[1.31/1.32] Wharf full storage except engine parts. Not producing nor buying (100% storage) - Fix in 1.50 b4
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Re: [1.31/1.32] Wharf full storage except engine parts. Not producing nor buying (100% storage) - Fix in 1.50 b4
I think it's a problem more of a lack of supply. I see very few engine parts factories around and when you do see them they are usually out of stock.
Anyways, I am building traders and making them move around those ship parts and although it didn't solve the problem, my ships have been built everywhere, sometimes it would take hours for the Wharf to finally make them, or when I wan to rush I just manual trade the items. The only thing that usually do not work like that and I need to wait is for Hull Parts, don't know why but the Wharf never wants to buy then even so they appear to be lacking that material.
Anyways, I am building traders and making them move around those ship parts and although it didn't solve the problem, my ships have been built everywhere, sometimes it would take hours for the Wharf to finally make them, or when I wan to rush I just manual trade the items. The only thing that usually do not work like that and I need to wait is for Hull Parts, don't know why but the Wharf never wants to buy then even so they appear to be lacking that material.
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Re: [1.31/1.32] Wharf full storage except engine parts. Not producing nor buying (100% storage) - Fix in 1.50 b4
It does take a very long time to get it back up, my argon prime is finally stocked so that my and npc traders can focus on the next system reducing the spread of distribution https://i.imgur.com/1KNulxO.png as the HOP shipyard, even while closer to NF-II where I'm making stuff is still severly lacking https://i.imgur.com/mhYgP2L.png but starting to rack up ship production finally.
Playing all day with the exception for sleep since 1.50b4 hit with the fix, so yeah, it takes a loooong while, but on the other hand, when all the factions finally built up their fleets again, I'll have multiple factories for those missing parts build and construction of complex #1 has started https://i.imgur.com/2sEgp3k.png
Playing all day with the exception for sleep since 1.50b4 hit with the fix, so yeah, it takes a loooong while, but on the other hand, when all the factions finally built up their fleets again, I'll have multiple factories for those missing parts build and construction of complex #1 has started https://i.imgur.com/2sEgp3k.png

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Re: [1.31/1.32] Wharf full storage except engine parts. Not producing nor buying (100% storage) - Fix in 1.50 b4
Please see my post here
viewtopic.php?p=4807470#p4807470
The storage is fine, but Engine parts don't get supplied. This is no longer a Wharf/Yard storage problem, it's back to the good old AI just can't supply.
viewtopic.php?p=4807470#p4807470
The storage is fine, but Engine parts don't get supplied. This is no longer a Wharf/Yard storage problem, it's back to the good old AI just can't supply.
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Re: [1.31/1.32] Wharf full storage except engine parts. Not producing nor buying (100% storage) - Fix in 1.50 b4
The reason this is happening is the false and badly implemented artificial economy....The system wont allow you to undercut the AI.
Right now, I have a huge station in Bright Promise producing engine parts, hull parts, smart chips in the thousands. The AI is simply NOT buying them in any large enough amount to have real effect because i cant undercut the NPC faction stations prices.
How else can you explain engine parts sitting at 24,000 and not moving? Ditto Smart chips and occasionally hull parts / scanning arrays.
meanwhile claytronics sells out every time it pops with 2 factories going.
The AI just has no idea WHAT stations it needs to build, and winds up producing energy cells and wheat stations.
Right now, I have a huge station in Bright Promise producing engine parts, hull parts, smart chips in the thousands. The AI is simply NOT buying them in any large enough amount to have real effect because i cant undercut the NPC faction stations prices.
How else can you explain engine parts sitting at 24,000 and not moving? Ditto Smart chips and occasionally hull parts / scanning arrays.
meanwhile claytronics sells out every time it pops with 2 factories going.
The AI just has no idea WHAT stations it needs to build, and winds up producing energy cells and wheat stations.
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Re: [1.31/1.32] Wharf full storage except engine parts. Not producing nor buying (100% storage) - Fix in 1.50 b4
That's where we come to the trader logic that isn't moving that many product, they have hundreds of traders galaxy wide, but the player need to hold their hand and why using TaterTrader or Autotrader is pretty much a must have for a working economy.Spiralrazor wrote: ↑Fri, 21. Dec 18, 19:18 The reason this is happening is the false and badly implemented artificial economy....The system wont allow you to undercut the AI.
Right now, I have a huge station in Bright Promise producing engine parts, hull parts, smart chips in the thousands. The AI is simply NOT buying them in any large enough amount to have real effect because i cant undercut the NPC faction stations prices.
How else can you explain engine parts sitting at 24,000 and not moving? Ditto Smart chips and occasionally hull parts / scanning arrays.
meanwhile claytronics sells out every time it pops with 2 factories going.
The AI just has no idea WHAT stations it needs to build, and winds up producing energy cells and wheat stations.
The npc need that logic soooo badly but with an inbuilt delay so the player can make a living without the ai snatching up all the deals instantly.
Economy otherwise works fine, if you buy enough galaxy traders

