Zen and the Art of Running away.. {spoilers guaranteed}

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Olterin
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Post by Olterin »

Actually, that's a great idea - if anyone can make a non-DiD game story sound fun, it'd be NS.
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Randax
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Post by Randax »

Awesome story, N-S! I thoroughly enjoyed reading both of your DiD stories so far, and look forward to the next adventure.

(I totally registered this account just to make this post. :D )
So... which way is "up?"
Gaharay
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Post by Gaharay »

NUKLEAR-SLUG wrote:
CBJ wrote:Thanks for another truly excellent tale. I seem to have developed a sixth sense for when you're going to post a new episode and have read most within minutes of them appearing. I look forward to your next thread, should you decide to go for a third. :)
Thankyou. I may do sometime in the future but there's several other threads running to keep the troops entertained at the moment and for now I thought I might try a slightly more standard game and actually do some of the plot lines.. :)
GREAT read, yet again!
shame to see u died by the hands of the boron...

anyway, just write down what u do in ur plot adventures, bound to get Loads of readers as well :P

thanks for the reading pleasures!
Alkadari
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Post by Alkadari »

I believe he actually followed at least some of the plots with Squiddy McSquid, in his own unique way...
"Maxim 35. That which does not kill you has made a tactical error."
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NUKLEAR-SLUG
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Post by NUKLEAR-SLUG »

Graphil wrote:A plot run though + DiD. I dare you. :)
Does it get that hard then?
phoenix-it
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Post by phoenix-it »

NUKLEAR-SLUG wrote:
Graphil wrote:A plot run though + DiD. I dare you. :)
Does it get that hard then?
Final Fury can get a little rough if you come under-shipped or under-gunned for your combat rank.

The goner missions can be an absolute nightmare if you have a bad reputation with the pirates. I needed a destroyer and 2 frigates to blaze a path through 4 Galleons and 3 Brigantines and several Carracks on the way to Gaian Star.

As for the Terran missions, I think I completed those all in my Hyperion, even with a very high combat rank.

Edit: In fact I'd recommend acquiring a Hyperion asap because it gives you some of the capture-and-leave jump drive mobility of a TM without the vulnerability. The ship has massive firepower for a corvette and is fast and maneuverable enough to get away from anything it can't kill. (Which isn't much.) Capturing one is rather hazardous and I've not been able to do it in less than a HCP/Heavy Hydra/Skiron. The easy way out is to start as a Poisoned Paranid. Dock a Kestrel to it and you've got the perfect mobile do-it-all platform.
Last edited by phoenix-it on Mon, 11. May 09, 21:33, edited 1 time in total.
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Chealec
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Post by Chealec »

Hmmm, DiD + Hive Guardians - doable but if you've not done it before you'll not know what to expect which might make life... interesting.
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BDStyle
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Post by BDStyle »

Spoiler
Show
Yeah I actually found it very time consuming with my osaka since it refire on PSP shots kept being to slow. Every time the guardian launched a missile I just destroyed a missile lol.
Nanook
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Post by Nanook »

NUKLEAR-SLUG wrote:
CBJ wrote:Thanks for another truly excellent tale. I seem to have developed a sixth sense for when you're going to post a new episode and have read most within minutes of them appearing. I look forward to your next thread, should you decide to go for a third. :)
Thankyou. I may do sometime in the future but there's several other threads running to keep the troops entertained at the moment and for now I thought I might try a slightly more standard game and actually do some of the plot lines.. :)
Good luck with that! I've found that after starting (and dying) in several DiD pirate games, I only return to my long-running plot game occasionally. It's just too easy to make money and get ships, even through strictly captures. And you have to be nice to almost everyone in order to do the plots. So now I only turn to that game for a little easy 'R & R'. I'll bet you'll be back to the piratical DiD life sooner than later. :mrgreen:
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philip_hughes
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Post by philip_hughes »

Randax wrote:Awesome story, N-S! I thoroughly enjoyed reading both of your DiD stories so far, and look forward to the next adventure.

(I totally registered this account just to make this post. :D )
Welcome m8.
Split now give me death? Nah. Just give me your ship.
yoink
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Zen & The Art of Running Away: Final PDF

Post by yoink »

Props to NS for a really enjoyable story. He was always going to go out to something random and unplanned...

