rusky wrote:Will there be the option of sector takeovers ? (as in, the player becoming the owner of a sector).
Is that written down in the manual?
If not, perhaps try one of the third-party-sector-takeover-scripts out there?
My STO-script is already compatible.
You keep referring people to the manual, and yet it was said here that the a=manual does not reveal every possible option...
Who said, that the manual is not complete? The manual includes a description of every script in the mod - of course the manual cannot describe every aspect in detail, but everything you can play with is there.
My STO-script is third-party software and as that it's of course not mentioned in the manual... the same with every other (eventually) compatible script out there.
So i've never plained the first X-tended, in the manual there was mention of a 'battleship' class vessel and multiple mentions of M0's. Is there an actual BB class vessel in the mod? or are they just ships bigger then a M1-2?
I'd love to see a battleship so large it cant use the gates and must rely on its jump drive and have shields that make a M2 look like a TS.
No point asking such questions if you have read the manual. If not then go read it, it's out by the way. If for some reason you guys can't understand what is in the manual then too bad for you, guess you'll jsut have to wait for it to come out just like everybody else.
Blips wrote:The mod looks great, except for some of the ships look ridiculous (such as the flapping ship).
Does this mod make combat more enjoyable? How about ship movement speeds?
download the manual and youl see , this mod changes nearly everything brining it near to perfection (thats going to be cool sins X is the best game in the world)
Aragon Speed wrote:Not just the weapons, but ships, shields and missiles have all been worked on to one extent or another. Combat in XTC feels nothing like vanilla or CMOD.
I don't know about the current CMOD, but the original CMOD 3 for TC was a starting point for us, not an end result.
What appeal to me about CMOD is that it increase the pace of combat from vanilla's slow motion combat. (I'm not talking about the FPS either, but using anything above HEPT and it feels like I can take a clock a tick how long it takes the projectile to hit something). The reason I stuck to CMOD was because pretty much every other mod claiming rebalance or rework the system most of the time are about adjusting damage and shield output, CMOD is the only one AFAIK changed the pace of the combat.
I'll look forward to XTC model then in the good faith that a change is a good thing
Last edited by Mightysword on Thu, 16. Dec 10, 09:19, edited 1 time in total.
Performance depends on your system. Generally valid statements about how good/bad it is/will be cannot be made! However, as stated in the FAQ in the first post, we've done everything possible to keep the impact of the mod as low as possible.
Blips wrote:The mod looks great, except for some of the ships look ridiculous (such as the flapping ship).
That isn't a ship. It's a giant, flying, space dragon.
...Yeah.
Don't worry, though. If it doesn't fit your taste you can disable them. Pertinent information is in the manual.
Does this mod make combat more enjoyable? How about ship movement speeds?
Aragon Speed has mentioned that combat has been heavily reworked. There aren't too many details available right now. The most information you can get on combat is also in the manual.
Read the manual.
Admitting you have a problem is the first step in figuring out how to make it worse.
Blips wrote:The mod looks great, except for some of the ships look ridiculous (such as the flapping ship).
That isn't a ship. It's a giant, flying, space dragon.
...Yeah.
Don't worry, though. If it doesn't fit your taste you can disable them. Pertinent information is in the manual.
Does this mod make combat more enjoyable? How about ship movement speeds?
Aragon Speed has mentioned that combat has been heavily reworked. There aren't too many details available right now. The most information you can get on combat is also in the manual.