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Re: [1.31/1.32] Wharf full storage except engine parts. Not producing nor buying (100% storage) - Fix in 1.50 b4
And what about those who do enjoy buying trade ships and working economy? Guess we just can't enjoy the game because economy is broke and needs to be babysatKamuchi_ wrote: ↑Fri, 21. Dec 18, 21:10 That's where we come to the trader logic that isn't moving that many product, they have hundreds of traders galaxy wide, but the player need to hold their hand and why using TaterTrader or Autotrader is pretty much a must have for a working economy.
The npc need that logic soooo badly but with an inbuilt delay so the player can make a living without the ai snatching up all the deals instantly.
Economy otherwise works fine, if you buy enough galaxy traders![]()
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Re: [1.31/1.32] Wharf full storage except engine parts. Not producing nor buying (100% storage) - Fix in 1.50 b4
You're contradicting your self in there.Shy'la Nesthorn wrote: ↑Fri, 21. Dec 18, 21:27 And what about those who do enjoy buying trade ships and working economy? Guess we just can't enjoy the game because economy is broke and needs to be babysat
I'm saying the economy on it self is working, the problem is that the npc traders that spawn do a horrible job of supplying all the stations because when you start trading with a fleet you will be doing 100 times better then the npc' are doing with hundreds of ships.
The stations that are producing the engine parts, hull parts etc are all full, you can buy them and sell them to the shipyard/wharf but the npc's are struggling to do their job and that is why, in my opinion, shipyards are lacking 2-3 wares that the player has to supply from the start or things will slow down fast.
I'll give you an example with what I mean:
Here is a medium trader that went to buy energy cells while still having engine parts in it's cargo hold while all shipyards were out of engine parts: https://i.imgur.com/kHt0Bnc.png
This is the dumbest thing I've seen it do, set a galaxy wide buy order for claytronics as I was severly lacking: https://steamuserimages-a.akamaihd.net/ ... DB070C6F4/
Then after it bought all the claytronics, it sold it back to the same station in a loop untill I had enough of it!: https://steamuserimages-a.akamaihd.net/ ... D53651B42/
The factories are making everything as they are full, but it's not being transported to where it's needed half the time, that is why I feel confident to say that the economy is fine, the shipyards are fixed, but the broken trader is causing problems while if you, as the player, use a mod that can actuall buy full cargo loads and do multiple sales if needed befor buying new stuff the game runs fine and all factoions are building happily ever after.
I like playing the economy and building stations, but if you don't start fast, it will take days for it to catch up.
I have been playing this save for 6 days and all my shipyards are finally stocked that I installed FOCW and working on building mega stations to supply specific wares for the shipyards like this https://i.imgur.com/2sEgp3k.png
The bugged shipyards, lack of parts and now my need to really scale it all up 10 fold is fun for me, but the trader logic is broken when I can supply the galaxy with 15 M traders and 9 L traders at the moment.
Do you see what I mean?
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Re: [1.31/1.32] Wharf full storage except engine parts. Not producing nor buying (100% storage) - Fix in 1.50 b4
Oh yeah I totally understand that but like, to me the stations and broken AI logic are a detriment to people like me. I don't like trading, it's quite boring. I've always played X games for the space combat. In X3 I rarely ever bought trader ships, NEVER had an autotrader set up and only ever bought a station once, which was a solar station to fuel my jump drive.
But in X4 because of how broken it is it's unplayable for me and those like me because, even after only 3 hours there is no more shipyard available to actually make ships. Making me stuck in either the starting ship or a fighter I bought after it. That's my issue with the game and the devs keep failing to fix it. And quite frankly I'm getting quite annoyed that I paid full price for a full release game and got a unfinished early access game that honestly should be about one third of it's current price.
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Re: [1.31/1.32] Wharf full storage except engine parts. Not producing nor buying (100% storage) - Fix in 1.50 b4
I understand what you are saying, don't get me wrong on that, but in this case the economy itself is working as intended but the trader logic...Shy'la Nesthorn wrote: ↑Fri, 21. Dec 18, 22:13Oh yeah I totally understand that but like, to me the stations and broken AI logic are a detriment to people like me. I don't like trading, it's quite boring. I've always played X games for the space combat. In X3 I rarely ever bought trader ships, NEVER had an autotrader set up and only ever bought a station once, which was a solar station to fuel my jump drive.
But in X4 because of how broken it is it's unplayable for me and those like me because, even after only 3 hours there is no more shipyard available to actually make ships. Making me stuck in either the starting ship or a fighter I bought after it. That's my issue with the game and the devs keep failing to fix it. And quite frankly I'm getting quite annoyed that I paid full price for a full release game and got a unfinished early access game that honestly should be about one third of it's current price.

