[Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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apricotslice
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Joined: Sun, 16. May 04, 13:01
x4

Post by apricotslice »

The Military Outpost is now available in the Boron Shipyards.

The other Military Base was so big when I tested it, I couldnt find anywhere to put it, and when I did get it placed, it promptly blew up. So I went for the outpost instead.
Johnnierocker
Posts: 22
Joined: Sat, 25. Oct 08, 12:51

Done a silly thing with mission director

Post by Johnnierocker »

Hi guys Need a little help here and please bear with me.

Ok I got my phq and I have 2 save games in progress, esentially the same game just at different stages.

A while ago I popped in Apricots Easy hub requirements in Mission director and totally forgot about it. Now I started the hub plot and got to the xenon hub and found I only needed very small requirements.

** This is not what I had in mind for my game **. I wanted to be forced perse to build a large empire so that I may have at a later date the infrastructure to build ships etc from my phq while at the same time fighting a war targeting the pirates, (Pirate Guild 3 does this for me).


I have since deleted the easy hub requirements as I want to build a large resource and trade empire.

Does Anybody know at what point the hub requirements kick in. The 2 saves that I have are as follows

1 Terran plot finished and I just need to go and talk to the guy in Kingdom End (First Incomming Message0 or

2 I have already talked to the Boron Dude and tells me to go to Xenon Sector to find his friend
3 Start a new game ?

There is a large time span between 1 and 2

Any help on this matter would be greatly appreciated
anartark
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Joined: Thu, 7. Feb 08, 13:01

Post by anartark »

I would not worry too much about. Build what you need and piss off ridiculous wares amount the HUB asks for. Keep in mind you can feed the HUB without building or cheating, simply by setting up some freighters buying the needed materials. The real problem comes after the nividium part, that's why I cheated at that point...LOL 100 crystals complex...naaa I'd never do that, had enaugh yet after building some basic profit complexes. Never had problems with building ships later as well.
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apricotslice
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Post by apricotslice »

PHQ patch has now been updated to include a decrease in RE time and build time.
xalien
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Post by xalien »

Using medium hub plot, reached the stage where I have to pay 3mil (instead of 15) to that paranid guy, so I agree to pay, the mission icon and special dialog options disappeared but the mission guide is still saying pay 3 mil :( .
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apricotslice
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Post by apricotslice »

I havent looked at it yet, sorry.

Someone said you still need to pay the full 15 mill.

I've been having bad mod problems lately so no time for anything else. I'll look at this asap, but your already past where a fix would help. Sorry.
Tanooshman
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Joined: Fri, 3. Apr 09, 08:05
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How do I know the HARD hub plot is installed?

Post by Tanooshman »

Hey Apricot! Good stuff. But just finished delivering 500 microchips (TC) and fixed the UNKNOWN capacitors, and Mahi requested 150,000 teladinium.

So. I did something wrong, but WHAT?

Tan
(this is the same issue I posted on YOUR forum)


{[url=http://forum.egosoft.com/viewtopic.php?t=216696][b]T[/b][b]C[/b] [b]S[/b]&M Posting [b]R[/b]ules[/url] No 12. Merge. jlehtone}
DIY system
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X3:Rebirth, TC
Gilliganxl
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Joined: Thu, 2. Jul 09, 05:36

Post by Gilliganxl »

how do i install "PHQ and Military Outpost in Boron Shipyards" mod?
Gilliganxl
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Post by Gilliganxl »

never mind i got the plugin manager for X3TC
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supakillaii
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Post by supakillaii »

Can I ask for a "Normal" (Perhaps V. Hard?) Hub quest that changes the requirements to their original amounts?
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apricotslice
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Post by apricotslice »

I take it you want to put the vanilla file back in, but dont want to reinstall to get it ?
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supakillaii
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Post by supakillaii »

I'm using Steam so even if I re-install it won't work, rite?
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apricotslice
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Post by apricotslice »

Not sure about steam.

No problems, give me a bit.
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supakillaii
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Post by supakillaii »

Thankyouverymuch
:w00t:
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apricotslice
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Post by apricotslice »

uploaded

X3TC-vanilla-HUB-plot.zip in my download site.

Unzip into TC directory and it will create the director directory if its not there.
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supakillaii
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Post by supakillaii »

Yay! Thank you very much!
/me uploads the Crowbartski Satellitski Controlltski Programtski to apricots computer
Do remember it's one-time-use only :3
panzernoob
Posts: 22
Joined: Sun, 11. Dec 05, 13:42
x3tc

Looking for a particular script, but for the life of me I can't find it...

Post by panzernoob »

Hey all. I was wondering if any bright sparks could point me in the direction of a very specific script. I seem to remember there being a script that, when starting the game up or loading a save, would add 12 abandoned ships to the universe.

Any help would be greatly appreciated.
xavierd
Posts: 800
Joined: Tue, 6. Nov 07, 18:01

Post by xavierd »

could be cycrow's move freebie script, but i can't remember if it actually adds any free ships or simply relocates the default ones
panzernoob
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Post by panzernoob »

I'm pretty sure it wasn't made by Cycrow, but it did come in an .spk if thats any help.
Alan Phipps
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Post by Alan Phipps »

It is in the 3rd sticky post on this forum in the Community Download List under Game Object or Feature Alteration. It is also one of the scripts bundled with Apricot's Mapping Services mod.

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