[SCRIPT] Salvage Command Suite V4.11 [29/12/2012]

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Erenar
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Post by Erenar »

It was the "Equip from Ship" command... so dock at mrs and tell it to equip.
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TECSG
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Post by TECSG »

Equip from Inventory.

Was it the manual equip or the auto-equip though?
(or both?)
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Erenar
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Post by Erenar »

There's an auto-equip? :O :D

I just used the manual menu command "Equip from inventory"

*Goes to look for the auto version*
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Erenar
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Post by Erenar »

Oh that auto equip... i never use it... far too much of a control thing going on i'm afraid... i have to know what i am selecting and what will go on. With auto I don't know what will be put on so I snort at it and click the options i want and i'm happy.

*Wonders if OCD is in its early stages :S*
spitzfire
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Post by spitzfire »

DHSkully wrote:Hi TECSG, just put the new 4.07 on and have just gone to the cervilian hauler. I have my SCS hot key set to 'F' I docked at the hauler and it gave me the message that SCS was not installed, no porb just added in the menu option to not require SCS on ship. OK so after looking at cargo and swaping stuff around I targeted a station so I could hit 'F' to bring up the CSC menu (as normal) and bummer "Hypirion Vangard" yup I was salvaging a Solar Power Plant oooppps!! hit it again on a different station and the same happened. I now can only bring up the CSC if I go through the Command Menu. Is there a way to turn it off? as I have started salvage on 5 stations so far. I just ended up quiting the game with not saving as this seemed the only way to get rid of the Hyp's. I did try it again when I changed to the Buster I have been in all morning and the same happened in a different sector.

Ohh I only have the SCS script installed on a fresh game and in the custom Game start.
I am experiencing the same problem with my AP game. I upgraded to 4.07 and then started getting weird problems with the Salvager. Like DHSkully, targeting a working station and then pressing the SCS hotkey causes the salvager Hyperion to appear and start salvaging that station. For me it even starts salvaging gates if I target them first. :)

I tried your t/t trick, TECSG, but for me the Salvager starts salvaging 'null'. The only way around this for me was to target another ship before pressing the SCS hotkey or to go in via the Command menus.

I have subsequently backed out to v4.06 because of this problem. Q: will this also 'kill' the quest with the numeric clue?

Thanks and great script! :D
Probe1
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Post by Probe1 »

(mild) bug to report and food for thought:
When using buddy jump on a station ships will on occasion not dock. I select the ship I want to jump, select SCS from its command menu and it successfully jumps to the sector then moves to position instead of docks. 50/50 chance it will receive a dock order or a move to position order.

Maybe it'd Gazzs docking lockup fix interfering or maybe not, I don't know I have never used Salvage Command Suite by itself so I'm never sure if there's a conflict or not.


Have you ever considered altering buddy jump to require the ship to have the necessary amount of energy cells to make the jump? I'm not saying they have to be on board the ship you want to jump; I'm saying that with buddy jump if I have 200 energy cells I can send a ship anywhere in the universe, regardless of its cost. It'd be nice if it used the exact amount of energy required and failed when the jump ship did not have the required energy cells imo.
spitzfire
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Post by spitzfire »

spitzfire wrote:The only way around this for me was to target another ship before pressing the SCS hotkey or to go in via the Command menus.
I take that back...in checking the Salvaging Report, I notice that I have a Hyperion salvaging a M2...'Yaki Battle Group Command'. LOL.

BTW, would it be possible to add an option to remove all 'smart' processing when pressing the hotkey, instead, simply pop up the SCS menu? This would be a quick workaround to the problem of the script executing the wrong action on the wrong target. And something we could turn on/off as needed.

Also, how about adding 'Astronauts' and 'Crates' as Yes/No options to the Scanning Options dialog? I know you've already got an option for Crates on the main options page, but it may be better to have all scanning options in one place? Anyway, I'd be happy to remove the dozens of Astronauts in my 'Scan for Ships/Crates' report. (I have the NPC Bail script running, + XRM on AP).

Thanks.
g_BonE
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Post by g_BonE »

hi there,

i have to report the same issue DHSkully and spizfire have. Here's a quick list of the mods im running:

* Lucikes All in One Pack (german) 01-21-2012
* Galaxy Explorer 1.7.3
* Cycrow Cheat 1.6.2 (just recently for killing the salvaging hyperions)
... and of course SCS 4.0.7

On 4.0.6 everything was running fine. Please just remove the "smart" funtionality of the hotkey as spitzfire already requested. that would alleviate the problem really quickly.

besides that. i love the SCS ! keep up the good work.

few more things on a wishlist:
* hotkey for firing off the camera drone
* tell a ship to upgrade all standard sats to stealth ones continuously (until all are upgraded)
(x|x) .oO[ Fenster fährt mich Nüsse !!! ]
karabAs
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Post by karabAs »

g_BonE wrote:Please just remove the "smart" funtionality of the hotkey as spitzfire already requested. that would alleviate the problem really quickly.

few more things on a wishlist:
* hotkey for firing off the camera drone
+1 :)
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TECSG
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Post by TECSG »

Apologies for the delay in responding, the ES forum stopped informing me (again) there were new posts to this thread...

