Nope. Didn't work - gone back to v4.35,BlkKnight wrote:Save & re-load the save game.All turrets, however, show "standby" and do not fire at any enemy target.
Cheers, anyway.
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I was too busy fighting to notice, but that might have been it. I will take notice next time it happens!MutantDwarf wrote:Are you next to a station when that happens? If so, then it's intended behavior - it's so that your ship doesn't accidentally shoot the station (or, at least, so it does it with less frequency).
This is intended behavior - you can't actually select that order if MARS isn't installed, but it shows up on the list of turret commands.I see MARS turret order even on ships without MARS installed. I can not however select these orders. Is it O.K. or is my 4.62 still buggy?
The only way to do that is to start a new game without running any scripts (or mods?). If you want MARS or any other script, then you need to have the script editor activated.Oh and does anyone know how to turn off the scripteditor so it is not shown under commands?
Yes. They are greyed out if the ship does not meet the requirements.plynak wrote:Hello, I have one more question. I see MARS turret order even on ships without MARS installed. I can not however select these orders. Is it O.K.
MutantDwarf wrote:The only way to do that is to start a new game without running any scripts (or mods?).
No.If you want MARS or any other script, then you need to have the script editor activated.
You can select several magnitudes of accuracy in avoiding stations.xiriod wrote:I was too busy fighting to notice, but that might have been it. I will take notice next time it happens!
Thanks, for the explanation. I am happy that 4.62 now runs on as intended.MutantDwarf wrote:This is intended behavior - you can't actually select that order if MARS isn't installed, but it shows up on the list of turret commands.I see MARS turret order even on ships without MARS installed. I can not however select these orders. Is it O.K. or is my 4.62 still buggy?
The only way to do that is to start a new game without running any scripts (or mods?). If you want MARS or any other script, then you need to have the script editor activated.Oh and does anyone know how to turn off the scripteditor so it is not shown under commands?
Yes, you are horribly mistaken.MutantDwarf wrote:Yes, yes, yes - but that also activates the script editor, unless I'm horribly mistaken.
If the OWP was repaired then the lasers did hit.Lancefighter wrote:I saw the drones working, shooting the OWP...But eh. They were just going right through it. I did note that it would slowly repair, as if by script, but the repair lasers just went right through their targets. If i put myself in their way, they gladly would shoot me, and i could tell they were hitting...
No.GobsmackedIII wrote:I have the Anarkin Defence Systems carrier script and MARS installed, one of the two is stopping the correct ship from being created in the Treasure Hunt in 2.1
Exactly the same way you installed the 2.0 versin of TShips...GobsmackedIII wrote:I have no idea what I have to do or how to do it, yet I am embarrased to keep pestring you for help on updates, installations and patching issues, so if you could tell me how I can install the 2.1 version of TShips