X³: TC and AP - Linux support thread

Ask here if you experience technical problems with X³: Terran Conflict, X³: Albion Prelude or X³: Farnham's Legacy.

Moderators: timon37, Moderators for English X Forum

Lysius
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Post by Lysius »

After some more testing I can say there still sometimes is stuttering in the aforementioned situations (new ships jumping into view, rotating ship), but it seems less likely and does no longer freeze the game completely for 1-2 seconds but seems to reduce fps to 2-5 for 1-2 seconds. I can not remember this problem from Reunion, but I will test this evening if it is perhaps caused by the 319 nvidia driver (used 313 when playing Reunion).
Apart from that TC seems much more stable than Reunion. According to Steam I now have 34 hours played for TC and I did not have a single crash. With Reunion I had occasional non-reproducible (except for the one with the memory leak) crashes every few hours.

What I noticed is that not all buttons of my Logitech MX518 mouse are properly recognized by the game. The back thumb button is properly shown as "Mouse Button #8", forward thumb button is not recognized but should be Button 9 (according to xev), same for the small center button which should be Button 10. I don't know why they are numbered this way (Buttons 4-7 are not present), but the maximum number of 8 mouse buttons which the game seems to allow is not enough for my MX518.
adrianx
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Post by adrianx »

Lysius wrote: What I noticed is that not all buttons of my Logitech MX518 mouse are properly recognized by the game. The back thumb button is properly shown as "Mouse Button #8", forward thumb button is not recognized but should be Button 9 (according to xev), same for the small center button which should be Button 10. I don't know why they are numbered this way (Buttons 4-7 are not present), but the maximum number of 8 mouse buttons which the game seems to allow is not enough for my MX518.
Have you checked that the buttons are recognised using jstest (sorry if you've posted this earlier) ?
timon37
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Post by timon37 »

marrok wrote:AFAIK the problem with the achievements was a Steam error, not a game bug and it was fixed by Steam shortly before build 8 came out. Since you can use SETA to decrease your ranks, only the campaign achievements should really be lost in your game if you have already played through the campaigns.

Another question: When playing TC on Windows, I never noticed a black Phoenix. Now on Linux every Teladi Phoenix in my game is painted black. Is this a bug or just a funny oddity?
Probably a bug, can you make a savegame, (preferably in flight and in a black Teladi Phoenix, or looking straight at one), and see if it's also black on windows or a different colour (I'm betting it's different;). Of course send me the savegame.

@everyone
Got a few more things to take care of and I'll be looking at the recent issues and older ones I missed/skipped.

Q: Did anyone have an issue where the game would hang on loading until you press a key/button? It happens every once in a while to me but no one seems to be reporting it;p
Lysius
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Joined: Sun, 17. Mar 13, 22:58
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Post by Lysius »

adrianx wrote:
Lysius wrote: What I noticed is that not all buttons of my Logitech MX518 mouse are properly recognized by the game. The back thumb button is properly shown as "Mouse Button #8", forward thumb button is not recognized but should be Button 9 (according to xev), same for the small center button which should be Button 10. I don't know why they are numbered this way (Buttons 4-7 are not present), but the maximum number of 8 mouse buttons which the game seems to allow is not enough for my MX518.
Have you checked that the buttons are recognised using jstest (sorry if you've posted this earlier) ?
I don't think jstest can be used to test a mouse. But the button press events are processed by xorg, as can be seen by xev.
adrianx
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Post by adrianx »

Lysius wrote: I don't think jstest can be used to test a mouse. But the button press events are processed by xorg, as can be seen by xev.
I'm sorry, so focused on joystick at the moment that I saw buttons but didn't see mouse (which given what mouse is slang for in Norwegian makes it rather Freudian).
scratch42069
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Joined: Sat, 17. Dec 05, 07:59
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Post by scratch42069 »

timon37 wrote:
marrok wrote:AFAIK the problem with the achievements was a Steam error, not a game bug and it was fixed by Steam shortly before build 8 came out. Since you can use SETA to decrease your ranks, only the campaign achievements should really be lost in your game if you have already played through the campaigns.

