[MOD] X-Timelines - Phase 1 Final Build Coming Soon

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Drockt1
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Post by Drockt1 »

oh wow that looks wild.. how is the FPS in a fight like that? Man i wish X3 was multicore ;)
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TrixX
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Post by TrixX »

FPS isn't too bad but we are trying to get some more FPS out of the engine to make fights like these much more palatable on the lower end PC's too. Got a lot of stuff in the works, some will miss release, but will come by in the form of a patch.
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cnecktor
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Post by cnecktor »

holy smoke that fire fight looks like hell. I love it and the hud look very smooth.
Wintersdark
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Post by Wintersdark »

Hey, on the right there, how do you get the various Vidar's stats on-screen? I've been looking for a way to do that forever >.<
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Jack08
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Post by Jack08 »

Wintersdark wrote:Hey, on the right there, how do you get the various Vidar's stats on-screen? I've been looking for a way to do that forever >.<
Part of the magic :)

And its only the beginning... prepare for X3, As you have never played it before!
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Wintersdark
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Post by Wintersdark »

Jack08 wrote: Part of the magic :)

And its only the beginning... prepare for X3, As you have never played it before!
Fantastic. Fleet combat in X3 is both epic and frustrating - the inability to watch your fleet status effectively(particularly while actually flying a ship) has always driven me batty. I'd absolutely love to be able to see a particular ship taking excessive fire, and commit reserve wings to protect that ship and/or cover it's retreat.

Do the context menus work off those unit frames?
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Jack08
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Post by Jack08 »

Wintersdark wrote:
Jack08 wrote: Part of the magic :)

And its only the beginning... prepare for X3, As you have never played it before!
Fantastic. Fleet combat in X3 is both epic and frustrating - the inability to watch your fleet status effectively(particularly while actually flying a ship) has always driven me batty. I'd absolutely love to be able to see a particular ship taking excessive fire, and commit reserve wings to protect that ship and/or cover it's retreat.

Do the context menus work off those unit frames?
Still toying with that, because the actual frame isn't part of the game - technically - its difficult to get that to work
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THE_TrashMan
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Post by THE_TrashMan »

Gaze upon the Phoenix reborn..The Bentuu...or Garuda..or whatever we decide to call it in the end

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- Burning with Awesomeness

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astrix1402
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Post by astrix1402 »

Hi guys... This looks highly interesting. Just one question? Is some version of this mod already available for download or we need to wait for phase 1? And if that is in question any hint when is coming out? P.s. Sorry if somebody already asked this, didnt have time to go through all the posts....
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Jack08
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Post by Jack08 »

astrix1402 wrote:Hi guys... This looks highly interesting. Just one question? Is some version of this mod already available for download or we need to wait for phase 1? And if that is in question any hint when is coming out? P.s. Sorry if somebody already asked this, didnt have time to go through all the posts....
There used to be a version available but it was taken offline due to major bugs - it was only a balance alpha test however, so you didn't miss much

Phase 1 should be available within the next mouth, but - as with all time estimates, it could easily be longer, or shorter... so i wouldn't advise holding ones breath (Although.. can anyone hold there breath for a mouth? :) )
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Shuulo
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Post by Shuulo »

This looks very perspective and ambitious, will hold my breath for it (from time to time :) ).

@Jack
Do you remember topic about "Player corporation " (tech trees, fleets etc...)?
Will it be implemented in some phase of this project or it turned out a way too complicated?
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TrixX
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Post by TrixX »

Well I could mention that MRS is struggling with ASRAD as primary suppliers of the Argon fleets with OTAS cornering the niche Special Forces contracts...

I think that might help put things into perspective :)


Though fully working corporations with a supporting economy for them is due for Phase 2 along with quite a few other features ;)
"If you’re not prepared to be wrong, you’ll never come up with anything original."
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Jack08
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Post by Jack08 »

Shuulo wrote: @Jack
Do you remember topic about "Player corporation " (tech trees, fleets etc...)?
Will it be implemented in some phase of this project or it turned out a way too complicated?
Yes Shuulo, i remember :)

Its coming in phase 2
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
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Wintersdark
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Post by Wintersdark »

TrixX wrote: Though fully working corporations with a supporting economy for them is due for Phase 2 along with quite a few other features ;)
As per litcube's phenon corp? Or something else?
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TrixX
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Post by TrixX »

Nope Phanon Corp is different and uses a race class to function. We are setting up Corporations for each race which deal with the daily running of the economy for Phase 2. In Phase 1 they will be less involved and more similar to OTAS.
"If you’re not prepared to be wrong, you’ll never come up with anything original."
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Jack08
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Post by Jack08 »

Transmission Begins:
Source: CLASSIFIED

" .... ... Unknown ... ... Damaged ... ... Computer: Self Destruct Se ... Terminated <static> //SIGNAL TERMINATED "

Transmission Terminates: Cause Unknown
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
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Wintersdark
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Post by Wintersdark »

How goes it? A mouth has passed! Release looking possible soonishly?

~twitches~ Can't wait to give this a go :)
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TrixX
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Post by TrixX »

It's going pretty well though we are stuffing a few extra's into Phase 1 we didn't expect to be able to. Shouldn't be too long before we release as Jack08 has been beavering away really hard, though I've been having IRL issues!
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
Wintersdark
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Post by Wintersdark »

Hmmm, just a quick question:

Are you integrating XRM, or just SRM with Timelines? I assume SRM, given the timing issues, but thought I'd check and see :)
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TrixX
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Post by TrixX »

We were using SRM as the base files for XTL, giving us better variation of ships and better skins for a lot of them (thanks to Mizuchi and co).

If it's ok with Paul and there are usable models from XRM that aren't in SRM then we'll see if we can get permission for them. Stat wise though SRM and XRM are very different to XTL. We have our own balance setup and hopefully it will allow for a faster paced game with more engrossing combat than vanilla. Economy is also bolstered by a much better Pirate faction and more ;)
"If you’re not prepared to be wrong, you’ll never come up with anything original."
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