Star Wars Mod by mikhailskatchkov reborn.

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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mikhailskatchkov
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Post by mikhailskatchkov »

ner077 wrote:Hi Mik & Klaus.

I change in ur 09.cat /Dat the tship.txt + tcockpit.txt format in compressed *.pck txt files and the performance is inceased. Maybe it is the VFS system, the x3editor + pluginmanager wasent able creating the VFS with the mod ships and files.
I think, the game has this problems to.

cheers
Thanks Ner I'll compress all files
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mikhailskatchkov
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YT1300 Millenium Falcon cockpit changes

Post by mikhailskatchkov »

YT1300 Millenium Falcon cockpit changes

Image

New Hope to ESB and ROTJ
JokerOmega1
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Post by JokerOmega1 »

mikhailskatchkov wrote:YT1300 Millenium Falcon cockpit changes

Image

New Hope to ESB and ROTJ
Simply beautiful, the update cannot come soon enough!

Excellent work as always mikhailskatchkov.
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mikhailskatchkov
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Update 0.9.15

Post by mikhailskatchkov »

Weekend UPDATE 0.9.15

Download link
[ external image ]


following critical fixed and updates listed below.


Fixed: Spy mission start fixed.
Changed: Changed Millenium Falcon/YT series cockpit from "A New Hope" to "Empire Strike Back and ROTJ"
Changed: Y-Wing has a new base model cockpit, will be updated later to better quality textures.
Changed: Plot rewards now give star Wars ships.
Update: Klaus11s S-Foils script 1.6.2 included.
Update: X-Wing cockpit.

Video tutorial on installation and S-Foils check, just a quick rushed video.
https://youtu.be/3_szXRSWjtA
Last edited by mikhailskatchkov on Mon, 23. Jan 17, 01:24, edited 6 times in total.
wormpattern
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Post by wormpattern »

Hello,

Found this yesterday and had great fun today. But would like to ask why there are no faction replacers? Like imperial, or black sun or whatever from the lore?

Are there any graphics improvement mods which would work great with this one? Ex. Backgrounds or anything.

I will be streaming it on Monday 18:00 CET - but in my native which is polish lang. (twitch.tv/wormpattern)

Cheers keep it going. May the force be with you.
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mikhailskatchkov
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Post by mikhailskatchkov »

wormpattern wrote:Hello,

Found this yesterday and had great fun today. But would like to ask why there are no faction replacers? Like imperial, or black sun or whatever from the lore?

Are there any graphics improvement mods which would work great with this one? Ex. Backgrounds or anything.

I will be streaming it on Monday 18:00 CET - but in my native which is polish lang. (twitch.tv/wormpattern)

Cheers keep it going. May the force be with you.
Hi,
There is the Empire but they have very few sectors, try the Imperial start for that and try find Bastion, (one problem, Campaign for Empire is currently not activating).
Argon are the Alliance, everything works with their start, ill be doing faction stuff soon, this mod is only a beta, much to be done still.
I've already put in all possible graphics improvement into this, i have the highest quality star fields and effects.

If you gonna stream I hope you know how the following works:
- S-Foils
- Bounce script
- R2 droid setup for defense and repair.
- ship upgardes, tuning or capture.
Custom locations: Bespin, Jakku and Hoth, planet surfaces in but no ground structures yet.

Dont forget to download update 0.9.15 in about an hour from now.
wormpattern
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Post by wormpattern »

So maybe I have something wrong but start doesnt say Imperial Conscript but Terran Commander.

I will definetly check out how those things work you mention. I will download new update.
hotrod08
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Post by hotrod08 »

does the Klaus11 S-Foils script, when you use them does it basically swap out models of an open or closed model/T-ships file ? causeing the game to think the ship just spawned to close to the larger ships and stations ??
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mikhailskatchkov
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Post by mikhailskatchkov »

hotrod08 wrote:does the Klaus11 S-Foils script, when you use them does it basically swap out models of an open or closed model/T-ships file ? causeing the game to think the ship just spawned to close to the larger ships and stations ??
Yes thats how it works
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mikhailskatchkov
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Post by mikhailskatchkov »

wormpattern wrote:So maybe I have something wrong but start doesnt say Imperial Conscript but Terran Commander.

