Star Wars Mod by mikhailskatchkov reborn.

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Plumbersmack
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Joined: Fri, 20. Jan 17, 04:31

Post by Plumbersmack »

Question: Is the Imperial Storyline currently in place? I have started several times in the Empire and am receiving no missions, or being told to attack or defend sectors that are no where close. Is this how it should be or am I doing it wrong?

I can still accept station missions.
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Klaus11
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Post by Klaus11 »

Hey mik,
the Star wars mod is a one man show now?
So it is in the letsplay from your friend Shack.:wink:
look here. Joining the Rebel Alliance - X3AP - Ep 1 (Star Wars Sandbox Letsplay)

Very nice, how he is happy about the X-Wing S-Foils. And that is not the only thing I've done for the mod. Didn´t I?:gruebel:
Do we have a cooperation, or not?
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CaptainShack
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Post by CaptainShack »

Howdy Klaus11

Fair enough about the credit given. Many people have donated models ect so I probably should re-frame from saying its a one man show. That X-Wing and astromech script is fantastic. I will mention your work in the next episode. :D

Sorry and well done on the script.
CaptainShack - Host the YouTube Channel TheXPGamers
Nashoba Okami
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Joined: Sat, 21. Jan 17, 15:54

Post by Nashoba Okami »

mikhailskatchkov wrote:
Djudju wrote:Hello and first thank you for the job. I have just started your mod.
I have a little question / problem.

The game freeze once I launch a game with Argon Republic peaceekeer ...
The game seems to work correctly (in the starting) with other modes (Imperial Conscript, ...)
Do you have an answer to this? Is there a big difference between these parts?

Thank you
Hey

The starts are the same universe with same NPCs it just activates different story scripts with imperials and gives a different friend foe setting.

The freezes are usually caused by heavy data ships jumping into the system, Ill be optimizing those in the near future.
Other causes could be scripts, from other mods.
Hi, I have a similar issue, the game crash when I try to start with Argon Republic Peacekeeper, but I can start with the Imperial pilot and the bankrupt bounty hunter without issue. Is it link to the heavy models as well ?
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Klaus11
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Post by Klaus11 »

CaptainShack wrote:Howdy Klaus11

Fair enough about the credit given. Many people have donated models ect so I probably should re-frame from saying its a one man show. That X-Wing and astromech script is fantastic. I will mention your work in the next episode. :D

Sorry and well done on the script.
Hey Shack

That would be fair to all of theese co-workers. :)
[ external image ] Dif-tor heh smusma (Lebet lang und in Frieden – vulkanischer Gruß), Cockpitsammlung, Spieler HQ aktivieren, XENON-DAE
CaptainShack
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Post by CaptainShack »

Bug Report - Argon Main Plot

During the mission to protect JONFERCO Ship (What would be Ep 3 of my series) your pitted against 4 Imperial Lancer ships. Each having 10 Laser Turrets on all sides. This seems a bit OP compared to the Cenatur your given for the mission which has 2 turrets on each side and 8 fwd guns of relatively the same power.

This was fine.. as eventually the Argon / Rebel forces mounted a counter attack and destroyed the lancers. Not sure on balance of ship.

-NOTE- The ship rewards have changed for this.. so this may be less of an issue. As I'm unsure what has replaced the Centaur. Will start a new game and test.

BUG Report 2 - Paranid reinforcement's HOSTILE to Argon Ships in area. But not player.

During this mission your tasked with taking out a Star Destroyer that's blockading the gate... Paranid reinforcements arrive to back up the Argon with some epic Clone War Sep ships and your told by the commander to give them a hand!.. sadly..

They immediately engaged the Rebel ships.. kills any argon forces in the AO.
CaptainShack - Host the YouTube Channel TheXPGamers
nitromethane
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Post by nitromethane »

Is the rebel storyline the Albion prelude story line modified?
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mikhailskatchkov
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Post by mikhailskatchkov »

nitromethane wrote:Is the rebel storyline the Albion prelude story line modified?
yes a bit, mostly rewards and NPC ship types are changed
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Antraxo
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Post by Antraxo »

So I just got the game because of the series I saw on youtube :P Everything seems to work but I can't see my cockpit .. any ideas ? :(

Edit: I just pasted over the normal mod without the "weekend" patch and now I have a cockpit .. Hmm that's weird :p
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SlicerShanks
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Post by SlicerShanks »

X-Wing Vanguard (blue squad)'s s-foils do not work.
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SlicerShanks
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Post by SlicerShanks »

Also the script isn't saving any changes you make to the ship like engine tuning and such, each time you use it, it erases all that effort.

