
that would be something nice

but I want to play with both mods (Connary's backgrounds inside New Dimensions mod), so I guess I'll have to spend another few hours on copypasting
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Just want to bring this up. I'm very interested in this matter.enenra wrote:Well, my spanish is much worse so I won't even try that.connary wrote:Thanks to all for your kind words¡ Deep blue sectors added¡¡
Spawned? sorry i dont understand what do you mean, my english is poor.enenra wrote:I'm very interested in how the texture of the nebula planes spawned in the sector look.
Basically, the nebula which appears in sectors and is not in the background texture (which is applied to the inside of a sphere, encompassing the sector) is composed of planes which are generated around the object in the sector, the player is looking at. These planes have the nebula texture on them. As I have been experimenting with making them look better myself, I'm interested in how your textures look and manage to get this feel of a "nebula soup" across.
Not quite sure what you mean just yet but I'll check out the texture again and see whether I can spot that area.Im not changing the UV mapping of the planet and the texture tiling, im eliminating something wrong that happened whit the clone tool in some part of the texture creating weird effect of repetition. This image will show exactly what im talking about:enenra wrote: About the planet clouds - are you sure you want to remove tiling? It does eliminate repetition but the cloud texture is pretty good and the tiling is barely noticeable anyway. No tiling makes the texture look pretty bad ingame because it has to be displayed on such a large area.
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i modified the texture eliminating the repeated clouds. I hope this can clear the subject.
I need more info PanzerKw. Evidently the mod its not intended to burn your eyes in any way, in fact i started to work on fog sectors (i suppose you are talking about a fog sector) and the mod will make this sectors more soft and dense without the contrasted nebulas floating around the player ship. Can be a different gamma setting between our monitors, i dunno.panzerkw wrote:First off, I love the mod so far, has made the universe much "clearer" visually and it's very beautiful.
One thing I noticed - the new nebula, on my game it sort of gets pretty bright as it becomes visible, then fades out as my ships goes past it. As a result, in SETA, my computer monitor looks like a big strobe light. It hurts my eyes. Can the brightness of the nebula clouds be turned down a bit?
Well, this is the idea for the dense fog sectors (wip at this moment).enenra wrote:Just want to bring this up. I'm very interested in this matter. Smile
P.S. Try this: Fill the background textures with just one colour which is similiar to the nebula color of the plane-textures appearing ingame. That will intensify the feeling of a really thick nebula - especially paired with removing stars and all planets in sectors with these nebulas.
Well, the description:e1team wrote:BTW connary. I wanted to ask about Home of Light. I mean, I was blown away and much surprised to find it completely opposite of it's name. Not that it is a bad thing, quite the opposite. It is magnificent! But I'm curious what was the idea behind changing it so drastically?
Definitely i work a lot to avoid the square view of the billboards. The external perimeter of the texture must be black to solve this problem. About the brightness, can be the amount of nebulae in the sector. In fact the fog blue sector had the maximum amount of nebulae billboards possible. This creates a dense '''white''' vapor cause this planes dont show the dark colors only the clear ones. For me its a good result, like flying through a cloud but i dont know if other monitor settings can create a excessively bright sector or perhaps something is messed in some way.djrygar wrote:the problem with bright nebulae might be different than different gammas.
I have seen something similar in sector background mod, clearly not intended by author, the planes ('billboards' in 3D jargon) were clearly visible, I mean you could easily see squares that were passing by your ship. The textures appeared very bright.
I think it could have somthing to do with displaying method (add, substract, multiply etc, like photoshop layers) of texture.
I think it might have to do with video card drivers as well or other video card settings. I know I was able to see those billboards for a while (~2 driver versions iirc).djrygar wrote:the problem with bright nebulae might be different than different gammas.
I have seen something similar in sector background mod, clearly not intended by author, the planes ('billboards' in 3D jargon) were clearly visible, I mean you could easily see squares that were passing by your ship. The textures appeared very bright.
I think it could have somthing to do with displaying method (add, substract, multiply etc, like photoshop layers) of texture.
Right it's only the dense fog sectors (Omicron Lyrae, Circle of Labour, etc) that I'm having this issue with. In a fast ship, like the Kestrel, 10X SETA really is like staring at strobe light.connary wrote: I need more info PanzerKw. Evidently the mod its not intended to burn your eyes in any way, in fact i started to work on fog sectors (i suppose you are talking about a fog sector) and the mod will make this sectors more soft and dense without the contrasted nebulas floating around the player ship. Can be a different gamma setting between our monitors, i dunno.
Like other people says it seems than can be a GPU problem, perhaps something related to the drivers.panzerkw wrote: Right it's only the dense fog sectors (Omicron Lyrae, Circle of Labour, etc) that I'm having this issue with. In a fast ship, like the Kestrel, 10X SETA really is like staring at strobe light.
I went for a trip to The Moon sector and saw that the Earth is a grey globe (like an untextured sphere). Going into the Earth sector, though, the Earth is textured.
I checked Omicron Lyrae and you are talking about my modded fog blue sectors. They are intended to look like a dense cloud, a white cloud. It looks good in standard fly imho but the weird effect appear in J mode due how the billboard works in this game. In fact its the exact same weird effect that the vanilla game but perhaps more visible due the incremented amount of billboards on this sector.panzerkw wrote:I did a clean install of the game along with the mod and the Earth in the Moon sector is back to normal.
I'm not sure how else to describe the fog thing. It's only in very thick fog sectors like Omicron Lyrae, The Vestibule, Circle of Labour, etc as the difference between dark and light is much higher than with the stock fog. For Omicron Lyrae, I actually have to wear sunglasses while transiting that sector
If it helps at all I am using a GTX 260, drivers 196.21 with an LG monitor. Brightness and Contrast set to +50% and Gamma to 1.0. Gamma in the game was left at the stock setting.