X-Tended - Terran Conflict (XTC) (Update: - Manual available! - 12/10/10)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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zhouyanpu
Posts: 3
Joined: Wed, 15. Dec 10, 06:28

Post by zhouyanpu »

TrixX wrote:
zhouyanpu wrote:I really want to be sure if there are m0 class ships still called m0 in the first release version XTC :?
:x you did not let me know about that in the manual
so, now , tell me please ~~ ?
Yes they did. They laid out ALL classes in the manual. Hence there are NO M0's. The closest thing would be M2+
oh .. really ?! are you very ,very sure ? i do not want things are like that ...
still waiting for an official reply :P
Kurt Shur'Tugal
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Post by Kurt Shur'Tugal »

will the mod add in something like the CODEA weapon system or MARS? plz say yes to mars, I WANT SMART CAPITAL SHIPS. It would be really annoying to see my M2 firing capital weapons at a M5 instead of using Flak >_>
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enenra
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Post by enenra »

zhouyanpu wrote:
TrixX wrote:
zhouyanpu wrote:I really want to be sure if there are m0 class ships still called m0 in the first release version XTC :?
:x you did not let me know about that in the manual
so, now , tell me please ~~ ?
Yes they did. They laid out ALL classes in the manual. Hence there are NO M0's. The closest thing would be M2+
oh .. really ?! are you very ,very sure ? i do not want things are like that ...
still waiting for an official reply :P
It's not getting more official than what's written in the manual. ;)
newname
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Joined: Sat, 15. Mar 08, 19:13

Waiting waiting

Post by newname »

Random props to the mod team.

Every time I check the thread header, I see "available!" and get my hopes up. But it's still just the manual. So sad.
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Sorkvild
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Re: Waiting waiting

Post by Sorkvild »

newname wrote:Random props to the mod team.

Every time I check the thread header, I see "available!" and get my hopes up. But it's still just the manual. So sad.
I've printed the manual and ate. Now I'm kinda satiated :lol:
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
zhouyanpu
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Joined: Wed, 15. Dec 10, 06:28

Re: Waiting waiting

Post by zhouyanpu »

Sorkvild wrote:
newname wrote:Random props to the mod team.

Every time I check the thread header, I see "available!" and get my hopes up. But it's still just the manual. So sad.
I've printed the manual and ate. Now I'm kinda satiated :lol:
you are so cool ..
i think i dont need to have dinner tonight
I am recording my trailer :D
KRM398
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Post by KRM398 »

What does it matter if their called an MO or an M2+..so long as their there and deadly. Also remember, they are NOT the uber drop dead ships they used to be, and every enemy has one just as tough, don't run your Seta while taking a bath or your nice,new,shiny M2+ might go BOOM! :twisted:
Aydan
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Post by Aydan »

Again, to point that out....

There are at the moment no compatible scripts or mods available for XTC by default.

We have changed over the development time so many things, that it's impossible to tell, if any script/mod will work with XTC. Not CODEA, not MARS, nor a bailing addon. Any work of the authors on making them compatible is appreciated, but XTC is just a mod, so it depends on the authors likes and dislikes if we see them. Making a mod, like MARS or CODEA means work, with a strong emphasis on "work" ;)

Apart from that, XTC introduces a lot of changes itself. It'd be better to let the old value judgements go, if you start the mod for the first time. A fighter is still a fighter, and a capship is still a capship. But there might be a change, or two ;)

We can't afford the time to test other scripts than ourown ones for compatibility. Unless you want to see the mod further delayed ;)
Nova Scotia
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Post by Nova Scotia »

I have just passed the 1000s turn in Civ5 .My once flourishing empire is crumbling I have NO friends and my citizens are looking at my head very suspiciously ,not a good time to be Napoleon :lol:

Sitting in a secret place ,waiting to launch into space where my head can stay between my shoulders.

Please release soon ,I can hear the footsteps and chanting of my once loyal subjects, "off with is head " off with is head"

I want to live

Let me off this crumbling world

Release soon Please
rusky
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Joined: Sun, 4. Jan 09, 17:17
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Post by rusky »

Will there be the option of sector takeovers ? (as in, the player becoming the owner of a sector).

And if yes, will there still be annoying spawn-in-the-middle type fleets from the old owner ?

