
*edit* Doh! Found it, ( DLC ) only now the servers are too busy!

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That is amazing! I'm with you - I want it all! Please Bethesda make it as free mods...Tsar_of_Cows wrote:Some footage has gone up with mods made by the Devs in the week after Skyrim was released.
I want pretty much all of them:
http://www.rockpapershotgun.com/2012/02 ... -mudcrabs/
Also, if I had the time, I'd love to crack open the construction kkit and start reworking the dungeons to be less linear and much darker.
That's funny, my flat is completely non linear. It has a central hallway with various rooms branching off of it. In fact, it's structured something like this:IcarusJones wrote: 1. Linearity in dungeons. I don't see a problem with how they are now. Do people complain about the linearity that exists in their house or workplace (be reasonable, not expecting people to climb out of windows and over rooftops here)
Blackreach is pretty much the only one I can think of off the top of my head that is actually non linear.IcarusJones wrote:Then we must be playing a different game! Most of the dungeons I have explored had side rooms not dissimilar to your apartment layout. Think about it, please. If you were going to construct a dungeon space would you make it deliberately non-linear? In this case I think the dungeons reflect a potential reality. Your non-linear stuff is outside!
Looking at, say, Blackreach, would you call that linear? What about Labyrinthine, or indeed most of the Dwemer ruins? I've gotten lost quite a few times in these places.
With barrows and other tombs then yes, I would expect a consistent design reflecting their use.
The only internal space I could imagine being naturally 'non-linear' would be cave systems.
Back to the original thought though, rooms off a corridor is the norm for most of us. And that's mostly what we get in the dungeons.
Icky