The attack my target turret command only works on the player ship. You'll have to use Attack Enemies, Attack Capitals, or Attack Fighters (almost pointless with Tomahawks). With these, the turrets will, by default (you can modify the turret commands in the Gameplay options menu) do the following, with the priority as numbered:0o0o0 wrote:I think I am doing the M3 bombers wrong . . . they are Quasars and launch from my carrier with orders to attack my target (via Anarkis Defense) and their turrets are each set with mars offense on the PRG turrets and "Attack my target" on the missile turret. They are full of missiles but don't fire any. What am I doing wrong? Is it the ADS script?
on a slightly similar note - my M7Ms don't fire on structures. I would like for them to unload on a Phanon corp HQ every now and then. They are not using ADS. Does Medusa work with XRM? It was fantastic back in the days before XRM. But XRM is just to awesome not to use. . . .
1. Attack the ship's attack target (given via the console > combat > attack command.)
2. Protect the ship from those directly firing on it, and perhaps missiles also.
3. Automatically attack the type of targets the turret command specifies. All enemies will likely pick a random target, nearest target, etc. Capitals will go after only M6 and up. Fighters obviously will go after M5 and down. Not sure where TSes, TMs, TPs, etc get placed.
As to your M7Ms, make sure their missile turrets are set up the same way as I just recommended for your M3Bs and then give them a specific attack order for the station you want obliterated.