Another question: When playing TC on Windows, I never noticed a black Phoenix. Now on Linux every Teladi Phoenix in my game is painted black. Is this a bug or just a funny oddity?
Probably a bug, can you make a savegame, (preferably in flight and in a black Teladi Phoenix, or looking straight at one), and see if it's also black on windows or a different colour (I'm betting it's different;). Of course send me the savegame.

@everyone
Got a few more things to take care of and I'll be looking at the recent issues and older ones I missed/skipped.

Q: Did anyone have an issue where the game would hang on loading until you press a key/button? It happens every once in a while to me but no one seems to be reporting it;p
No problems at my end with loading. Everything loads correctly.
scratch42069
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Post by scratch42069 »

I just noticed that Albion Prelude was available in my game library. Great work :)
timon37
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Post by timon37 »

scratch42069 wrote:I just noticed that Albion Prelude was available in my game library. Great work :)
Yeah it actually shouldn't;p And and won't work yet, so consider it a preload of sorts.
Lysius
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Joined: Sun, 17. Mar 13, 22:58
x3ap

Post by Lysius »

timon37 wrote:
scratch42069 wrote:I just noticed that Albion Prelude was available in my game library. Great work :)
Yeah it actually shouldn't;p And and won't work yet, so consider it a preload of sorts.
I would suggest to wait at least another month until the release of AP for Linux, even if you finish earlier. Otherwise everybody will likely be playing AP, which means TC will get less testing.
scratch42069
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Post by scratch42069 »

timon37 wrote:
scratch42069 wrote:I just noticed that Albion Prelude was available in my game library. Great work :)
Yeah it actually shouldn't;p And and won't work yet, so consider it a preload of sorts.
I found that out when I went to start it. I don't mind a preload. Saves on the amount I have to download later. I know I'll still be testing TC when AP is out. Before the Steam Linux ports I often jumped back and forth between the 2 games on Windows.
lumbrius
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xr

Post by lumbrius »

I've found that SETA doesnt work together with Ctrl key (It is working in Windows version making possible fast repair with repair laser) - so I would call that a bug :)
scratch42069
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Post by scratch42069 »

Thank you very much for adding the Linux icons :) I know it was very minor compared to the bugs but it does look a lot better now amongst my other programs.

Edit: The desktop icon works but the other one in Activities in Gnome Shell is still unchanged.
th3flyboy
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Post by th3flyboy »

I've found that SETA is killing instantly on mapping the throttle with an X52. I did a little bit of digging using the evtest command on my stick and found that the rotaries and throttle are jittery, and having very slight input value changes. Is there any possibility implementing a function that allows for a minimum input amount to override SETA?
timon37
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Post by timon37 »

scratch42069 wrote:Edit: The desktop icon works but the other one in Activities in Gnome Shell is still unchanged.
Probably didn't get properly updated (there's only one linux logo to setup) so you might have to update it by hand:( Sorry about that, at least for AP it should be correct. Btw AP should work now:)
scratch42069
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Post by scratch42069 »

timon37 wrote:
scratch42069 wrote:Edit: The desktop icon works but the other one in Activities in Gnome Shell is still unchanged.
Probably didn't get properly updated (there's only one linux logo to setup) so you might have to update it by hand:( Sorry about that, at least for AP it should be correct. Btw AP should work now:)
Ok I'll go ahead and manually fix that with alacarte. Thanks for the heads up on AP. I just ran it to make sure I could run it full screen with max settings and to verify Windows saves work. All is well there. I am very surprised at how good Build 0 is. It runs just as good as Build 9 of TC.
scratch42069
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Joined: Sat, 17. Dec 05, 07:59
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Post by scratch42069 »

I got a bug to report with AP. Missing voices. The UI sounds work but there is no music or ship and pilot voices. For example you comm a ship and you will not hear the pilot's voice.

Here is a link to the save game. It's a save made with the Windows version.

http://ubuntuone.com/10WR9PKOjcr7sGw9yhRL2C

Edit: Verified that it affects new games made with the Linux version and loaded Windows saves.

