[MOD] Yet Another Trader v2.03c (updated 11th March '16)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Very new to mods, subscribed to 5 mods including the Another Trader. The only one that seems to load is the NESA one even though in the extensions it says yes to all 5 mods. They are all located in the proper folder. Do I have to start a new Merchant game or one of the other selections or can I use them in a saved one? The mods I currently subscribed to are: Capt. & Defense, Faster Ships, NESA, Side Bar and Yet Another Trader. Thanks in advance for your help for this newbie.
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Dunno if it's related but if you are using the 2.5 beta 6 release, there is a bug where ai just stops moving ships entirely.Mazuo wrote:Any idea why a YAT Rahanas (container/energy) placed in Omicron on either cluster or galaxy just sits searching for trades forever?
Have a bulk Gigurum making endless wheat runs at least, and that's pretty nice.
My Titurel assigned to the plot urv forge is on permanent 'searching for trades' too.

Editing posts since long before I remember.
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Hiya,jmitchell001 wrote:Very new to mods, subscribed to 5 mods including the Another Trader. The only one that seems to load is the NESA one even though in the extensions it says yes to all 5 mods. They are all located in the proper folder. Do I have to start a new Merchant game or one of the other selections or can I use them in a saved one? The mods I currently subscribed to are: Capt. & Defense, Faster Ships, NESA, Side Bar and Yet Another Trader. Thanks in advance for your help for this newbie.
You don't need to use a specific start for this YAT mod. If it is installed, it should offer a menu withing the 2.5bRC6 beta (not sure about in v2.20 or before). [s]It sounds like the prerequisite Sidebar Extension mod mentioned on the OP hasn't installed. If you subscribe to that on Steam too, that may fix things for you.[/s]
Might be best to reconsider using the Captain & Defence Officer mod - it's probably the cause of bug whereby abandoned drones accumulate out-of-zone, leading to lag when you get to those sectors. NESA has largely been incorporated into the vanilla game so I don't use but if you want one of the remaining features, fair enough.
Regards,
Sparks
Edit: missread your post, missing the mention of the sidebar mod.
Edit 2: typo.
Last edited by Sparky Sparkycorp on Fri, 12. Sep 14, 09:31, edited 1 time in total.
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NESA is one of the great mods for XR, so good that ES actually incorporated almost all of it into the main game, so you can safely uninstall it.jmitchell001 wrote:Very new to mods, subscribed to 5 mods including the Another Trader. The only one that seems to load is the NESA one even though in the extensions it says yes to all 5 mods. They are all located in the proper folder. Do I have to start a new Merchant game or one of the other selections or can I use them in a saved one? The mods I currently subscribed to are: Capt. & Defense, Faster Ships, NESA, Side Bar and Yet Another Trader. Thanks in advance for your help for this newbie.
Cap + Def officer mod : breaks some key ai due to changes in the game since it was made. You can continue old save but you might still see some odd ai behaviour for a bit while scripts cycle to unmodded or timed tasks refresh.
Faster Ships is a nice mod, I haven't seen any issues my end.
Sidebar Extender is automatically installed with YAT as a prerequisite.
TL;DR The only reason to start a new game is to remove bad side-effects of broken ai mod CDOAI.
If you use sidebar UI YAT commands are listed under the trade menu (briefcase icon). In the YAT thread on this forum you will find instructions for use. Reading is good. If English is not your first language do pm me and I'll help with anything that's unclear.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
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Next version will take you to the ship details after setting it up automatically, possibly straight to the slider. I'm planning a ui overhaul atm - the mod as it stands was planned out for the old radial menu only. Adding the detail monitor windows was an unexpected bonus from an afternoon spent tinkering. It's about time I redid it properly.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
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A few observasions running YAT on a couple of Lyraneas / Titurels for quite some time - at some point they start picking up silly stuff like food rations / energy cells in the tenthousands - which can only be sold in small amounts basically clogging the cargohold up. How is trading with that resolved ?
(x|x) .oO[ Fenster fährt mich Nüsse !!! ]
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That ones tricky, it boils down to the (broken?) ware reservation system. The trader sees say 10k food trad for good profit, but the ai also see it. Then your trader, despite reserving the trade as indeed the ai does too, has to race for the actual sale. When your trader loses the race it then has to putter about clearing the holds. Sadly this is still an issue in current 2.50 beta - my last yat test bought 39 assault urvs, missed the sale and had to wait a few hours trading on the small change left over until a good price came up
TLDR - until egosoft fix or change this horrible mechanic we're screwed.

TLDR - until egosoft fix or change this horrible mechanic we're screwed.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
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That appears to be the intention, and it seems to work ok for manual trading. YAT currently works with a custom version of the npc free trade ai but maybe with some free time to experiment (job not allowing this atm) I may be able to find what the difference is.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
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You posted in the Capital Ship Bridge mod thread that:
- it is great for giving me lots of pocket money to expand my empire.
This has definitely become one of the defacto, don't play without it mods for me.

I would like to say the same in this thread about YATYorrickVander wrote:This has definitely become one of the defacto, don't play without it mods for me.

This has definitely become one of the defacto, don't play without it mods for me.

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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Did you have any time to fix the stuck menu error when trying to open the captains details? It's a bit annoying to always have to alt-tab out of the game.
Any way to avoid this error? I removed a CS from YAT (via YAT menu) but as soon as I have it trading in squad again (manually) the stuck menu is back..
Any way to avoid this error? I removed a CS from YAT (via YAT menu) but as soon as I have it trading in squad again (manually) the stuck menu is back..
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