Coming Soon - X3: Terran Conflict 2.0 Updated 18-Mar-09

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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nitromethane
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Post by nitromethane »

scroll to the bottom of the forum index if you cant find it there there is a link about half way down the first page of the beta testing post
Visithor
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Multiplayer

Post by Visithor »

I want some multiplayer. It's obvious that make a functional economy in a multiplayer for whole x-universe is nearly impossible, but just a small mutliplayer where players choose a sector and a ship or more (budget limit set by a server) and could figh with each other would be great. And much more easier to do. Please, give us a multiplayer!
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Post by CBJ »

Multi-player is not something you can add in for a patch, and there is no such thing as "small multiplayer". Please see any of the many, many existing threads on this subject.
Hob Anagerik
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Post by Hob Anagerik »

Some games are well suited for MP. sadly this isn't one of them. I'm still impressed by the work that was done to make GTA:SA a multi-player game.
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Nova Scotia
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Post by Nova Scotia »

I doubt that the average Xplayer would go for realtime multi play even if it was possible.Most x players it seems to me ,like to play save or reload over and over again to accomplish a victory or financial gain.

If a patch or mod came out that would put you back in a buster or to a ship yard to purchace a new ship if your fancy M7 got blown up with you in it ,would it be used,by some, not many in my opinion.How would the uploaded stats look if dead was dead :) I doubt you would see multi billion empires

Actually the style of play here reminds me of Ea online golf on the ps3/x360.
They have a daily tour you can join but unfortunately they have it set up that you can repeat your round all day .Stats are posted in the low 40s
Not GOLf :( and it demishes the play .sim part of the game and make the posted stats useless
Rapier
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Post by Rapier »

CBJ wrote:Multi-player is not something you can add in for a patch, and there is no such thing as "small multiplayer". Please see any of the many, many existing threads on this subject.
And if you really must discuss it, please do so in one of the recent ones; not in this thread. Thanks.
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supakillaii
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Post by supakillaii »

Ok, since you want a change of subject, how about this: Where can I order a hard-copy of 2.0?
thrangar
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Post by thrangar »

mad_axeman wrote:meh!

Unless they improve the plots and requirements for the Aldrin missions for traders/explorers (non fighters - alternate plot routes would be good), I can't say I'm that interested. The way things currently are, it won't be worth me installing it because I won't ever be able to benefit from the new missions and their rewards.

So much for Think, Build and Trade.... :(
This is pretty much how I feel about the add on ,only from a slightly different view

Will sand box players get anything worth while..Like some of the scripts that add phq availability..or some of the new stuff that only comes from playing plot(argon start) :evil:

Anyway currently waiting for new anouncements reguarding the new game line mentioned in the X news

cheers
SirMerlin860
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Post by SirMerlin860 »

Will sand box players get anything worth while..Like some of the scripts that add phq availability..or some of the new stuff that only comes from playing plot(argon start) :evil:
i'm playing the terran plot... are you telling me i need to play the argon plot to get the new stuff? :o this would be a game breaker for sure since i prefer sandbox play. :(
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Post by Deleted User »

Don't get distracted by rumours. As soon as 2.0 comes out you will get the answers you need. :wink:
Xenon_Slayer
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Post by Xenon_Slayer »

You can play all of the initial gamestarts and still find all of the plot lines. The Argon gamestart is one of the convenient ones though, putting you right at the start point.
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SirMerlin860
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Post by SirMerlin860 »

Thx Xenon_Slayer :)
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mad_axeman
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Post by mad_axeman »

SirMerlin860 wrote:
Will sand box players get anything worth while..Like some of the scripts that add phq availability..or some of the new stuff that only comes from playing plot(argon start) :evil:
i'm playing the terran plot... are you telling me i need to play the argon plot to get the new stuff? :o this would be a game breaker for sure since i prefer sandbox play. :(
No. Unless they changed the requirements for the Aldrin missions, you will NOT get any of the new goodies unless in your game you have done the following (you can do all these from whichever start you started with - except a custom start):
You must have completed the Terran Plot, Goner Plot, Kha'ak plot and unlocked at least one HUB gate set
Like I asked earlier, what's in is for the traders and peaceful players? I already feel screwed by a number of other game items (like mobile mining not working correctly, UT's not working correctly, no improvement to the rather crap complex building, no trade rep gain for buying and selling second hand ships for profit (despite it having a trading icon on it) and a few other things) that I feel were ignored to improve on the fighting part of the game. And now I'll be able to get the juicy rewards of the Aldrin missions. But only if I have done a substantial amount of fighting to get there. :( Alternate routes to the missions would be good to cater for everyone.

