[TC] 1 Billion credits, day 3, Vanilla, here's how.
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Are you playing TC?
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
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Wait are you sure? I'm pretty sure that the rocks continue spawning if you enter the sector. It's just that your ships get spread out and you have to reissue the move to and collect orders.
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
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In sector like thisI prefer to set up a large complex, then smash the Nividium asteroid and leave the miners working hard. Then never come back to the sector to avoid killing the respawn and the frame rate issues! Mmm, twice the income...pokemaughan wrote:I'm currently working on an Nividium operation in Perpetual Sin. I like it a lot better than Kingdom's End... much more remote and it's filled with decent asteroids for a future sector claim/mining operation.
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Ideally put the satellite nearer the centre of the Nividium before you start or blow up the ore asteroid before you start.zigyzigy wrote:tried it, for some reason my freighters are getting about 1/2 nividium 1/2 ore. any ideas why/ how to fix it?
Otherwise (if you have started so cannot break the respawn) order the ships to the centre of the cluster (2886m, 3650m, 14257m is one and -160m, 51m, 3056m is the other) and reissue the collect command.
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Niv collecting
zigyzigy, that only that happenned with my collectors was when respawn had stopped. They still collect the Niv that is there, and then they start with other things. And there is a lot of small ore debris around. You will know soon enough, when all of them end up collecting just Ore. There are 3 Niv asteroids there, so just start the next one, and move the collectors over. It takes a good period, but the original Niv asteroid will respawn also.
Niv mining has a lot of DON'Ts. DON'T come back to the sector after leaving. DON'T go back to the immediate area of the Niv asteroid after starting some collectors and leaving it. DON'T transport anything, change ship, or jump while you are In Sector. (All okay after you leave.) Always have at least one active collector in a Niv field or respawn dies. Even a full collector that is still active will keep the field alive.
Coming back is not 100% sure to cause the end of respawn, just probably. I once had to come back to Perpetual for a plot, and did so very carefully, and got away with it. With Kingdom End, my return caused the immediate end of respawn. I don't know the percentages, but don't take the chance unless you have to.
Niv mining is lucrative and can fund your whole game through the HUB plot and beyond. It is worth learning.
Niv mining has a lot of DON'Ts. DON'T come back to the sector after leaving. DON'T go back to the immediate area of the Niv asteroid after starting some collectors and leaving it. DON'T transport anything, change ship, or jump while you are In Sector. (All okay after you leave.) Always have at least one active collector in a Niv field or respawn dies. Even a full collector that is still active will keep the field alive.
Coming back is not 100% sure to cause the end of respawn, just probably. I once had to come back to Perpetual for a plot, and did so very carefully, and got away with it. With Kingdom End, my return caused the immediate end of respawn. I don't know the percentages, but don't take the chance unless you have to.
Niv mining is lucrative and can fund your whole game through the HUB plot and beyond. It is worth learning.
Bill in S.F., enjoying the game
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Re: Niv collecting
not true, every time i fill up my 6 orcas (because its the most that can dock at a shipyard at once) i tell them all to dock and sell at the same time, meaning there is probably a 10-20 minute game time gap where nothing is collecting nividium each time I sale my produce and it hasnt failed me yet.Bill Huntington wrote: Always have at least one active collector in a Niv field or respawn dies. Even a full collector that is still active will keep the field alive.
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further more i have entered sector while my freighters were collecting which caused them to collect ore for 1 round but after that it was straight back to pure nividium. the bigger probelm is that they all started imidiatley crashing into roids and damaging themselves.