I will definetly check out how those things work you mention. I will download new update.
ye, i just uploaded a installation tutorial video
hotrod08
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Post by hotrod08 »

Thank You to mikhailskatchkov(you are a rockstar), and all of those that helped with this "best mod ever" ... absolutely beautiful work all ... would not have ever came back to x3 universe if it wasnt for Capt Shack's videos ;) thank you for that as well
hotrod08
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Post by hotrod08 »

wonder if the spawn distance can be edited ... that may eliminate the random ship jumping halfway across sector
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mikhailskatchkov
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Post by mikhailskatchkov »

hotrod08 wrote:wonder if the spawn distance can be edited ... that may eliminate the random ship jumping halfway across sector
yes that could work but i think its made this way so that large ships down spawn into one another when exiting gates or using jump drive.

Our best hope is X4
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mikhailskatchkov
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Post by mikhailskatchkov »

hotrod08 wrote:Thank You to mikhailskatchkov(you are a rockstar), and all of those that helped with this "best mod ever" ... absolutely beautiful work all ... would not have ever came back to x3 universe if it wasnt for Capt Shack's videos ;) thank you for that as well
Thanks for those kind words :)
I was working on this mod for over a year till i decided I should maybe make it public and not just for myself.

This is something I have been dreaming about for a decade, still cant believe no big budged gaming company made something decent.
I think ill get in trouble though when EA and Disney get a wiff of this, this mod is taking attention away from their other projects/games.
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mikhailskatchkov
Posts: 816
Joined: Sat, 5. Apr 08, 23:11
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Weekend UPDATE 0.9.15

Post by mikhailskatchkov »

Weekend UPDATE 0.9.15

Download link
[ external image ]

following critical fixed and updates listed below.


Fixed: Spy mission start fixed.
Changed: Changed Millenium Falcon/YT series cockpit from "A New Hope" to "Empire Strike Back and ROTJ"
Changed: Y-Wing has a new base model cockpit, will be updated later to better quality textures.
Changed: Plot rewards now give star Wars ships.
Update: Klaus11s S-Foils script 1.6.2 included.
Update: X-Wing cockpit.

Video tutorial on installation and S-Foils check, just a quick rushed video.
https://youtu.be/3_szXRSWjtA
hotrod08
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Post by hotrod08 »

edited ;)
Last edited by hotrod08 on Mon, 23. Jan 17, 03:39, edited 1 time in total.
hotrod08
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Post by hotrod08 »

so do I need bonus pack installed before adding your mod ?
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mikhailskatchkov
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Post by mikhailskatchkov »

hotrod08 wrote:so do I need bonus pack installed before adding your mod ?
Bonus pack is just scripts, you can install before or after, doesnt matter.
Folllwed
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Crash HHELP?

Post by Folllwed »

My game keeps crashing when ever I try to start any character that begins in the Argon Sector M148. All the other start works fine. I tried just jumping there but that causes the game to crash. I need to get there to start the Plot missions. Do you have any idea on how to fix this, iv tried a fresh install of X3 and the mod but neither did anything?
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mikhailskatchkov
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Re: Crash HHELP?

Post by mikhailskatchkov »

Folllwed wrote:My game keeps crashing when ever I try to start any character that begins in the Argon Sector M148. All the other start works fine. I tried just jumping there but that causes the game to crash. I need to get there to start the Plot missions. Do you have any idea on how to fix this, iv tried a fresh install of X3 and the mod but neither did anything?
hey, uploading a package that will hopefully fix any possible installation incompatibilities.

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