Elite: Dangerous (continued)

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SteveMill
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Post by SteveMill »

Odd. I've been flying a T7 in Open and Solo all weekend. Maybe 5 attempts at interdiction in total. 1 successful. But I do fly very defensively and evasively so i'm not letting anything get on my tail and if in doubt I bomb through the docking destination and double back.
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felter
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Post by felter »

notaterran wrote:
felter wrote:Not played much since release, but I thought I would play some tonight. I have to say, ****, ****, ****, ****, ******* interdictions, I'm just so pissed off with them. Every other ******* minute it's another ******* interdiction, just had an interdiction, here have another interdiction. 100.000ls out in space, travelling at 400c, have an interdiction. ******* interdiction after ******* interdiction, no matter what you are trying to do another ******* interdiction just to piss you off. What's with the damage from them, I mean 9% damage from an interdiction, what the **** is that for. I just logged off as I was just so pissed off with ******* interdictions they totally ruin the game.

Wait a minute, are you trying to say that you don't like interdictions?
No I'm not saying that, I'm saying I would like to wait more than a minute between them. I'm saying that getting an interdiction less than 30 seconds after you get the first one, then you get another less than 30 seconds after that one is just too much. I'm saying being in a sector and getting 5, 6 or more interdiction is far too many. I'm saying being in the middle of nowhere travelling at 400ls and getting one is just way out there. I'm saying taking 9% damage just from the interdiction is far too much or even taking any damage. I don't mind them within reason, but what I was experiencing was nowhere near the realm of being reasonable.
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Post by Nyax »

Interdictions in unexplored space are kind of an annoying thing. Something of an immersion killer. There's very few reasons for pirate to BE out there, and it's unlikely any explorer ships they might ambush will be hauling much in the way of high value cargo.

So I think-
1) Interdictions in unexplored space should be VERY rare.
2) If you do get attacked, the pirate should have a SERIOUSLY large bounty on them from one or more of the major galactic powers (large enough for them to be hiding out in unexplored space until things blow over)

The other option is that certain systems (again not too many) not far outside settled space contain a pirate base, and it's owners want it to STAY a secret, in which case interdictions in those systems should be frequent.
mrbadger wrote:Anyway, it's Star Wars, this is important....
Oldman
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Post by Oldman »

:gruebel: ....hmmm...interdictions.
There's no doubt that in some systems interdictions are more likely, well this is what I've found personally. Saying that though, in the systems I generally trade in I have very few...thankfully. I say thankfully because there's nothing more annoying (to me) than concentrating on for example, trading, and being interrupted in this way.
I've also noticed I'm following a pattern. When I get interdicted I always submit, I find the 'mini game' annoying to tell the truth, and if you fail the mini game there is usually some damage to your ship.

When I get interdicted I just weigh up the chances of overcoming the encounter without any damage which limits which 'Rank' of pilot I'm prepared to take on. It's basically a cash/credits balancing scenario for me at the moment.

I'm enjoying the game about 80% of the time, but I do wonder whether Elite Dangerous can be 'Dangerously annoying' to some players at the moment for various reasons. I would say that if I made a drastic mistake (or a few in quick succession) and had to start from scratch...I doubt I would want to go through the fresh start process again with a bank balance of 1000cr.
It's a controversial and debatable point I know, but not having an offline multiple save game might have a long term effect to the more casual or time strapped player eventually. Whether that makes Elite Dangerous another niche game with a smaller dedicated player base, time will tell I suppose....just some thoughts. :)

Oh... and @Steve...yep, I'm also quite happy with the Asp at the moment, a good all round ship, the damage repayments & insurance on the larger ships just puts me off buying any new/bigger ones at the moment. :o


Oldman :)
Avis
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Post by Avis »

I've found interdictions in 'safe' systems is rare but in Anarchy systems it's a whole other matter as it should be! so far I'm happy with the increased rate of interdictions because they've been quite logical, I've had interdiction after interdiction after interdiction but then I was in an anarchy system while I was carrying several tons of shiny things.

Only thing I don't like is how almost random being able to shake off an interdiction has become even in an agile ship like a Viper, something is wrong there. and if you don't want to take damage, throttle down, submit when you realise you're not going to win the tug of war to evade.
SteveMill
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Post by SteveMill »

Starting again would put me off playing. I've decided to take the two ship approach and keep my upgraded T7 as backup.

Going to make getting a Python a real long haul though.
Oldman
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Post by Oldman »

Avis wrote:....
Only thing I don't like is how almost random being able to shake off an interdiction has become even in an agile ship like a Viper, something is wrong there. and if you don't want to take damage, throttle down, submit when you realise you're not going to win the tug of war to evade.
Yeah, now you mention it, I remember when I piloted the cobra I could generally win the mini game, but quite suddenly it all changed a while ago, to the point I was losing 8 out of 10 interdictions (the mini game, not my ship!)...the only explanation I could think of was the developers had made it harder (at the time) as they 'tinkered' with the balancing aspect. With the Asp I've not tried it, as I said, I just submit to it now, so I don't know if the 'balance' has been finalised generally, or weighted in consideration to the types of ship and pilot skills involved, (Player & Npc)

One of the 'planned' features I'm waiting for is passenger transport, I nearly bought an Orca a few days ago, but finding out the insurance cost and bog standard equipment that came with it, it kinda put me off a little bit :o
Plus the fact there's no passenger missions at the moment also held me back. I would have thought/hoped that this would be somewhere near ready to try out in the game by now, as I think this could create an interesting and variable mission structure in the game eventually, especially in the sense of player/player/NPC interaction stuff.

