[UPDATE] A few SW ships... and a couple of ST ones too [01-11-2009]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Ships For X3TC
Hi MM
It has been a while naw any news on the ship mod`s for X3TC yet ....?
It has been a while naw any news on the ship mod`s for X3TC yet ....?

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Hi CLANWARRIOR,
Not much to report really, I've managed to get the Excelsior Refit working in X3TC to a standard that I'm happy with but it was a lot of work.
The changes to the lighting from X3:R expose a lot of issues with my model(s) which took a long time to correct, and I'm still getting texture/material problems when running the game on the highest settings. Unfortunately I am without an internet connection at home right now which means that I can't log into Steam and therefore play/mod X3:TC. I'd like to do more modding for X3:TC but the amount of work just to get my existing stuff into the game is scaring me off right now.
I have been messing around with with X3:R over the past couple of days (no Steam required!), I've been looking at the possibility of creating sectors that resemble a planets surface - so the player could land at docks and factories on some planets. It's working out far better than I expected so I'm going to keep plugging away at it for the next few days and see if I can make it of a good enough quality to be released... Time will tell (and if it works - so will I).
MM
Not much to report really, I've managed to get the Excelsior Refit working in X3TC to a standard that I'm happy with but it was a lot of work.
The changes to the lighting from X3:R expose a lot of issues with my model(s) which took a long time to correct, and I'm still getting texture/material problems when running the game on the highest settings. Unfortunately I am without an internet connection at home right now which means that I can't log into Steam and therefore play/mod X3:TC. I'd like to do more modding for X3:TC but the amount of work just to get my existing stuff into the game is scaring me off right now.

I have been messing around with with X3:R over the past couple of days (no Steam required!), I've been looking at the possibility of creating sectors that resemble a planets surface - so the player could land at docks and factories on some planets. It's working out far better than I expected so I'm going to keep plugging away at it for the next few days and see if I can make it of a good enough quality to be released... Time will tell (and if it works - so will I).

