[XTM - TECH. SUPPORT] Technical support for Xtended Mod

The place to discuss scripting and game modifications for X³: Reunion.

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jlehtone
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Post by jlehtone »

Early version of XTM had those overshielded Nova's as a bug. Later version fixed that. You can always use the LV's Cheats to remove those ships, and then let the game respawn "sensible" ships.
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lorddalvidiii
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Post by lorddalvidiii »

will it work the same way if i just let the game take it's course and wait for all those ships to be killed of natural causes? or will the mod keep creating them unless i take action?
JCTiger
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Post by JCTiger »

All you require to identify Nividium roids and rocks is a mineral scanner, its just that the entire clusters of rocks aren't in XTM :(

Scale plate Green is west of Nyanna's Hideout
BTW, I have 9 UT's atm, in the process of training more
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lorddalvidiii
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Post by lorddalvidiii »

i have just noticed i am using .7 is there a way to upgrade to .7.5 and keep my saves?
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Probe
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Nividium roids in SPG

Post by Probe »

Scanned about 75% of the SPG sector, scanning ALL roids not just those that feature on the scanner, but didn't come across any Nividium.
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uptheirons
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external view clipping on x3 (xtm mod)

Post by uptheirons »

why is it that when i look at the ship i am in from an external fly by view, the ship cruises past smoothly but about every 3-5 seconds the screen seems to stick for a fraction of a second, usually when the ship is at its closest point. i dont know how to describe it, its a sort of a couple of a hundreths of a second temporary screen freeze.

i ran the game with all settings on low and it still does it. i am running amd5000+ dual core, 2 gig memory, nvidia 8400gs 512mb video card and using vista.

is it because i am running xtm with about 20 scripts as well?

any help?? :?
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euclid
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Post by euclid »

Could be an issue with the rendering of some of the XTM ship textures. Guess this question would be better placed at the S&M forum. But, please, don't post there again. It's likely a moderator will move this post over.


Cheers Euclid
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Ubik
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A very basic question...

Post by Ubik »

Greetings all,


I have one basic question for you.

Using the plugin manager I added some ships to the game (besides lots of scripts in the other tab). The ships I added were downloaded and edited a bit for my own taste (just a few values here and there, with a faction change).

Now, the problem is that even if the scripts are all runing I never saw any of the new added ships around. Neither available for sale in shipyards (but then, all the new ships are flagged as pirate fation), neither flying around...


If they need a script to be generated/included in shipyards, can someone point me to a stock script where I can check the code about how to generate/include a ship in a shipyard? Being an experienced modder for another game , I suppose I can at least learn from the example.


Don't know if this is important, but I am using the XTM mod.


{Merged to XTM tech support thread, as that is where the answer should be stored for future generations. jlehtone}
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Aragon Speed
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Post by Aragon Speed »

lorddalvidiii wrote:i have just noticed i am using .7 is there a way to upgrade to .7.5 and keep my saves?
Yes, just use the 7.5 patch. ;)
Ubik
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Post by Ubik »

How can I add a ship to the Extended mod? I already have the ship defined and used cycrow's plugin manager to add the ship to the mod. How can I activate it to appear in stations for sale and to see the AI flying it? Any tutorials?
-Joshua-
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Post by -Joshua- »

I have another problem. The Xtended mod crashes on startup. Which is bad. I have already tried reinstalling the game, and when I just play X3 2.5 then everything is fine, but the trouble starts when XTM is installed.
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Arcturas
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Do the scripts mentioned in the sticky above ....

Post by Arcturas »

Work with X3:R-Xtended ? Just curious because I see a few that look like they'd be fun to use.


{Forum rules are clear about asking questions about certain mod. Merged. jlehtone}
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Northern Comfort
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Post by Northern Comfort »

Quick editing question:
I'm using X3 2.5 and Xtended 7.5.

The problem I get is this: when I try to edit a ship using X3 editor, after saving I start up X3 and am unable to start a new game/load a saved game.

All I'm changing is the weapon energy of one ship that seems really weak in my eyes (Centaur Mk.3 love ths ship but bhepts drain it in a blink of an eye :( )

Is this a known bug or am I just that unlucky?
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Aragon Speed
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Post by Aragon Speed »

Quite a few people have had trouble editing tships with the Shipeditor while XTM is installed, and others don't seem to have any trouble at all. It's one of those weird bugs that are nearly impossible to track down. I suggest you manually edit tships using X3 editor. ;)
Treelor
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Post by Treelor »

Indeed, I tried to use Cycrow's Ship Creator (from the packager... uh, package) to make a TL, threw it in the game and it hosed my saves.

Likewise, I tried to throw in three other ships I *know* work (An upgraded Hyperion, an M4 I made called the "Raven", and an M7 I made called the "Viper") and none of them show up as they should. Should I load ships from the XTM .cat's when I create new ships?

I'd really like the Viper to work, at least, because I use it like a plasma bomber (6 front mounted APPC's, yum)
Northern Comfort
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Post by Northern Comfort »

Aragon Speed wrote:Quite a few people have had trouble editing tships with the Shipeditor while XTM is installed, and others don't seem to have any trouble at all. It's one of those weird bugs that are nearly impossible to track down. I suggest you manually edit tships using X3 editor. ;)
I was using the X3 editor, not ship creator.

I figured it out though... I was using the TC editor on Reunion :D now that I'm using the proper editor everything's working juust fine.
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Aragon Speed
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Post by Aragon Speed »

Northern Comfort wrote:
Aragon Speed wrote:Quite a few people have had trouble editing tships with the Shipeditor while XTM is installed, and others don't seem to have any trouble at all. It's one of those weird bugs that are nearly impossible to track down. I suggest you manually edit tships using X3 editor. ;)
I was using the X3 editor, not ship creator.

I figured it out though... I was using the TC editor on Reunion :D now that I'm using the proper editor everything's working juust fine.
Oops, mis-read your post. :oops:

Glad you managed to sort out the problem tho. :)
Treelor wrote:Indeed, I tried to use Cycrow's Ship Creator (from the packager... uh, package) to make a TL, threw it in the game and it hosed my saves.

Likewise, I tried to throw in three other ships I *know* work (An upgraded Hyperion, an M4 I made called the "Raven", and an M7 I made called the "Viper") and none of them show up as they should. Should I load ships from the XTM .cat's when I create new ships?

I'd really like the Viper to work, at least, because I use it like a plasma bomber (6 front mounted APPC's, yum)
I don't use ship editor, in fact I have never used it, not even opened it to see what it looks like, and don't have a clue about it. You would be better off asking Cycrow in the thread for the ship editor. ;)
Theak
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Post by Theak »

I need some help here. I'm doing the Sohnen Plot missions (part 2) and I've been told to dock at the Federal Argon Installation in Black Hole Sun. Unfortunately, this station seems to have been destroyed. I've tried to get another mission from the Dyson Sphere but they won't respond. What can I do?

I'm using X3: Reunion v2.5 with the latest bonus pack and XTM 7.5.
macca44
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Post by macca44 »

I've just installed X3R, patched it to 2.5 and installed bonus pack. After tha went XTM .75. Do I need any scropt packs apart from that?

Regards

M
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Kinghellfire
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Mod Prob

Post by Kinghellfire »

Hey Guys,
I tried the link to download the Xtended mod and every time it redirects me it says page error 404. :? does anyone have a different link I can use to download the mod and the scripts? This is driving me mad.
:evil:

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