I always wanted to take over the galaxy and slowly work on creating my galactic empire, but in XTC for example, even with some of the very good takeover scripts, i was always put off by large fleets of ships spawning randomly in my sectors.
reiks
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Re: Waiting waiting

Post by reiks »

Sorkvild wrote:
newname wrote:Random props to the mod team.

Every time I check the thread header, I see "available!" and get my hopes up. But it's still just the manual. So sad.
I've printed the manual and ate. Now I'm kinda satiated :lol:
You ate it? :lol: :D
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Trickmov
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Post by Trickmov »

rusky wrote:Will there be the option of sector takeovers ? (as in, the player becoming the owner of a sector).
Is that written down in the manual?

If not, perhaps try one of the third-party-sector-takeover-scripts out there?
My STO-script is already compatible.
nap_rz
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Joined: Sun, 25. Dec 05, 10:42
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Post by nap_rz »

:lol: how many of you are going to play XTC with dragons (lifeforms) enabled? :lol: I'm likely turned it off.... :twisted:



btw is it possible to treat jumpdrives as goods that can be stored in cargobays (like weapons and shields)? several other ships equipments can also benefit from this system.... will also open new opportunity in trading (equipments factories/commodities) :idea:
Last edited by nap_rz on Wed, 15. Dec 10, 16:10, edited 1 time in total.
Darkwolf7
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Joined: Wed, 22. Sep 10, 19:51

Post by Darkwolf7 »

i was just wondering when you talked about having to have a restart on the game were you talking from the orginal game to the mod or a restart after the mod to the upgraded mod you will be doing later from wat i understand

second i only ask because i keep reading it will my seta blow up my ship if i run it to long sitting in place or is that stuff something poeple made up

also the latest version is 2.71 correct
This reminds me of a story
i was............
cezarip
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Post by cezarip »

Darkwolf7 wrote:i was just wondering when you talked about having to have a restart on the game were you talking from the orginal game to the mod or a restart after the mod to the upgraded mod you will be doing later from wat i understand
You install the mod and then you must choose to start a new game. That's how I understand it!
Darkwolf7 wrote:second i only ask because i keep reading it will my seta blow up my ship if i run it to long sitting in place or is that stuff something poeple made up
SETA in itself won't blow your ship. Just a joke. However the autopillok in SETA might do it...

thexuniverse.com is down at the moment. I wonder if there is a reason...Are they uploading the mod?
Provided that the laws of mathematics are
related to reality, they are not reliable. And if
they are reliable, they aren’t related to
reality.

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nap_rz
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Post by nap_rz »

so I've been reading the manual and would like to comment on weapons

1. Argon said to be the jack of all trades.... yet they have 4 completely new weapons :o that's a bit inconsistent with the description
2. Boron weapons sounds too weak compared to others
3. Pirates weapons are quite disappointing.... I believe we'd like to see something new
4. Paranid's are the only one that's okay
5. Split's and Teladi's are too ammo dependent....
6. Terran's are also quite disappointing... as a xenophobic, yet more advanced race... you'd think they would have developed 5 new weapons.... ironically it's the argon that did just that :lol:
7. Xenon's guns sounds too overdeveloped for a race that thought to be extinct and do not fit too well with the lore established.

8. odd, the manual made it's look like that M1&2 can't fire missiles....
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Sartorie
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Post by Sartorie »

:!: 1. :!: If you want to play XTC you will have to start a new game for it

:!: 2. :!: When we make additions to a later XTC installment that require a new game you will be notified and then have the choice to A) continue playing your game on your old XTC version or B) upgrade your XTC version and start a new game

:!: 3 :!: weapons ... everyone has different ideas on those :D if you are truely unhappy with them just make your own weapon mod for XTC and share it :)
aquemnun
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Joined: Sun, 26. Oct 08, 19:47

Post by aquemnun »

1. look on page 1 of this thread. YOU WILL NEED TO START A NEW GAME
2. you most probably will not need to restart as the base code and universe will be the same, they will just be adding and tweaking things
3. is not a question so I shouldnt really have anything to respond t-....damnit.....
There once was a buggy AI
who decided her subject must die
when the plot was uncovered,
the subject discovered
that sadly the cake was a lie.
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Sartorie
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Post by Sartorie »

:rofl: thanks
KRM398
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Post by KRM398 »

Wow, the pressure must be getting intense, it's getting a little silly in here, we even have Sart goofing around.

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