And what happened to all the AI tie interceptors and LN fighters, it was wonderful seeing all those fighters appear. I only now see only tie advanced being spawned.
nitromethane
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Post by nitromethane »

SlicerShanks wrote:Also the script isn't saving any changes you make to the ship like engine tuning and such, each time you use it, it erases all that effort.

And what happened to all the AI tie interceptors and LN fighters, it was wonderful seeing all those fighters appear. I only now see only tie advanced being spawned.
I noticed this also and my wingmen will quit following as well so i was assuming it was replacing the ship with a different one every time i opened or closed the foils

is the imperial plot line a modified vanilla as well?

I have A lot of vanilla ships in my game did i install wrong or is that as intended

Thanks for the mod having fun with it glad there is some new content going on very much appreciated
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SlicerShanks
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Post by SlicerShanks »

nitromethane wrote:
SlicerShanks wrote:Also the script isn't saving any changes you make to the ship like engine tuning and such, each time you use it, it erases all that effort.

And what happened to all the AI tie interceptors and LN fighters, it was wonderful seeing all those fighters appear. I only now see only tie advanced being spawned.
I noticed this also and my wingmen will quit following as well so i was assuming it was replacing the ship with a different one every time i opened or closed the foils

is the imperial plot line a modified vanilla as well?

I have A lot of vanilla ships in my game did i install wrong or is that as intended

Thanks for the mod having fun with it glad there is some new content going on very much appreciated

No there's still supposed to be vanilla shops in the game but also there should be a ton of the mod ships as well so as long as you are seeing those you're good. If you wander away from the war sectors you'll notice yeah less Star Wars ships
Dave McIntosh
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BUG - Military outpost in family tkr

Post by Dave McIntosh »

I can dock at the imperial shipyard on family tkr.

If I dock at any other base in the system I get a long freeze. Some of these freezes settle out as the game catches up with your mod. This one seems to be permanent - killing the game.
DoomBlackDragon
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Post by DoomBlackDragon »

Any chance you could add in a few female pilots? Great mod by the way. I am loving it.
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Klaus11
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Post by Klaus11 »

SlicerShanks wrote:X-Wing Vanguard (blue squad)'s s-foils do not work.
nitromethane wrote:I noticed this also and my wingmen will quit following as well so i was assuming it was replacing the ship with a different one every time i opened or closed the foils
Did you install the version beta 1.6?
Please, look here S-Foils V. beta 1.6
SlicerShanks wrote:Also the script isn't saving any changes you make to the ship like engine tuning and such, each time you use it, it erases all that effort.
I am still working on this problem.

Edit
Problem solved.
X-Wing S-Foils Version beta 1.6.2
[ external image ]

No restart required. :D
Last edited by Klaus11 on Sun, 22. Jan 17, 11:49, edited 1 time in total.
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ner077
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Post by ner077 »

Hi Mik & Klaus.

I change in ur 09.cat /Dat the tship.txt + tcockpit.txt format in compressed *.pck txt files and the performance is increased. Maybe it is the VFS system, the x3editor + pluginmanager wasent able creating the VFS with the mod ships and files.
I think, the game has this problems to.

cheers
Last edited by ner077 on Sun, 22. Jan 17, 18:15, edited 1 time in total.
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mikhailskatchkov
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Post by mikhailskatchkov »

DoomBlackDragon wrote:Any chance you could add in a few female pilots? Great mod by the way. I am loving it.
Do you mean a start with a female pilot?
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mikhailskatchkov
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Re: BUG - Military outpost in family tkr

Post by mikhailskatchkov »

Dave McIntosh wrote:I can dock at the imperial shipyard on family tkr.

If I dock at any other base in the system I get a long freeze. Some of these freezes settle out as the game catches up with your mod. This one seems to be permanent - killing the game.
Ill check it out and will fix
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mikhailskatchkov
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Update

Post by mikhailskatchkov »

Guys Ill upload a update tonight, will fixes, there is also a fix for the plot for the escort mission.

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