Roger L.S. Griffiths wrote: ↑Fri, 15. Feb 19, 08:27
In general, I think developers like Egosoft should ignore those that complain about things being too easy overall - especially in the context of games like the X-series. Some apparent balancing issues can be due to other bugs (e.g. AI) rather than weapon/shield balance. Try to change both at the same time and you would not know for sure which is the primary cause, this unfortunately is the main mistake most developers make when trying to appease those complaining. They should concentrate on the key control and AI issues then only look at shields/weapons if necessary AFTER those changes have been reviewed by those complaining.
True that you have to do everything step by step if each improvement is released in separate patches, as each change with even just slight effects on combat can change the balance considerably.
AI, turret targeting and dps/shield balance needs a change - the latter at least with Xen capitals. I tried a couple days back standing still in front of a K's L turrets and it took less then 50% of my shields in an M ship under the time i killed its 2 L and 1 M turret (all had me in LOS and were hitting me even).
But then there is the issue with missile defence not working, terrible hitrate of turrets in cases, AI boosting in combat in an ineffective way, OOS/IS balance, and terribly low DPS of some capship turrets compared to that of missile turrets and general ship hull strength.
If they do more of this in one pass that can reduce time spent on balancing drastically as they don't need to rebalance after each change individually.
I trust they will get it right, XR was extremely easy combat wise at start then i think they managed to have a better balance later on.
X3 was pretty nicely balanced all things considered by the time i started to play it, so can't say much about that.
Regarding income for big complexes i feel too that they make way too much money compared to costs we have in the game currently. My first bigger plex did 100m an hour or so even before it got finished, as soon as docks got built, without a single credit transfer to the manager. And there is no buy offers in quantity for the wares it produces.
I was expecting it making next to no profit as long as the storage modules are filled up a bit.
I really miss a report on what ware made how much profit/income as currently it's hard to guess having many intermediate prod modules.