Star Wars Mod by mikhailskatchkov reborn.
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Hey mik,
the Star wars mod is a one man show now?
So it is in the letsplay from your friend Shack.
look here. Joining the Rebel Alliance - X3AP - Ep 1 (Star Wars Sandbox Letsplay)
Very nice, how he is happy about the X-Wing S-Foils. And that is not the only thing I've done for the mod. Didn´t I?:gruebel:
Do we have a cooperation, or not?
the Star wars mod is a one man show now?
So it is in the letsplay from your friend Shack.

look here. Joining the Rebel Alliance - X3AP - Ep 1 (Star Wars Sandbox Letsplay)
Very nice, how he is happy about the X-Wing S-Foils. And that is not the only thing I've done for the mod. Didn´t I?:gruebel:
Do we have a cooperation, or not?
[ external image ] Dif-tor heh smusma (Lebet lang und in Frieden – vulkanischer Gruß), Cockpitsammlung, Spieler HQ aktivieren, XENON-DAE
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Howdy Klaus11
Fair enough about the credit given. Many people have donated models ect so I probably should re-frame from saying its a one man show. That X-Wing and astromech script is fantastic. I will mention your work in the next episode.
Sorry and well done on the script.
Fair enough about the credit given. Many people have donated models ect so I probably should re-frame from saying its a one man show. That X-Wing and astromech script is fantastic. I will mention your work in the next episode.

Sorry and well done on the script.
CaptainShack - Host the YouTube Channel TheXPGamers
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Hi, I have a similar issue, the game crash when I try to start with Argon Republic Peacekeeper, but I can start with the Imperial pilot and the bankrupt bounty hunter without issue. Is it link to the heavy models as well ?mikhailskatchkov wrote:HeyDjudju wrote:Hello and first thank you for the job. I have just started your mod.
I have a little question / problem.
The game freeze once I launch a game with Argon Republic peaceekeer ...
The game seems to work correctly (in the starting) with other modes (Imperial Conscript, ...)
Do you have an answer to this? Is there a big difference between these parts?
Thank you
The starts are the same universe with same NPCs it just activates different story scripts with imperials and gives a different friend foe setting.
The freezes are usually caused by heavy data ships jumping into the system, Ill be optimizing those in the near future.
Other causes could be scripts, from other mods.
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Hey ShackCaptainShack wrote:Howdy Klaus11
Fair enough about the credit given. Many people have donated models ect so I probably should re-frame from saying its a one man show. That X-Wing and astromech script is fantastic. I will mention your work in the next episode.![]()
Sorry and well done on the script.
That would be fair to all of theese co-workers.