Cargo carrying plus passengers would to my mind broaden the interest in trade, and quite possibly take that 'grind' out of trading a little....creating a bit more live interaction if it's done well....but maybe that won't come until players can 'walk' about or visit various parts of their ship. *shrugs*.

Ah well...back to trading for a couple of hours today, I'm still tempted by the Orca, but it means I'd have to trade in the Asp to cover the cost....and again I agree with Steve, it's quite a versatile ship the Asp, just wish I could fit it up with a cabin or two, and some fare paying passengers that might give me some interesting info along the route. :D

Oldman :)
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Post by Oldman »

SteveMill wrote:Starting again would put me off playing. I've decided to take the two ship approach and keep my upgraded T7 as backup.

Going to make getting a Python a real long haul though.
B***** right there! :D, I may end up just buying an Orca while still keeping the Asp. Long haul here too though until that happens. :roll:

Oldman :)
Avis
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Post by Avis »

I currently have a fully kitted Eagle, Viper, Cobra and Asp as well as a Python (not fully kitted because I asset stripped it to do up the Asp and Cobra again with around 12Million petty cash) the Python pre-1.1 was excessive and bordered on ruining the game for me, nothing was a challenge I'd simply melt anything that came within firing range, Elite Anacondas wouldn't last 30 seconds, so I welcomed the nerf however I was a little wary of the speed nerf as part of that downgrade package and unfortunately I was right the ship is a waste of space now, sure I can splat anything I like (nearly as the heat thing also crippled the Python unevenly) but literally anything can simply fly away, and when trying to make a living bounty hunting this is a deal breaker it has been stripped and parked up, no point losing the 6-ish million trade in so kept the hull in case the nerf gets semi-reversed at some point.

Personally I prefer the Viper over everything for bounty hunting/combat zones etc, shame it's range is garbage, hoping the fer-de-lance is something between a viper and an asp, but will have to wait and see.

Lately me and a couple of friends have been working conflict zones co-op, in vipers/cobras I don't think I've had as much fun since we done similar in extraction sites using only eagles
pjknibbs
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Post by pjknibbs »

Well, to be fair, the Python is supposed to be a trading vessel, not a combat ship!
Avis
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Post by Avis »

pjknibbs wrote:Well, to be fair, the Python is supposed to be a trading vessel, not a combat ship!
Yup, I've always maintained that however in this effective re-boot of Elite it's a multi-purpose combat/trader.

Which when compared to a Type 7 the python is lighter and fits bigger (vastly more expensive) engines and yet is slower than a Type 7.
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TSM
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Post by TSM »

I am waiting for group option then I plan to play it again, might come and find some of you guys :P
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RoverTX
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Post by RoverTX »

They finally gave me back my credits after 2 months... I guess I will have enough to buy the new combat ship when it comes out.
SteveMill
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Post by SteveMill »

Avis wrote:
pjknibbs wrote:Well, to be fair, the Python is supposed to be a trading vessel, not a combat ship!
Yup, I've always maintained that however in this effective re-boot of Elite it's a multi-purpose combat/trader.

Which when compared to a Type 7 the python is lighter and fits bigger (vastly more expensive) engines and yet is slower than a Type 7.
Yep, but this is what happens when you start balancing around PvP. You have to allow every ship some advantage. A python has plenty of firepower but trade ships need to have the chance of escape. The new speed does seem a little low, but the boost is good and can be sustained.

I'm saving up for and looking to get the rank for a clipper.
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Post by Avis »

SteveMill wrote:
Avis wrote:
pjknibbs wrote:Well, to be fair, the Python is supposed to be a trading vessel, not a combat ship!
Yup, I've always maintained that however in this effective re-boot of Elite it's a multi-purpose combat/trader.

Which when compared to a Type 7 the python is lighter and fits bigger (vastly more expensive) engines and yet is slower than a Type 7.
Yep, but this is what happens when you start balancing around PvP. You have to allow every ship some advantage. A python has plenty of firepower but trade ships need to have the chance of escape. The new speed does seem a little low, but the boost is good and can be sustained.

I'm saving up for and looking to get the rank for a clipper.
The boost is also worse than that of a Type 7, but I disagree with the sentiment every ship should have an advantage, like buying a car if you buy a cheap Rover 1 series don't expect it to do anything as well as a BMW M3 which costs substantially more and is more tightly refined engineering wise, it could be argued the 'advantage' is not paying 200 Million to max out.

Either way a heavier ship with smaller engines should NOT ever be able to outrun a Python, I think the game is lacking mechanisms for traders 'advantages' but the performance of the ship is not where the traders strength should be, being able to hire NPC wingmen that type of thing is more what I think should be available to Traders, but currently Frontier seem more fixated with adding blap that no one really gives a monkeys about but is easy to implement.
SteveMill
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Post by SteveMill »

It's a game that has to make money. If you don't want all traders in solo, leaving the game or not buying it in the first place you have to allow all types to enjoy gameplay.

Biggest Ship Wins might make sense but not game commercial sense.
muppetts
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Post by muppetts »

VURT The only Feathers to Fly With......
theeclownbroze
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Post by theeclownbroze »

Nice and neat chart for any explorers, You can check how much objects you discovered on your behalf.

Use Control+F to search for your CMDR name etc.

Here: http://dump.bass-speaker.com/chart.php
Nyax
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Post by Nyax »

Position 2822 with 364 objects to my name. Pretty good considering I haven't played the game for a month or more.
mrbadger wrote:Anyway, it's Star Wars, this is important....
theeclownbroze
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Post by theeclownbroze »

Rank 1 to be honest. :roll:

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