[Mod]Engine Colours + particle trails[v1.21] [New images] [27/12 3.0 compatible]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 3464
- Joined: Fri, 28. Oct 05, 16:31
-
- Posts: 46
- Joined: Fri, 10. Oct 08, 21:51
turns out the problem i encountered was between
Engine Colours + particle trails 1.14
-and-
MARS Fire Control 4.74 (Specifically the MARS Goblin Mod)
On Gazz's mod thread he included the following info:
Engine Colours + particle trails 1.14
-and-
MARS Fire Control 4.74 (Specifically the MARS Goblin Mod)
On Gazz's mod thread he included the following info:
What program would you recommend i use to make these changes to your mod's cat/dat files so that i can use your awesome particle trail effects? X3 Editor 2?Q: I use a ship mod already. How can I use the one in MARS_Repair_Drones.zip?
A: You will start a career in scripting and modding now.
First you need Doubleshadow's Mod Manager and X3 Editor.
Whatever mod you are using will be a .CAT file. Drag and drop TShips.txt from that one to TC\types
(there are other ways but this one works)
Drag this file onto the X3 Editor.exe.
Now locate all 3 fighter drones and add the repair (=mining) laser to their cockpit guns.
Save and enjoy your first modding project.
-
- Posts: 3464
- Joined: Fri, 28. Oct 05, 16:31
Heres a fix :: http://www.x3dmod.com/dev/killerog/TShips.txt
All you have to do is create a folder in X3:TC (exe location) called types and put the file in there .
All you have to do is create a folder in X3:TC (exe location) called types and put the file in there .

-
- Posts: 869
- Joined: Sun, 7. Dec 03, 21:13
hey killer,
did you get a chance to address that issue i mentioned, where the size the of the engine glow obscures smaller ships entirely? be awesome if you could minimze the engine trail "bloom" size a bit.
did you get a chance to address that issue i mentioned, where the size the of the engine glow obscures smaller ships entirely? be awesome if you could minimze the engine trail "bloom" size a bit.

SeagateBarracuda320GB 7200 SATA
LIANLI PC-7B plus II MidTower
EVGA GeForce8800GTX 768MB
Intel Core2Duo E6600Conroe 2.4GHz
CORSAIR 2GB DDR2 SDRAM DDR2 800
WDRaptor 150GB 10,000 RPM
EVGAnforce SLI 680imobo
LIANLI PC-7B plus II MidTower
EVGA GeForce8800GTX 768MB
Intel Core2Duo E6600Conroe 2.4GHz
CORSAIR 2GB DDR2 SDRAM DDR2 800
WDRaptor 150GB 10,000 RPM
EVGAnforce SLI 680imobo
-
- Posts: 3464
- Joined: Fri, 28. Oct 05, 16:31
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
Hi, does the current version of your trails mod for the Ship Rebalance Mod work OK with 2.5?
I've had a quick look and I couldn't see anything that would cause a problem.
Also does this latest version include trails for the last remaining ships?
And one last request (sorry!) any chance of getting a version of pack b that will work with the SRM?
Thanks
Paul
I've had a quick look and I couldn't see anything that would cause a problem.
Also does this latest version include trails for the last remaining ships?
And one last request (sorry!) any chance of getting a version of pack b that will work with the SRM?
Thanks
Paul
-
- Posts: 3464
- Joined: Fri, 28. Oct 05, 16:31
-
- Posts: 43
- Joined: Sat, 16. Dec 06, 12:28
-
- Posts: 104
- Joined: Sun, 11. Dec 05, 01:30
Killerog!
Wohoo you are the man for getting this updated. I find this mod, the Hubble backgrounds mod, and the no fog in sector mod to be the premier graphics updates.
Just out of curiosity could a mod be made that affected the warp tunnel. I have seen the dds files that are used to create this tunnel. Most people probably don't even have show warp tunnel turned on but I was wondering how you would go about changing it?
I was missing my ship and missile trails!

Wohoo you are the man for getting this updated. I find this mod, the Hubble backgrounds mod, and the no fog in sector mod to be the premier graphics updates.
Just out of curiosity could a mod be made that affected the warp tunnel. I have seen the dds files that are used to create this tunnel. Most people probably don't even have show warp tunnel turned on but I was wondering how you would go about changing it?
I was missing my ship and missile trails!

-
- Posts: 3464
- Joined: Fri, 28. Oct 05, 16:31
-
- Posts: 43
- Joined: Sat, 16. Dec 06, 12:28
-
- Posts: 3464
- Joined: Fri, 28. Oct 05, 16:31
-
- Posts: 43
- Joined: Sat, 16. Dec 06, 12:28
-
- Posts: 3464
- Joined: Fri, 28. Oct 05, 16:31
-
- Posts: 43
- Joined: Sat, 16. Dec 06, 12:28
-
- Posts: 3464
- Joined: Fri, 28. Oct 05, 16:31