[ external image ] Dif-tor heh smusma (Lebet lang und in Frieden – vulkanischer Gruß), Cockpitsammlung, Spieler HQ aktivieren, XENON-DAE
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Bug Report - Argon Main Plot
During the mission to protect JONFERCO Ship (What would be Ep 3 of my series) your pitted against 4 Imperial Lancer ships. Each having 10 Laser Turrets on all sides. This seems a bit OP compared to the Cenatur your given for the mission which has 2 turrets on each side and 8 fwd guns of relatively the same power.
This was fine.. as eventually the Argon / Rebel forces mounted a counter attack and destroyed the lancers. Not sure on balance of ship.
-NOTE- The ship rewards have changed for this.. so this may be less of an issue. As I'm unsure what has replaced the Centaur. Will start a new game and test.
BUG Report 2 - Paranid reinforcement's HOSTILE to Argon Ships in area. But not player.
During this mission your tasked with taking out a Star Destroyer that's blockading the gate... Paranid reinforcements arrive to back up the Argon with some epic Clone War Sep ships and your told by the commander to give them a hand!.. sadly..
They immediately engaged the Rebel ships.. kills any argon forces in the AO.
During the mission to protect JONFERCO Ship (What would be Ep 3 of my series) your pitted against 4 Imperial Lancer ships. Each having 10 Laser Turrets on all sides. This seems a bit OP compared to the Cenatur your given for the mission which has 2 turrets on each side and 8 fwd guns of relatively the same power.
This was fine.. as eventually the Argon / Rebel forces mounted a counter attack and destroyed the lancers. Not sure on balance of ship.
-NOTE- The ship rewards have changed for this.. so this may be less of an issue. As I'm unsure what has replaced the Centaur. Will start a new game and test.
BUG Report 2 - Paranid reinforcement's HOSTILE to Argon Ships in area. But not player.
During this mission your tasked with taking out a Star Destroyer that's blockading the gate... Paranid reinforcements arrive to back up the Argon with some epic Clone War Sep ships and your told by the commander to give them a hand!.. sadly..
They immediately engaged the Rebel ships.. kills any argon forces in the AO.
CaptainShack - Host the YouTube Channel TheXPGamers
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Also the script isn't saving any changes you make to the ship like engine tuning and such, each time you use it, it erases all that effort.
And what happened to all the AI tie interceptors and LN fighters, it was wonderful seeing all those fighters appear. I only now see only tie advanced being spawned.
And what happened to all the AI tie interceptors and LN fighters, it was wonderful seeing all those fighters appear. I only now see only tie advanced being spawned.
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I noticed this also and my wingmen will quit following as well so i was assuming it was replacing the ship with a different one every time i opened or closed the foilsSlicerShanks wrote:Also the script isn't saving any changes you make to the ship like engine tuning and such, each time you use it, it erases all that effort.
And what happened to all the AI tie interceptors and LN fighters, it was wonderful seeing all those fighters appear. I only now see only tie advanced being spawned.
is the imperial plot line a modified vanilla as well?
I have A lot of vanilla ships in my game did i install wrong or is that as intended
Thanks for the mod having fun with it glad there is some new content going on very much appreciated
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nitromethane wrote:I noticed this also and my wingmen will quit following as well so i was assuming it was replacing the ship with a different one every time i opened or closed the foilsSlicerShanks wrote:Also the script isn't saving any changes you make to the ship like engine tuning and such, each time you use it, it erases all that effort.
And what happened to all the AI tie interceptors and LN fighters, it was wonderful seeing all those fighters appear. I only now see only tie advanced being spawned.
is the imperial plot line a modified vanilla as well?
I have A lot of vanilla ships in my game did i install wrong or is that as intended
Thanks for the mod having fun with it glad there is some new content going on very much appreciated
No there's still supposed to be vanilla shops in the game but also there should be a ton of the mod ships as well so as long as you are seeing those you're good. If you wander away from the war sectors you'll notice yeah less Star Wars ships
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BUG - Military outpost in family tkr
I can dock at the imperial shipyard on family tkr.
If I dock at any other base in the system I get a long freeze. Some of these freezes settle out as the game catches up with your mod. This one seems to be permanent - killing the game.
If I dock at any other base in the system I get a long freeze. Some of these freezes settle out as the game catches up with your mod. This one seems to be permanent - killing the game.
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SlicerShanks wrote:X-Wing Vanguard (blue squad)'s s-foils do not work.
Did you install the version beta 1.6?nitromethane wrote:I noticed this also and my wingmen will quit following as well so i was assuming it was replacing the ship with a different one every time i opened or closed the foils
Please, look here S-Foils V. beta 1.6
I am still working on this problem.SlicerShanks wrote:Also the script isn't saving any changes you make to the ship like engine tuning and such, each time you use it, it erases all that effort.
Edit
Problem solved.
X-Wing S-Foils Version beta 1.6.2
[ external image ]
No restart required.

Last edited by Klaus11 on Sun, 22. Jan 17, 11:49, edited 1 time in total.
[ external image ] Dif-tor heh smusma (Lebet lang und in Frieden – vulkanischer Gruß), Cockpitsammlung, Spieler HQ aktivieren, XENON-DAE
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Hi Mik & Klaus.
I change in ur 09.cat /Dat the tship.txt + tcockpit.txt format in compressed *.pck txt files and the performance is increased. Maybe it is the VFS system, the x3editor + pluginmanager wasent able creating the VFS with the mod ships and files.
I think, the game has this problems to.
cheers
I change in ur 09.cat /Dat the tship.txt + tcockpit.txt format in compressed *.pck txt files and the performance is increased. Maybe it is the VFS system, the x3editor + pluginmanager wasent able creating the VFS with the mod ships and files.
I think, the game has this problems to.
cheers
Last edited by ner077 on Sun, 22. Jan 17, 18:15, edited 1 time in total.
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Re: BUG - Military outpost in family tkr
Ill check it out and will fixDave McIntosh wrote:I can dock at the imperial shipyard on family tkr.
If I dock at any other base in the system I get a long freeze. Some of these freezes settle out as the game catches up with your mod. This one seems to be permanent - killing the game.