
[MOD] X-Timelines - Phase 1 Final Build Coming Soon
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FPS isn't too bad but we are trying to get some more FPS out of the engine to make fights like these much more palatable on the lower end PC's too. Got a lot of stuff in the works, some will miss release, but will come by in the form of a patch.
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Part of the magicWintersdark wrote:Hey, on the right there, how do you get the various Vidar's stats on-screen? I've been looking for a way to do that forever >.<

And its only the beginning... prepare for X3, As you have never played it before!
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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Fantastic. Fleet combat in X3 is both epic and frustrating - the inability to watch your fleet status effectively(particularly while actually flying a ship) has always driven me batty. I'd absolutely love to be able to see a particular ship taking excessive fire, and commit reserve wings to protect that ship and/or cover it's retreat.Jack08 wrote: Part of the magic
And its only the beginning... prepare for X3, As you have never played it before!
Do the context menus work off those unit frames?
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Still toying with that, because the actual frame isn't part of the game - technically - its difficult to get that to workWintersdark wrote:Fantastic. Fleet combat in X3 is both epic and frustrating - the inability to watch your fleet status effectively(particularly while actually flying a ship) has always driven me batty. I'd absolutely love to be able to see a particular ship taking excessive fire, and commit reserve wings to protect that ship and/or cover it's retreat.Jack08 wrote: Part of the magic
And its only the beginning... prepare for X3, As you have never played it before!
Do the context menus work off those unit frames?
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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Gaze upon the Phoenix reborn..The Bentuu...or Garuda..or whatever we decide to call it in the end
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There used to be a version available but it was taken offline due to major bugs - it was only a balance alpha test however, so you didn't miss muchastrix1402 wrote:Hi guys... This looks highly interesting. Just one question? Is some version of this mod already available for download or we need to wait for phase 1? And if that is in question any hint when is coming out? P.s. Sorry if somebody already asked this, didnt have time to go through all the posts....
Phase 1 should be available within the next mouth, but - as with all time estimates, it could easily be longer, or shorter... so i wouldn't advise holding ones breath (Although.. can anyone hold there breath for a mouth?

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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
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Well I could mention that MRS is struggling with ASRAD as primary suppliers of the Argon fleets with OTAS cornering the niche Special Forces contracts...
I think that might help put things into perspective
Though fully working corporations with a supporting economy for them is due for Phase 2 along with quite a few other features
I think that might help put things into perspective

Though fully working corporations with a supporting economy for them is due for Phase 2 along with quite a few other features

"If you’re not prepared to be wrong, you’ll never come up with anything original."
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Yes Shuulo, i rememberShuulo wrote: @Jack
Do you remember topic about "Player corporation " (tech trees, fleets etc...)?
Will it be implemented in some phase of this project or it turned out a way too complicated?

Its coming in phase 2
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
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Nope Phanon Corp is different and uses a race class to function. We are setting up Corporations for each race which deal with the daily running of the economy for Phase 2. In Phase 1 they will be less involved and more similar to OTAS.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
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Transmission Begins:
Source: CLASSIFIED
" .... ... Unknown ... ... Damaged ... ... Computer: Self Destruct Se ... Terminated <static> //SIGNAL TERMINATED "
Transmission Terminates: Cause Unknown
Source: CLASSIFIED
" .... ... Unknown ... ... Damaged ... ... Computer: Self Destruct Se ... Terminated <static> //SIGNAL TERMINATED "
Transmission Terminates: Cause Unknown
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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It's going pretty well though we are stuffing a few extra's into Phase 1 we didn't expect to be able to. Shouldn't be too long before we release as Jack08 has been beavering away really hard, though I've been having IRL issues!
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
Sir Ken Robinson
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We were using SRM as the base files for XTL, giving us better variation of ships and better skins for a lot of them (thanks to Mizuchi and co).
If it's ok with Paul and there are usable models from XRM that aren't in SRM then we'll see if we can get permission for them. Stat wise though SRM and XRM are very different to XTL. We have our own balance setup and hopefully it will allow for a faster paced game with more engrossing combat than vanilla. Economy is also bolstered by a much better Pirate faction and more
If it's ok with Paul and there are usable models from XRM that aren't in SRM then we'll see if we can get permission for them. Stat wise though SRM and XRM are very different to XTL. We have our own balance setup and hopefully it will allow for a faster paced game with more engrossing combat than vanilla. Economy is also bolstered by a much better Pirate faction and more

"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
Sir Ken Robinson