
is this mod compatible with xtra shippack ?
if it isnt could it be made compatible since i like the idea of better performance but cant go without extra ships:D
many thanks

darkstar one
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
Hm. It is possible. But right now, the script doesn't provide that functionality.jamafish wrote:great script. one thing though, is there a way so that you can just shove any random factory you want into this one box rather than requiring a closed loop?
Like say I want to put in 200 wheat farms but don't want to provide them with power, rather, I want to purchase the ecells from NPC stations. Is there a way to do that?
Sweet, ... maybe tweak here and there a bit so we get a stable no-longer-beta version by around or the end of the first quartal 2012.Litcube wrote:Well, you have a good idea here that's not so hard to code into this beast. I'll see what I can do when I get some time off in a week or so.
It is still running as version 0.99beta, isn't it?Litcube wrote:Tweak what? What's not stable?Feloidea wrote:maybe tweak here and there a bit so we get a stable no-longer-beta version
Yes, sir. Would you like some coffee, sir?Feloidea wrote:by around or the end of the first quartal 2012
Litcube wrote:[quote="FeloideaI am just all yippy and yiffy on the prospect of finally getting a new PC
This is the only one that might be crucial. I'm away right now, but I'll look for it when I get home.Tiek wrote:In the file HK.saturnch.calculator at line 94 is called the file lib.gen.arrrays.clone (missing in the package); it is essential?