quase wrote:I was talking about independent game developers, why would I limit that to the PC?
Because we all game on PC. Steam is not a console-centric service. And the fact that consoles have no relevance to this discussion. At no time in the past hundreds of pages of this thread, have we gone on the premise that a console release would satisfy PC gaming enthusiasts past the point of Burneyx saying he was going to buy Skyrim on console.
All of a sudden, a XBLA release counts as sufficient multi-platform support to negate a Steam-only PC release. I'm not sure you even know what you're arguing about now.
In case of Hard Reset, since when does it matter when a game is released. Half a year is nothing, look at Alan Wake. Many of these games you mentioned were console exclusive for a year or longer.
And yet somehow you lamented so many titles with console releases that were Steamworks/Steam only.
I would not have a problem if the retail version of Rebirth would come out a year after its Steam-release, but without Steam or on GOG.com. If Egosoft would confirm this today, I would even ask to close this thread because it would no longer be needed. As it will most certainly not/never happen, I like to continue ranting about the situation. Thank you.

You're free to rant on forever, but I had initially thought you were at least trying to make sense. Now I really have no idea.
Of course they are losing money/sales by making a game Steam-exclusive. I do not see how this can be denied. It is a real lost compared to piracy or second hand sales, although it might as well be hard to be calculated for the developers/publishers which could also be the reason that they can currently live with it because they do not know how much money they are losing with the Steam-exclusivity.
I am curious to know how you know what game developers are unaware of in relation to an industry you don't work in. Why does every company
have to 'maximize' it's profits by release across 9 different platforms if they are making more than enough to cover their expenses and get a decent profit? If the business is satisfied, why the heck does your business advice count?
Really? My perception is different, I see them complaining most of the time. "Oooh nobody is buying Medal of Honor 678, except for the 3 million on release, but we expect 10 million people buying it.", "Oooh the press underrated Call of Duty 854 with a 10/10 instead a 12/10, even though we paid for this score.", "Oooh piracy killed profits on the PC and the second hand market makes it impossible to produce the next 2 hours lasting single player ego-shooter.", "Oooh the damn developers are so slow, we have to release this game before Christmas even though it is not finished, but we will deliver the rest of the game with patches and DLC." and so on and so on.
And now we move back to publishers and 'AAA' titles. You don't even see when you move the goalposts in an argument. Your point gets countered and instead of sticking on the topic, you switch the subject to something else entirely. The independent game developers are not complaining. None of the ones who did a Steam exclusive release are complaining. As well as the ones who did releases through multiple distribution platforms. The only ones complaining here are you and others who don't want to use Steam. You keep trying to speak for other people without any evidence of what they think or feel.
As said Steam is not the reason for the situation, but it is catalyst and a symptom of what is wrong.
The gaming industry may simply be a mirror of the current status of society. It makes me ill, so I could puke!
Get a paper bag handy in case you don't make it to the bathroom.
If you want a different perspective, stand on your head.