This is why I keep saying that the economy is fine when people say "the economy is broken" so that they comlain "the traders are broken" instead, with which I fully agree and the reason I am annoyed with ventures because you NEED a trader mod that fixes the traders or else we get the mess stock is in.
That is the thing I don't understand, fixing the traders is such a simple thing that a first time modder can do it and yet, every X game you pretty much need a trader mod cause stock is half arsed and never get fixed.
Come on devs, even Euclid keeps AutoTrader and Ludsoe created a very customizable TaterTrader aswel and both are much better then what you give us

Right, gonna stop here with the trader logic as every one and their dog knows it.
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Re: [1.31/1.32] Wharf full storage except engine parts. Not producing nor buying (100% storage) - Fix in 1.50 b4
Honestly at this point I'm probably better off uninstalling it and waiting a year. Becaue EVEN if the economy/traders/whatever worked. There is no FIGHT despite that making up a full quarter of the game's slogan.Kamuchi_ wrote: ↑Fri, 21. Dec 18, 22:23 I understand what you are saying, don't get me wrong on that, but in this case the economy itself is working as intended but the trader logic...![]()
This is why I keep saying that the economy is fine when people say "the economy is broken" so that they comlain "the traders are broken" instead, with which I fully agree and the reason I am annoyed with ventures because you NEED a trader mod that fixes the traders or else we get the mess stock is in.
That is the thing I don't understand, fixing the traders is such a simple thing that a first time modder can do it and yet, every X game you pretty much need a trader mod cause stock is half arsed and never get fixed.
Come on devs, even Euclid keeps AutoTrader and Ludsoe created a very customizable TaterTrader aswel and both are much better then what you give us
Right, gonna stop here with the trader logic as every one and their dog knows it.
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Re: [1.31/1.32] Wharf full storage except engine parts. Not producing nor buying (100% storage) - Fix in 1.50 b4
With supplying the galaxy myself of the missing parts I can say that there is definitely fighting, but in stock without a trader mod it's pretty muchShy'la Nesthorn wrote: ↑Fri, 21. Dec 18, 22:32Honestly at this point I'm probably better off uninstalling it and waiting a year. Becaue EVEN if the economy/traders/whatever worked. There is no FIGHT despite that making up a full quarter of the game's slogan.

Still doing that with a trader mod, even worse... lol
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Re: [1.31/1.32] Wharf full storage except engine parts. Not producing nor buying (100% storage) - Fix in 1.50 b4
I'm doing exactly that and I am seeing fights all over the place, mostly small skirmishes from Xenon against other people and a lot of raiders here and there. I also see HOP going against ANT and PAR from time to time, but they are taking it's time to build their ships. I am increasing my supply of Engine Parts and other ship parts, but right now I still cannot supply the entire universe.
But at least is more dynamic and if you really want a ship, you can supply the materials yourself and get it done faster.
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Re: [1.31/1.32] Wharf full storage except engine parts. Not producing nor buying (100% storage) - Fix in 1.50 b4
Only things I saw was like, small fighters occasionally popping up and the large xenon ship that you can just sit under in the smallest of ships, tape down the fire button and get lunch until it's dead. The combat is so unbalanced in the most boring way. And once (if you can even build one) anything larger then a fighter then all enemies kinda just become, bothersome flies to swat. Between AI boosting until their shield is gone so you just have to poke them, L Turrets doing less damage then their S class fixed counterparts making large ships not a threat, and dumbed down shield/weapon systems. There is not much enjoyment in combat. Also since there is no combat missions at all
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Re: [1.31/1.32] Wharf full storage except engine parts. Not producing nor buying (100% storage) - Fix in 1.50 b4
Fully agree with it.Shy'la Nesthorn wrote: ↑Fri, 21. Dec 18, 23:20Only things I saw was like, small fighters occasionally popping up and the large xenon ship that you can just sit under in the smallest of ships, tape down the fire button and get lunch until it's dead. The combat is so unbalanced in the most boring way. And once (if you can even build one) anything larger then a fighter then all enemies kinda just become, bothersome flies to swat. Between AI boosting until their shield is gone so you just have to poke them, L Turrets doing less damage then their S class fixed counterparts making large ships not a threat, and dumbed down shield/weapon systems. There is not much enjoyment in combat. Also since there is no combat missions at all
It's only because I like tinkering with economics and building that I enjoy the game.
Fleets are pretty much useless so I just fly a ship manually to poke some xenon and the few faction war missions are mostly construction, as far as I got, and then you need to hand them a fleet of ships which either require silly repair missions or trading.
I liked X3 more in that regard with story and stuff to do when you wanted to so I fully understand your issue