So, I will probably install it for the fixes, and like I said, never get the other juicy rewards because I'll have never completed all the pre-requisites for the the mission to start. :(
Lucrativus
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Post by Lucrativus »

mad_axeman wrote:Like I asked earlier, what's in is for the traders and peaceful players? I already feel screwed by a number of other game items (like mobile mining not working correctly, UT's not working correctly, no improvement to the rather crap complex building, no trade rep gain for buying and selling second hand ships for profit (despite it having a trading icon on it) and a few other things) that I feel were ignored to improve on the fighting part of the game. And now I'll be able to get the juicy rewards of the Aldrin missions. But only if I have done a substantial amount of fighting to get there. :( Alternate routes to the missions would be good to cater for everyone.

So, I will probably install it for the fixes, and like I said, never get the other juicy rewards because I'll have never completed all the pre-requisites for the the mission to start. :(
I have been beating this particular drum for a long while. Egosoft has had to bow to market pressures because people like us are not combat orientated but the majority of people buying this game are. Egosoft has had had to turn what was a brilliant concept in a space orientated trading game (with a little combat on the side) into a shoot-em-up game, just to make enough moolah to carry on.

The rot really set in when large amounts of credits were available for capturing ships - the bang-bang merchants realised that they had to do very little trading to earn lots of credits, so the trade side of the game started to fade into insignificance, it may even be slowy dying as an unused part of the game.

Even if you want to run it as a trading game you will eventually get wiped out by the ridiculous Khaak. They could have made the game dual purpose, with a Trading or Fighting option selected at the start. Both with very different sets of rules and conditions and diferent ways of achieving all the goals in the game.

I bought X3 hoping that things would change, and they have, but for me, all for the worse. I have bought all the Egosoft games from X-BTF up to the present game but, sadly, I will not be buying any more of Egosofts games. :cry:
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softweir
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Post by softweir »

Have you tried Build missions? They give decent cash without a gun to be seen. And all those Think missions? The taxi missions are pretty rewarding too.

I agree that people looking for a combat-free plot will be disappointed, but if you aren't too happy with combat you can always ignore the plot.

I can't but help feel you exaggerate the danger posed by Kha'ak and, by implication, pirates and Xenon. I have yet, after a fairly long game, to lose a single ship to Kha'ak, and only lost ONE trader to pirates and ONE trader to Xenon. (Not counting losses in combat missions - for the first time I am playing a combat-heavy game, because I am actually enjoying combat for the first time.) I know, if it was a trade-only game with more stations and traders then I would lose more ships, but "wiped out"? I would be very surprised. Irritated, yes. grumbling over the effort of equipping the replacement traders - definitely!

I agree that trading has yet to experience the improvements that were granted to combat, and I would be interested in discussing ways to do that. How can one improve the trading?
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tpsabre
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Post by tpsabre »

Please forgive me for asking such a question. I'm sure it's yes but going to ask just to make sure. This X3 TC 2.0 retail package will be the "X3 TC" along with the missions? I haven't played X3-Reunion in over a year and still haven't picked up a copy of X3-TC. From what it sounds like I should be in for alot of great changes comming from X3-R to X3-TC 2.0?

Thanks again

-Thomas
eladan
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Post by eladan »

It will be the full game plus the extra content (missions,) yes. :)
tpsabre
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Post by tpsabre »

Thank you

-Thomas
Nova Scotia
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Post by Nova Scotia »

softweir wrote:Have you tried Build missions? They give decent cash without a gun to be seen. And all those Think missions? The taxi missions are pretty rewarding too.

I agree that people looking for a combat-free plot will be disappointed, but if you aren't too happy with combat you can always ignore the plot.

I can't but help feel you exaggerate the danger posed by Kha'ak and, by implication, pirates and Xenon. I have yet, after a fairly long game, to lose a single ship to Kha'ak, and only lost ONE trader to pirates and ONE trader to Xenon. (Not counting losses in combat missions - for the first time I am playing a combat-heavy game, because I am actually enjoying combat for the first time.) I know, if it was a trade-only game with more stations and traders then I would lose more ships, but "wiped out"? I would be very surprised. Irritated, yes. grumbling over the effort of equipping the replacement traders - definitely!

I agree that trading has yet to experience the improvements that were granted to combat, and I would be interested in discussing ways to do that. How can one improve the trading?
It seems to be implied that certain wares and or ships can only be attained by completing a number of missions with only one path and that is fighting.I have always played as a weapons dealer with a hand full of Uts for extra cash ,will I loose out on parts of the game with this style of play and I do not reload to gain or win,are these fighting missions fair or are they built for the save and reload crowd ?????????
Thanks for the info
Phaedrus
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Post by Phaedrus »

If you really don't like fighting, and have a decent trade-empire set up you could try these missions in a fully decked-out Boreas.

Since the spawns are related to your combat rank you should have no problems managing your business whilst sorting these missions.

There are some "fiddly" missions, but these aren't too hard...

As I said, if you've got your trading empire sorted combat missions should be a simple matter of applying excessive force :wink:

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