'Large Slow Target.'VincentTH wrote:
At 400m/s speed, they would die instantly in In-Sector collision. With poor de-accelereation, they are like trains on rail track, as they can't stop on a dime, and they can't turn very well.
No thank you.

-
- Posts: 8242
- Joined: Fri, 26. Mar 04, 19:28
rhohltjr.... I think you may be missing the point of this Mod - Traders are going to die unless they are protected... It is not about Uber ships, or cheap deals, it's about making the game a genuine struggle - Your suggestions are simply Anathema to what has been created here - If you are looking for faster, cheaper and easier, you really are looking in the wrong place!
@VincentTH - only 2 bails from last 15 ships - It certainly looks like you were right, I just got lucky before.
Escort missions may need tweaking - An Average mission (with me in a Nova) has spawned 8 fighters, 20-30 scouts, 5-6 Interceptors and THREE Corvettes and more appear every time I think I've won. I'm just waiting for the Hive Queen with a BFG!!!
@VincentTH - only 2 bails from last 15 ships - It certainly looks like you were right, I just got lucky before.
Escort missions may need tweaking - An Average mission (with me in a Nova) has spawned 8 fighters, 20-30 scouts, 5-6 Interceptors and THREE Corvettes and more appear every time I think I've won. I'm just waiting for the Hive Queen with a BFG!!!

-
- Moderator (Deutsch)
- Posts: 25130
- Joined: Sun, 2. Apr 06, 16:38
Yes, it will. The whole HQ-Plot will be added again. Probably already in next alpha.VincentTH wrote:Will the PHQ be available in a later release?
Exactly!Gavrushka wrote:If you are looking for faster, cheaper and easier, you really are looking in the wrong place!
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
-
- Posts: 6636
- Joined: Wed, 6. Nov 02, 20:31
NPC station produce stuffs even without fertility
In my game, there is an NPC Chelt Space Aquarium in Thynn Excavation. NPC cheats. It is producing Chelt Meats even though the fertility of the sector does not list Chelt Meat as can-be-produced there.
-
- Posts: 2758
- Joined: Thu, 19. Nov 09, 22:12
-
- Posts: 847
- Joined: Thu, 26. Jul 07, 20:58
Some anecdotal evidence I wonder about...
In my current game (some days ago) I had noticed a nice little Bliss place needing (starving for) swamp plants. It had none since I had started the game and continued for so long until I finally got around to making an L size farm to make the plants. Was making a very tidy profit selling them at 270 for a about an hour or so. Then I noticed my ship not moving anymore and the factory started to fill up. Upon investigation, I noticed the Bliss place had plenty of swamp plants. Well, they weren't from me because I only had a small Vulture (un-expanded) bringing them in, and it didn't bring any until the price hits 250.
Isn't it strange how the AI ignores a place until you set up a supply for it? Then the AI has to get involved to ruin the profits for you. Is this a function of the this mod or just part of the game that I didn't notice much before? It is a nice feature, by the way. Just like real life, most folks don't know of profit opportunities until someone else starts doing it. Then they want to get a piece of the action.
By the way, the same happened to me with Argnu Beef.
In my current game (some days ago) I had noticed a nice little Bliss place needing (starving for) swamp plants. It had none since I had started the game and continued for so long until I finally got around to making an L size farm to make the plants. Was making a very tidy profit selling them at 270 for a about an hour or so. Then I noticed my ship not moving anymore and the factory started to fill up. Upon investigation, I noticed the Bliss place had plenty of swamp plants. Well, they weren't from me because I only had a small Vulture (un-expanded) bringing them in, and it didn't bring any until the price hits 250.
Isn't it strange how the AI ignores a place until you set up a supply for it? Then the AI has to get involved to ruin the profits for you. Is this a function of the this mod or just part of the game that I didn't notice much before? It is a nice feature, by the way. Just like real life, most folks don't know of profit opportunities until someone else starts doing it. Then they want to get a piece of the action.
By the way, the same happened to me with Argnu Beef.
"The difference between fiction and reality? Fiction has to make sense." - Tom Clancy
-
- Posts: 310
- Joined: Sat, 13. Dec 03, 21:27
BS. You are mistaken thinking that my methods are suggestions.Gavrushka wrote: rhohltjr.... I think you may be missing the point of this Mod - Traders are going to die unless they are protected... It is not about Uber ships, or cheap deals, it's about making the game a genuine struggle - Your suggestions are simply Anathema to what has been created here - If you are looking for faster, cheaper and easier, you really are looking in the wrong place!
My way of modding my games is not a suggestion for anyone.
Please re-read my previous post.
Thank you (all) for clearing up the "point of this Mod" for me. Enlightening.rhohltjr wrote: ...I am going to tweek MY game(s) for maximum survival of my traders, ... thats all folks...
-
- EGOSOFT
- Posts: 12182
- Joined: Fri, 21. May 04, 17:15
Well calling it a feature is probably overrated, but yes AI tends to be slow in adapting to changes. In this mod it might just be more obvious. Unlike vanilla or most mods fabs are not as wide spread as usual, they are more concentrated, even restricted if we talk about L1 fabs. So it may take the AI traders longer to get there. Another possibility is that NPC Traders will focus on other wares first and only address these later, depending on trade opportunities.Bothersome wrote:Is this a function of the this mod or just part of the game that I didn't notice much before?
Either way its not something that's its just in ND, as said probably just more obvious due to the changes in placement of fabs.
MFG
Ketraar

-
- Posts: 6636
- Joined: Wed, 6. Nov 02, 20:31
-
- EGOSOFT
- Posts: 12182
- Joined: Fri, 21. May 04, 17:15
-
- Posts: 233
- Joined: Sun, 14. Mar 04, 19:15
New Demensions vs Windows 7.0 Assist
I'm currently enjoying the mod, albeit muted.
I installed another copy of X3-TC vanilla, patched up to v2.5 on a seperate HD; Converted the *.mp3 music files to *.wma (had to do that with my original w7.0 install). I then installed the "ND 3.5" MOD using the "7zip" in to the root of the X3 TC directory of the 2nd copy install.
Only sounds I get are weapons fire. No music, no COMM's with NPC ships or Stations; no verbose Betty either...
Another subject: Repair Laser - since all the hull strengths have been beefed up, any chances on getting the repair laser performance better ??
Any assit would be appreciated.. Thanx..
I installed another copy of X3-TC vanilla, patched up to v2.5 on a seperate HD; Converted the *.mp3 music files to *.wma (had to do that with my original w7.0 install). I then installed the "ND 3.5" MOD using the "7zip" in to the root of the X3 TC directory of the 2nd copy install.
Only sounds I get are weapons fire. No music, no COMM's with NPC ships or Stations; no verbose Betty either...

Another subject: Repair Laser - since all the hull strengths have been beefed up, any chances on getting the repair laser performance better ??
Any assit would be appreciated.. Thanx..