MM
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Hello, a Czech user asked me to ask on his behalf. He used to have your BoP installed. But now after new install he is not able to get the ship ingame. He makes everything the same way, but he does not see the ship in any shipyard. Any suggestions what may be wrong?
Intel Core i5 4590, 2 x 8GB DDR3 1600, MSI GTX 1060 Armor, Asus H97 Pro, Asus Xonar DG, Crucial MX100 128GB SSD + 1TB WD Caviar Blue, Seasonic S12G 550W, Corsair 550D, 22'' LG
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hey MM great to see that your still on the bleeding edge of make this game more kick ass
an more info you could give us on this, land/atmosthic gameplay your working on?
will there be gravity, will AI be able to enter ther area?
how will docking and landing work?
and any new ST ships
like the Conny?
an more info you could give us on this, land/atmosthic gameplay your working on?
will there be gravity, will AI be able to enter ther area?
how will docking and landing work?
and any new ST ships
like the Conny?
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I see your very good at making ships for X3 reuion, could you make the Solyvern class BB (Enterprise), Romulan Warbird and the Klingon Vor'cha class BB for X3 Terran Conflict. I can't seem to find them anywere.(For TC) If you or anyone else knows were, you can e-mail me at James_4669@msn.com And Thanks.
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SpaceDock installation Instructions
Hallo to Mr Monkey Man, Creator of The Trek ships in the X-Universe! I do flippin enjoy these ships with fanatic glee but one thing has always bothered me...
How exactly can I get the Spacedock installed onto the game without currupting XTM in witch I do so enjoy playing?
Each time I install the Spackdock files ( Firstly I install XTM + 2.5 patch before I install the Spacedock.. Install the scrupts associated with it using Cycrow's installer ofcourse and fire up the game... I start in a Terran Sector and all the Terran stations revert to Argon Trading Stations and in Akeela's Beacon where Ortas Mega Structure headquaters is makes the sector unavailabe to enter.. Basically How exactly do you install the Spacedock in XTM?
Anyone else care to help the Zombie?
Thanks and REPLY ASAP! Thank you Please (:
How exactly can I get the Spacedock installed onto the game without currupting XTM in witch I do so enjoy playing?
Each time I install the Spackdock files ( Firstly I install XTM + 2.5 patch before I install the Spacedock.. Install the scrupts associated with it using Cycrow's installer ofcourse and fire up the game... I start in a Terran Sector and all the Terran stations revert to Argon Trading Stations and in Akeela's Beacon where Ortas Mega Structure headquaters is makes the sector unavailabe to enter.. Basically How exactly do you install the Spacedock in XTM?
Anyone else care to help the Zombie?
Thanks and REPLY ASAP! Thank you Please (:
Nvidia GeForce 9500GT
X3 Reunion i love it.
X3 Reunion i love it.
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hi i am from the TC scripts and mods forum and i would like to ask if i can port your ships to TC or have you join my mod making group
My Mods:
Sector Administration: A Tax Mod
Sector Administration: A Tax Mod
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Hi chiefmiller06,
I've added .xsp files for the T6, T 15 and Logistics Shuttles (all with cockpits). I've only manaed to do minimum testing on them so please, please try them out in a new game load before importing them into any savegames. And let me know if you have any problems with them...
I'll be looking to add one or two more over the next couple of weeks.
MM
I've added .xsp files for the T6, T 15 and Logistics Shuttles (all with cockpits). I've only manaed to do minimum testing on them so please, please try them out in a new game load before importing them into any savegames. And let me know if you have any problems with them...
I'll be looking to add one or two more over the next couple of weeks.
MM
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Problem with federation spacedock
hey,
I have a problem with the Space dock. I can install it but in the game it is listed as a ship in the shipyard and if I buy it, i can't see it. It is there but... öhm... the graphic isn't there... Sorry I can't explain it very good... But what did I wrong? I put the .cat and .dat file in my x3 folder und renamed it to 10 and 10 (the highest so far was 09. Then I installed the station with the "X - Plugin Manager - Installer V2.12". I can buy the station in the shipyard for around 67 million credits as a ship an then the above explained problem appears.
Sorry my English isn't very good, hope you can help me!
Kahitar
I have a problem with the Space dock. I can install it but in the game it is listed as a ship in the shipyard and if I buy it, i can't see it. It is there but... öhm... the graphic isn't there... Sorry I can't explain it very good... But what did I wrong? I put the .cat and .dat file in my x3 folder und renamed it to 10 and 10 (the highest so far was 09. Then I installed the station with the "X - Plugin Manager - Installer V2.12". I can buy the station in the shipyard for around 67 million credits as a ship an then the above explained problem appears.
Sorry my English isn't very good, hope you can help me!
Kahitar
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Hi Kahitar,
A 'Federation Spacedock' will appear in the ship list but it is a dummy entry so the spacedock will not actually appear in-game if you try to add or buy this one. I made this entry so I could use the ship installer to add certain files to a game without requiring a total restart.
In order to actually get the spacedock into your game, you will need to add it from the list of docks (you will probably have to add it using a cheat). If you have LV's cheats installed (link here) use the 'create station', then in the docks list, you will see two entries for 'Headquarters'. The Spacedock is the Headquarters entry with a volume of 50000
I hope this helps, but let me know if you are still having problems...
MM
A 'Federation Spacedock' will appear in the ship list but it is a dummy entry so the spacedock will not actually appear in-game if you try to add or buy this one. I made this entry so I could use the ship installer to add certain files to a game without requiring a total restart.
In order to actually get the spacedock into your game, you will need to add it from the list of docks (you will probably have to add it using a cheat). If you have LV's cheats installed (link here) use the 'create station', then in the docks list, you will see two entries for 'Headquarters'. The Spacedock is the Headquarters entry with a volume of 50000
I hope this helps, but let me know if you are still having problems...
MM
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I'm not sure about this, it may have something to do with other scripts or ships that you are also using. If you can list any scripts and mods that you have running I might be able to figure that out.Kahitar wrote:And one other question: I installed several Star Trek ships, but many of them only have the name "F" in game. Why?
There are 6 docking positions in total for capital class ships at the space dock. There are 4 outside and 2 inside. There are only 2 inside because the ship needs to be able to fly inside, then outside in a straight line - otherwise it creates a lot of navigation issues. Unfortunately I don't think you can request a specific landing slot but I guess if you were to manually edit the spacedock_scene file to reduce the number of landing slots to the two that are used inside, then that would guarantee that the ships will always dock inside.Kahitar wrote:hm, the headquarter works, but it is normal, that big ships don't dock inside the headquarter but outside aboute 5km from the station?
MM
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Which version of XTM is used for these ships to work. And is it required to start from scratch? I have R 2.5 from the Gold box version US release. I first tried installing the Defiant and YT-2000 using XTM 7.3 and LV's cheat scripts only. The YT-2000 installed with Cycrows ship installer part of the plugin manager/installer 2.12 for Reunion but the Defiant did not. And in game I was able to spawn the YT but the cockpits file was messed up no guns worked on any ship.
Was it something I messed up on installing them? I only recently got Reunion after playing TC for a while.
Thanks, they look great and sorry if I missed another post that covers my mess up, but I don't currently have time to scan through 107 pages of posts.
Was it something I messed up on installing them? I only recently got Reunion after playing TC for a while.
Thanks, they look great and sorry if I missed another post that covers my mess up, but I don't currently have time to scan through 107 pages of posts.