[XTM - TECH. SUPPORT] Technical support for Xtended Mod
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 22569
- Joined: Sat, 23. Apr 05, 21:42
-
- Posts: 3
- Joined: Mon, 13. Dec 04, 10:02
-
- Posts: 63
- Joined: Sat, 29. Sep 07, 12:13
-
- Posts: 3
- Joined: Mon, 13. Dec 04, 10:02
-
- Posts: 139
- Joined: Sat, 25. Dec 04, 20:21
Nividium roids in SPG
Scanned about 75% of the SPG sector, scanning ALL roids not just those that feature on the scanner, but didn't come across any Nividium.
Smoke me a kipper, Skipper. I'll be home for breakfast.
What a Guy!!
What a Guy!!
-
- Posts: 208
- Joined: Thu, 26. Jun 08, 18:05
external view clipping on x3 (xtm mod)
why is it that when i look at the ship i am in from an external fly by view, the ship cruises past smoothly but about every 3-5 seconds the screen seems to stick for a fraction of a second, usually when the ship is at its closest point. i dont know how to describe it, its a sort of a couple of a hundreths of a second temporary screen freeze.
i ran the game with all settings on low and it still does it. i am running amd5000+ dual core, 2 gig memory, nvidia 8400gs 512mb video card and using vista.
is it because i am running xtm with about 20 scripts as well?
any help??
i ran the game with all settings on low and it still does it. i am running amd5000+ dual core, 2 gig memory, nvidia 8400gs 512mb video card and using vista.
is it because i am running xtm with about 20 scripts as well?
any help??

-
- Moderator (Script&Mod)
- Posts: 13489
- Joined: Sun, 15. Feb 04, 20:12
Could be an issue with the rendering of some of the XTM ship textures. Guess this question would be better placed at the S&M forum. But, please, don't post there again. It's likely a moderator will move this post over.
Cheers Euclid
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
-
- Posts: 95
- Joined: Wed, 6. Nov 02, 20:31
A very basic question...
Greetings all,
I have one basic question for you.
Using the plugin manager I added some ships to the game (besides lots of scripts in the other tab). The ships I added were downloaded and edited a bit for my own taste (just a few values here and there, with a faction change).
Now, the problem is that even if the scripts are all runing I never saw any of the new added ships around. Neither available for sale in shipyards (but then, all the new ships are flagged as pirate fation), neither flying around...
If they need a script to be generated/included in shipyards, can someone point me to a stock script where I can check the code about how to generate/include a ship in a shipyard? Being an experienced modder for another game , I suppose I can at least learn from the example.
Don't know if this is important, but I am using the XTM mod.
{Merged to XTM tech support thread, as that is where the answer should be stored for future generations. jlehtone}
I have one basic question for you.
Using the plugin manager I added some ships to the game (besides lots of scripts in the other tab). The ships I added were downloaded and edited a bit for my own taste (just a few values here and there, with a faction change).
Now, the problem is that even if the scripts are all runing I never saw any of the new added ships around. Neither available for sale in shipyards (but then, all the new ships are flagged as pirate fation), neither flying around...
If they need a script to be generated/included in shipyards, can someone point me to a stock script where I can check the code about how to generate/include a ship in a shipyard? Being an experienced modder for another game , I suppose I can at least learn from the example.
Don't know if this is important, but I am using the XTM mod.
{Merged to XTM tech support thread, as that is where the answer should be stored for future generations. jlehtone}
-
- Posts: 818
- Joined: Sat, 10. Dec 05, 13:30
-
- Posts: 95
- Joined: Wed, 6. Nov 02, 20:31
-
- Posts: 127
- Joined: Tue, 12. Apr 05, 16:53
-
- Posts: 322
- Joined: Mon, 26. Jun 06, 02:27
Do the scripts mentioned in the sticky above ....
Work with X3:R-Xtended ? Just curious because I see a few that look like they'd be fun to use.
{Forum rules are clear about asking questions about certain mod. Merged. jlehtone}
{Forum rules are clear about asking questions about certain mod. Merged. jlehtone}
The Gobs of Bog will consume you all.
-
- Posts: 16
- Joined: Mon, 7. Jul 08, 03:24
Quick editing question:
I'm using X3 2.5 and Xtended 7.5.
The problem I get is this: when I try to edit a ship using X3 editor, after saving I start up X3 and am unable to start a new game/load a saved game.
All I'm changing is the weapon energy of one ship that seems really weak in my eyes (Centaur Mk.3 love ths ship but bhepts drain it in a blink of an eye
)
Is this a known bug or am I just that unlucky?
I'm using X3 2.5 and Xtended 7.5.
The problem I get is this: when I try to edit a ship using X3 editor, after saving I start up X3 and am unable to start a new game/load a saved game.
All I'm changing is the weapon energy of one ship that seems really weak in my eyes (Centaur Mk.3 love ths ship but bhepts drain it in a blink of an eye