Edit 2: I resolved the issue. Apparently the sounds got removed or something so I ran "verify game cache" in Steam and it downloaded the missing TC sound files. Everything works just fine now so I apologize for the false report.
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ezra-r
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Post by ezra-r »

scratch42069 wrote:I got a bug to report with AP. Missing voices. The UI sounds work but there is no music or ship and pilot voices. For example you comm a ship and you will not hear the pilot's voice.

Here is a link to the save game. It's a save made with the Windows version.

http://ubuntuone.com/10WR9PKOjcr7sGw9yhRL2C

Edit: Verified that it affects new games made with the Linux version and loaded Windows saves.

Edit 2: I resolved the issue. Apparently the sounds got removed or something so I ran "verify game cache" in Steam and it downloaded the missing TC sound files. Everything works just fine now so I apologize for the false report.
Well, I just did a fresh install of AP and have the same issue, not all voices are missing, but most.

I chose the first argon start and the voice for the main quest actors is working, but station announcements, and most voices of other AI ships when i killed them etc.. didnt work.

I also went ahead a verified cache which found 229 files or similar which failed to verify and needed to download, curiously instead of reacquiring those and show a percentage in AP (steam) the profress shows in x3:TC installation, it's downloading 542MB's.

I know they are related and that AP install in a X3:TC directory, etc.. but still, it seems like a possible error in the AP fresh install rather than anything else.
scratch42069
Posts: 47
Joined: Sat, 17. Dec 05, 07:59
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Post by scratch42069 »

ezra-r wrote:
scratch42069 wrote:I got a bug to report with AP. Missing voices. The UI sounds work but there is no music or ship and pilot voices. For example you comm a ship and you will not hear the pilot's voice.

Here is a link to the save game. It's a save made with the Windows version.

http://ubuntuone.com/10WR9PKOjcr7sGw9yhRL2C

Edit: Verified that it affects new games made with the Linux version and loaded Windows saves.

Edit 2: I resolved the issue. Apparently the sounds got removed or something so I ran "verify game cache" in Steam and it downloaded the missing TC sound files. Everything works just fine now so I apologize for the false report.
Well, I just did a fresh install of AP and have the same issue, not all voices are missing, but most.

I chose the first argon start and the voice for the main quest actors is working, but station announcements, and most voices of other AI ships when i killed them etc.. didnt work.

I also went ahead a verified cache which found 229 files or similar which failed to verify and needed to download, curiously instead of reacquiring those and show a percentage in AP (steam) the profress shows in x3:TC installation, it's downloading 542MB's.

I know they are related and that AP install in a X3:TC directory, etc.. but still, it seems like a possible error in the AP fresh install rather than anything else.
That is exactly what happened with me. I'm positive it was related to installing AP because I had played TC the night before with all working sounds. I didn't test TC when I discovered this but I did test after verifying the game cache and it as well as AP were fine.
scratch42069
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Joined: Sat, 17. Dec 05, 07:59
x4

Post by scratch42069 »

Got another bug report for AP. When scrolling through the list of wares at a station a frame per second counter appears randomly throughout the list.

Here is a screenshot of it.

http://i.imgur.com/4d7JZCN.jpg

{massively oversized image replaced with link - see forum rules - CBJ}
adrianx
Posts: 106
Joined: Sun, 24. Apr 11, 18:45
x3tc

Post by adrianx »

th3flyboy wrote:I've found that SETA is killing instantly on mapping the throttle with an X52. I did a little bit of digging using the evtest command on my stick and found that the rotaries and throttle are jittery, and having very slight input value changes. Is there any possibility implementing a function that allows for a minimum input amount to override SETA?
I have always had the jittery throttle problem with X52 Pro on Windows and X (well, Reunion and TC, can't remember X2), and have done a jstest dump on the Reunion thread which shows the throttle values hopping around. Did/do you play X on Windows and does the same problem occur there ? I wonder whether it would be possible to ignore tiny changes to the throttle to handle this.

I don't have any problem with the rotaries disabling SETA in Reunion, haven't tested TC in a while though.

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