@spitzfire,
I would be possible to remove the 'smart' hotkey and just have a pop-up Salvage Menu, that's probably a good idea for those who want more control over their game!

I will look into the Salvaging thing again, but I didn't find anything before that should have caused 'anything' salvaging like that!

It should also be possible to remove astronauts from the scan reports.

@Probe1,
The 'Buddy Jump' system lets you select a position on the map and then checks to see what is there, if it finds a station or a carrier it should jump and try to dock, however, if there is another ship at that location, it may not realise you meant to select the station. When this happens in your game, are you selecting a location that has ships and stations at the same coordinates (obviously an OOS situation)?

The cost of a 'buddy jump' should be 2x what it would normally cost to jump that far, so sometimes a smaller ship (like an M3 for example) wouldn't have the cargo capacity for the required amount of energy cells.

@g_BonE,
A Camera Drone hotkey shouldn't be a problem. Isn't there already an 'update all satellites' command??? or am I losing track of things I've put in and things I wanted to put in???

If I've missed any points of the last few posts, please let me know!

I will start on these changes immediately!

UPDATE:
  • Added hotkey for Camera Drone. Also added checks so Camera Drone is not launched if there is nothing to scan.
    Added option in Configuration Menu to exclude Astronauts from Scan Report.
    Added in check for Hotkey Salvage routine, now checks for ID of ' ??xx-xx' before it will salvage target.
Will add in Disabling 'Intelligent' hotkey commands tomorrow!
normntaz
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Post by normntaz »

Wow, thanks for being such a responsive developer.

Now, would it be possible to get a hint for the scavenger hunt mission you added? I don't want a full reveal, I just need a little nudge in the right direction. :?
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TECSG
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Post by TECSG »

Hi normntaz,

Okay, for all those who have asked...

Here's a hint for the code...

Two of the numbers ARE sector coordinates...

The other two are for double-checking the coordinates...

But which are which... Muwahahahahaa..... :twisted:
g_BonE
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Post by g_BonE »

Wow... thanks for looking into that hotkey problems that quickly ;)

Are those fixes You mentioned two posts above already in the download ? Or should we just wait for You to implement the optional smart hotkey disabling mechanism so You put that all in a new v407-fix (v408?) package ?

Thanks again for being so responsive about Your project... a lot of devs are not so... or have already abandoned their scripts ;)

Keep it up !
(x|x) .oO[ Fenster fährt mich Nüsse !!! ]
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TECSG
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Post by TECSG »

Hi g_BonE,

No problem. :D

The fixes will be in V4.08 as there are several other issues already fixed and one or two more to still do, but it shouldn't be long.

I've noticed quite a few people have abandoned their scripts, or now only support AP, I (personally) don't think that's very fair.
spitzfire
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Post by spitzfire »

I have to agree with normntaz and g_BonE...thanks for your enthusiastic response to the problems/suggestions we reported.

Your SCS Suite is a great addition to X3 and with the changes you're making, it's only going to get better.

Regarding your hint about the 'scavenger hunt', I gotta believe one of the numbers must indicate the number of sectors to travel...but in what direction? Dammit! I love a puzzle. :)
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TECSG
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Post by TECSG »

Thanks spitzfire!

Glad you like the scripts!

You might be right about the clue... or you might not... :wink:
g_BonE
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Post by g_BonE »

dont kow if thats asking too much but could you link just the "salvage hotkey disabler" so i can put my SCS 4.07 on a hotkey again ? that'd be very kind of you ;)
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TECSG
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Post by TECSG »

Hi g_BonE,

I'll PM you a link to the file(s), it *should* add the option to disable/enable the extra hotkey commands. Let me know if it works and I'll post the link in the thread for anyone else who wants that feature before v4.08 is released.
g_BonE
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Post by g_BonE »

Works as expected. No more "smart" functionality and no more salvaging NPC stations or ships ;) Thanks a lot !

Now... how about that continuous sat -> stealth sat replacement option ? e.g. have a ship fly around and replace normal or extend sats with stealth sats continuously?
(x|x) .oO[ Fenster fährt mich Nüsse !!! ]
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TECSG
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Post by TECSG »

Hi g_BonE,

Glad it works!

For anyone else who wants the fix before it's released in V4.08, you can download the patch here. Extract the folders/files into your TC and/or AP folder, overwrite the existing files.

Once you get into the game, select the 'Reboot SCS scripts' option from the SCS menu and you will get a new option in the configuration menu "Disable 'Intelligent' Hotkey Commands", change this to 'Yes' to disable all the extra hotkey functions (the hotkey will then only pull up the SCS menu).

You should also get the new option to remove astronauts from the scan results and another hotkey to launch the Camera Drone only.

I'm currently working on importing the Satellite Network script from the old V2.8 version of these scripts for X3R and I've got the issue of the shields on the auto-equip from Inventory (XRM) to sort out and then I shall release as V4.08.

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