Is this a known bug or am I just that unlucky?
-
- Posts: 818
- Joined: Sat, 10. Dec 05, 13:30
-
- Posts: 315
- Joined: Mon, 5. May 08, 01:25
Indeed, I tried to use Cycrow's Ship Creator (from the packager... uh, package) to make a TL, threw it in the game and it hosed my saves.
Likewise, I tried to throw in three other ships I *know* work (An upgraded Hyperion, an M4 I made called the "Raven", and an M7 I made called the "Viper") and none of them show up as they should. Should I load ships from the XTM .cat's when I create new ships?
I'd really like the Viper to work, at least, because I use it like a plasma bomber (6 front mounted APPC's, yum)
Likewise, I tried to throw in three other ships I *know* work (An upgraded Hyperion, an M4 I made called the "Raven", and an M7 I made called the "Viper") and none of them show up as they should. Should I load ships from the XTM .cat's when I create new ships?
I'd really like the Viper to work, at least, because I use it like a plasma bomber (6 front mounted APPC's, yum)
-
- Posts: 16
- Joined: Mon, 7. Jul 08, 03:24
I was using the X3 editor, not ship creator.Aragon Speed wrote:Quite a few people have had trouble editing tships with the Shipeditor while XTM is installed, and others don't seem to have any trouble at all. It's one of those weird bugs that are nearly impossible to track down. I suggest you manually edit tships using X3 editor.
I figured it out though... I was using the TC editor on Reunion

-
- Posts: 818
- Joined: Sat, 10. Dec 05, 13:30
Oops, mis-read your post.Northern Comfort wrote:I was using the X3 editor, not ship creator.Aragon Speed wrote:Quite a few people have had trouble editing tships with the Shipeditor while XTM is installed, and others don't seem to have any trouble at all. It's one of those weird bugs that are nearly impossible to track down. I suggest you manually edit tships using X3 editor.
I figured it out though... I was using the TC editor on Reunionnow that I'm using the proper editor everything's working juust fine.

Glad you managed to sort out the problem tho.

I don't use ship editor, in fact I have never used it, not even opened it to see what it looks like, and don't have a clue about it. You would be better off asking Cycrow in the thread for the ship editor.Treelor wrote:Indeed, I tried to use Cycrow's Ship Creator (from the packager... uh, package) to make a TL, threw it in the game and it hosed my saves.
Likewise, I tried to throw in three other ships I *know* work (An upgraded Hyperion, an M4 I made called the "Raven", and an M7 I made called the "Viper") and none of them show up as they should. Should I load ships from the XTM .cat's when I create new ships?
I'd really like the Viper to work, at least, because I use it like a plasma bomber (6 front mounted APPC's, yum)

-
- Posts: 12
- Joined: Sat, 18. Nov 06, 22:41
I need some help here. I'm doing the Sohnen Plot missions (part 2) and I've been told to dock at the Federal Argon Installation in Black Hole Sun. Unfortunately, this station seems to have been destroyed. I've tried to get another mission from the Dyson Sphere but they won't respond. What can I do?
I'm using X3: Reunion v2.5 with the latest bonus pack and XTM 7.5.
I'm using X3: Reunion v2.5 with the latest bonus pack and XTM 7.5.
-
- Posts: 84
- Joined: Fri, 7. May 04, 00:52