Aminar wrote:Hello. Im new to this game but i played a lot x3.
After almost 3 days of playing with this mode i got something to say about it.
I was playing few days with war world x before starting new game with this mod and which i love more now.
.........
Oh boy, okay, I will try to respond to this.
1)First, the price of building a shipyard is cheaper than other stations, but maintaining a shipyard is exorbitantly expensive.
2) Not sure what you are complaining about here.
3) Selling to your own shipyard is not OP. You are getting the same price that the NPC shipyards would make on their ships for the most part. Also, if you don't like it, then don't sell to your own shipyard, problem solved. Also, it is very beneficial to sell ships to factions you support because they will use those ships for whatever their role is. Military ships to defend and attack, etc.
4)As for the HOA and PMC war. PMC do not just have one Taranis. They have many Taranis ships throughout their territories. They will invade with a certain amount of ships and they are also trying to take Devries. What happens depends on circumstances and there is no one way that things go. In your game, maybe PMC is just not getting their way, but in other games HOA may be getting killed. It all depends and can't not be determined. That is the whole point of the mod, stuff is going down and it varies from game to game. Nothing is guaranteed. Also, PMC have to jump into gemstone manufactory, yes, which is heavily defended. This is called strategy and unfortunately, PMC have no choice but to jump into the sector to invade it. This gives HOA a chance to fight off PMC if they can, which is intended.
The Arawn is an HOA vessel and the Taranis is a PMC vessel, this was determined by vanilla (egosoft). Did you play the plot? HOA already had a fleet, also, they ally up with the Canterans. They have their own shipyard and they are technically getting support from the corporations/gov in Omicron Lyrae too (Jonferson CEO mentions wanting to help them in the plot, etc.) Overall, they have much less ships then PMC but PMC needs to defend large amounts of territory and also direct a war on two fronts which makes it difficult for them.
5)The Phoenix has nothing to do with this mod. I have not altered the Teladi DLC in any way, including ships, stations, etc.
6) What do you mean ROC just chills in Devries? This makes no sense. They are NOT SUPPOSED to invade Albion. This is intended. They only try to take over all of Devries. You don't know what they are doing in Twilight Sentinel? This is a silly statement. They are obviously defending the gate so that PMC can't come through, and they seem to be doing a good job of it in your game since you said PMC have not been able to invade. In my previous game, PMC had successfully invaded and ROC was having a hard time holding them back. Again, this is not something predetermined. Also, if you are expecting quick results then that is a mistake. It is meant to be a long process simulating a much more realistic fight in some cases.
7) As already mentioned before, Xenon are a WIP, they are not done. Version 1.0 will touch the Xenon, but do not expect massive fleets of Xenon rampaging through the galaxy. This would ruin the game.

OL is meant to be a safer place, so this is intended. Not sure what you saw in Alpha Quadrant, there is no way that there were 9000 Olmekrons. Please give accurate feedback so I can address issues.
9) It is not necessary for the player to be in a zone for a station to be destroyed. Stations can be destroyed just fine if you are not in the zone. There are a lot of variables which might be in play here. Are you using MICT and the OOZ changes? Any other mods affecting OOZ in any way? Etc.
10) There is a huge balancing act when creating a mod like this. First, it can't be catered to every single individual player. You may want things to go faster, but others want things to go slower. Also, there are technical limitations. This mod already adds thousands of ships over vanilla. All factions need to be balanced for each other, if one factions gets more ships, another faction needs more ships to balance otherwise they would get destroyed. Having a faction get wiped out before the player is even able to really help is not a good policy. HOA need to be able to put up a good fight with PMC without actually winning (unless player gets involved), etc.
If you want PMC to crush HOA, then help them do so, or help HOA take over PMC.
11) Stations are respawned if a faction retains ownership of the zone, or takes back ownership of a zone. This has always been the case. A zone must be captured by another faction to stop stations being respawned. Factions which are not enemies could still have stations respawned, though, in case of corporations. Station destruction is a complicated task, I do not think you understand the difficulties in it and the work arounds that had to be done. Some stations can't be destroyed unless we use work arounds. Stations gone at 18% is one of those work arounds, actually it might need to be higher because for some stations it is impossible to get them below 25% maybe. Also, it makes sense either way, just because a station has 18% hull left doesn't mean it is structurally sound and able to keep from self destruction or falling apart. If you destroy 50% of a building, it will probably still fall down.
12) Autobuilder is meant to be a help for when resources can't be found. Resources are spawned into the CV at intervals to simulate trading. You are not "abusing" it for fusion reactors. You are paying full cost for the goods that you get. This doesn't stop trading from happening, the CV will still order goods if it can. If you do not like this, don't use the feature. The messages can be tweaked somewhat so that it is less.
13) As for the economy, you have the same problem in vanilla, nothing new there. Balancing the economy is a difficult task, this is why actual station construction is a difficult task. How will these stations be built when there are not enough resources in the galaxy to even meet the current demand of shipyards and player stations?