Give the poor fella a couple of weeks off before badgering him for a new one, eh? :wink:

The final document version of the story can be found here


Edit: just noticed a couple of minor formatting glitches in the document. I'll fix them shortly.
Kapakio
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Post by Kapakio »

NUKLEAR-SLUG wrote:
Graphil wrote:A plot run though + DiD. I dare you. :)
Does it get that hard then?
It could get hard with the following conditions:
- Start building up some fight rank before starting any plot.
- Start by doing the Dukes corp missions (they keep offering killing paranid missions, so you will be enemy of them most of the time)
- Make the pirates very annoyed to you (after you start the missions with Dukes of course).
- Don't start Final Fury until you are at least fighter chief and you are flying an M6

After that, you can make some rules like don't buying capital ships for example.

Not sure it this will be more difficult than what you have already done, but will be hard enough to keep the fun :wink:
Ahem
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Post by Ahem »

Fantastic story! Well done N-S. Toughtme alot about the game.

And on the stories, they can get very hard with high fight rank. Terran missions would be pretty easy but final fury and goner missions with anything higher than warlord (or maybe battlemaster) will be very hard.

I am currently on my last few final fury missions (i think) with warlord rank and am finding it difficult enough in my akuma. May have to start bringing in support!
chelo_boga
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Re: Zen & The Art of Running Away: Final PDF

Post by chelo_boga »

yoink wrote:Props to NS for a really enjoyable story. He was always going to go out to something random and unplanned...

Give the poor fella a couple of weeks off before badgering him for a new one, eh? :wink:

The final document version of the story can be found here


Edit: just noticed a couple of minor formatting glitches in the document. I'll fix them shortly.
Great work as always!!

Already downloading. Many thanks
delray
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Post by delray »

I think Goner plot is the worst one with high rank. Protecting those ships is getting impossible on Assassin (I had to shoot over 2000 missiles in Goner campaign), hard to imagine when it starts spawning destroyers.
yoink
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Post by yoink »

delray wrote:I think Goner plot is the worst one with high rank. Protecting those ships is getting impossible on Assassin (I had to shoot over 2000 missiles in Goner campaign), hard to imagine when it starts spawning destroyers.
If I've learnt anything from this story it's that if you're using 2000 missiles then it's obvious that you're not using big enough ones!

Nuclear fire FTW. :wink:
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NUKLEAR-SLUG
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Post by NUKLEAR-SLUG »

yoink wrote:If I've learnt anything from this story it's that if you're using 2000 missiles then it's obvious that you're not using big enough ones!

Nuclear fire FTW. :wink:
Preach it brother, Amen!
masrock
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Computer spec

Post by masrock »

Hey Mr. N Slug.

What spec. Pc are you running the game on?

I'm also guessing that you prefer mouse control to joystick- am I right?

If you take up the thrown gauntlet for running a DID plot game at high rank, you could get a lot of ships attacking in on e sector slowing things down- hence the first question.

Cheers

Masrock
Nanook
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Post by Nanook »

Despite how amusing it may be to the rest of us, I'd advise against a DiD plot game if you're serious about finishing all the plots. Not only are there a number of potential bugs that cause reloads, but you get forced into dangerous, even deadly, situations that under 'normal' DiD play you'd avoid. In short, a desire to finish the plots doesn't fit well with the DiD style of play. Just how many times do you want to get part way through the HUB mission, for example, only to die and have to restart from the very beginning? Something to think about.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.
Rednoahl
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Post by Rednoahl »

I did the Goner plot DiD the other day, and it was very hard work in some places. The "defend this and that" never happened though; as soon as I engaged my jumpdrive to go where I was told, I would get a message to go somewhere else. The bit after that was a nightmare. I am worried about doing the Terran plot because I've had problems in the past with it, yet nothing that would force a reload.

I would love to see N-S do a plot walk-though, especially since his stories are the first thing noobs get pointed to as guide for so many things. What I have realised in my DiD game though, is there becomes a point where you get so powerful that no matter what rules you play under you can pretty much do what you want without all that much fear of getting killed. If N-S does do a plot DiD, the only rule I'd like to see him do is sticking to piloting one races' ships only.

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