X-Tended - Terran Conflict (XTC) (Update: - Manual available! - 12/10/10)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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goldbrandz wrote:In the manual on page 38 it says "WARNING: there is no return from X-treme difficulty level"........ in other words I'm going to need a seat belt for my computer chair.

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Mr. WHO:
That is not our problem. We have already stated we will not take money/fees/payments for the mod.
But, if anyone else is thinking to make some kind of donation, it's their right to do so. We don't have and won't have any account on our name, so - as we mostly take advantage of the working space granted to us for free at txu website - we suggest to donate there instead.
On a side note, the statement donation = profit is absolutely wrong.
That is not our problem. We have already stated we will not take money/fees/payments for the mod.
But, if anyone else is thinking to make some kind of donation, it's their right to do so. We don't have and won't have any account on our name, so - as we mostly take advantage of the working space granted to us for free at txu website - we suggest to donate there instead.
On a side note, the statement donation = profit is absolutely wrong.
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here here, the devs have spoken.
I really like the sound of this Xtreme mode now if you cant change it back. sounds like the classic "press button, recieve rape" situation... I'll just make sure I have a crapton of decent ships (hopefully some of those sweet looking boron and a handfull of teladi ships) before I send the universe into meltdown.
That said I am really interested to see what features have been put in these "M2+" ships
I think this is a much better way of labelling the classic "M0" in some peoples eyes, as it generally makes a lot more sense. While granted there is a considerable size difference between them (the paranid odyssius vs the olympos for example), in essence they are simply battlecarriers or "motherships".
At first sight I would have thought it better to label these 'M0' vessels to M1+, however I can see the reason it was named M2+ instead, as I can anticipate that these babies will be able to house a titanic amount of dakka.
I really like the sound of this Xtreme mode now if you cant change it back. sounds like the classic "press button, recieve rape" situation... I'll just make sure I have a crapton of decent ships (hopefully some of those sweet looking boron and a handfull of teladi ships) before I send the universe into meltdown.
That said I am really interested to see what features have been put in these "M2+" ships
Spoiler
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Especially as the manuall makes reference of ship repair and production, ammo and missle production as well as a variety of other things which sound unbelievably epic
At first sight I would have thought it better to label these 'M0' vessels to M1+, however I can see the reason it was named M2+ instead, as I can anticipate that these babies will be able to house a titanic amount of dakka.

There once was a buggy AI
who decided her subject must die
when the plot was uncovered,
the subject discovered
that sadly the cake was a lie.
who decided her subject must die
when the plot was uncovered,
the subject discovered
that sadly the cake was a lie.
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The BP is a set of third-party-scripts and not made by ES. As that there is no guaranted compatibility to XTC. It's completly untested, thus we don't know, what works and what not.
Btw there is no use in installing the out-of-date-versions of the BP, when there are already updated versions of the authors out there. (the "modified"-thing is there anyway)
Btw there is no use in installing the out-of-date-versions of the BP, when there are already updated versions of the authors out there. (the "modified"-thing is there anyway)
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Who needs bonus pack anyway. This will be a combat oriented mod, so there is already "engine boost" included. For anti missile defence there are "countermeasures" and "ecm blasts".vukica wrote:I'm pretty sure someone answered that, but I just can't find the post.
What about the bonus pack? Will it work out of the box or will it also have to be modified to work?
I'm pretty sure there's no mention of it in the manual.
Last edited by Sorkvild on Mon, 13. Dec 10, 13:21, edited 1 time in total.
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
We want the Boron back!
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I will say I am definately looking forwards to the added areas of combat too. I can imagine smaller ships like fighters would use chafe / flares / countermeasures (as military fighters of the present day do) while the larger ships would employ the use of electronic warfare to disrupt targetting and missile systems...
my kingdom for a special ops centaur!
my kingdom for a special ops centaur!

There once was a buggy AI
who decided her subject must die
when the plot was uncovered,
the subject discovered
that sadly the cake was a lie.
who decided her subject must die
when the plot was uncovered,
the subject discovered
that sadly the cake was a lie.
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It wont! All aspects of the game (Trade Fight Think Build) are treated equallySorkvild wrote:This will be a combat oriented mod, [...]
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X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

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