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WOW, what a great strategy! Thanks for sharing this. I started over yesterday in a vanilla 2.6 game (to cap that #deca in the Aldrin mission). After reigning a multibillion empire with hundreds of stations in about 10 mega-plexes, it's a bit cumbersome to haul Space Weed back and forth.
I did it with one minor change to your proposed approach: no limit on the mercuries until I get the 1st billion.
I calculated about 2300% net gain on the investment of the mercury: approx. 250k for the ship+equipment, with approx 6.229.000 for selling the same ship filled with nvidium: 1 ship -> 6mil -> 20 ships -> 124mil -> 498 ships -> 3.102bil.
I stopped at 213 ships and it got me 1.2bil in about 18 in game hours (starting with 450k). But the micromanagement of over 140 ships collecting at the same time is tedious. Just getting them there means 213 times: c-enter-8-k-enter-right-left-up-enter. (translation: "command console" - "navigation" - "move to position" - "kingdom end" - "stations only" - "ships + stations" - "selecting the nav sat at the bottom of the listed ships"
BTW: Did anyone ever mention that after placing the nav sat, you should do the rest OOS ? Kind of obvious if 140 ships share the same spot and mine from 4 rocks
I did it with one minor change to your proposed approach: no limit on the mercuries until I get the 1st billion.
I calculated about 2300% net gain on the investment of the mercury: approx. 250k for the ship+equipment, with approx 6.229.000 for selling the same ship filled with nvidium: 1 ship -> 6mil -> 20 ships -> 124mil -> 498 ships -> 3.102bil.
I stopped at 213 ships and it got me 1.2bil in about 18 in game hours (starting with 450k). But the micromanagement of over 140 ships collecting at the same time is tedious. Just getting them there means 213 times: c-enter-8-k-enter-right-left-up-enter. (translation: "command console" - "navigation" - "move to position" - "kingdom end" - "stations only" - "ships + stations" - "selecting the nav sat at the bottom of the listed ships"
BTW: Did anyone ever mention that after placing the nav sat, you should do the rest OOS ? Kind of obvious if 140 ships share the same spot and mine from 4 rocks

Never give up! Never surrender!
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lol, such a long way to do it. Just get them to dock at the boron equipment dock. Even those that cant fit will sit next to the equipment dock. It is right next to the nividium at 0,0,1.5 anyway - so then you just have to tell each to collect the rocks. Quicker than directing them to the nav satPQTaggart wrote:WOW, what a great strategy! Thanks for sharing this. I started over yesterday in a vanilla 2.6 game (to cap that #deca in the Aldrin mission). After reigning a multibillion empire with hundreds of stations in about 10 mega-plexes, it's a bit cumbersome to haul Space Weed back and forth.
I did it with one minor change to your proposed approach: no limit on the mercuries until I get the 1st billion.
I calculated about 2300% net gain on the investment of the mercury: approx. 250k for the ship+equipment, with approx 6.229.000 for selling the same ship filled with nvidium: 1 ship -> 6mil -> 20 ships -> 124mil -> 498 ships -> 3.102bil.
I stopped at 213 ships and it got me 1.2bil in about 18 in game hours (starting with 450k). But the micromanagement of over 140 ships collecting at the same time is tedious. Just getting them there means 213 times: c-enter-8-k-enter-right-left-up-enter. (translation: "command console" - "navigation" - "move to position" - "kingdom end" - "stations only" - "ships + stations" - "selecting the nav sat at the bottom of the listed ships"
BTW: Did anyone ever mention that after placing the nav sat, you should do the rest OOS ? Kind of obvious if 140 ships share the same spot and mine from 4 rocks


Last edited by CaptainRAVE on Mon, 3. May 10, 17:29, edited 1 time in total.
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Ah, you're killing me !
I thought they'd have to start from the sat's position to collect Nvdidium and not Ore or Silicium. Geee.. at least my way I had something to do until 4am! 
Now I'm tempted to start over and test how fast it's possible to become a billionaire.. I'd estimate about 12 game hours.


Now I'm tempted to start over and test how fast it's possible to become a billionaire.. I'd estimate about 12 game hours.
Never give up! Never surrender!
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Ok, challenged by your post, I gave it another try: 400 mercuries are easily bought and sent to the equipment dock. Sending them to work is a bit more tedious but feasible: 400x c-3-3-enter-esc-down. Selling them is pure joy!
But you have to be careful when your personal account reaches 2bil - I litterally threw out several millions before I noticed. Here the facts:
Mercuries used: 400
Time used: less than 13 game hours
Earned money: 2.3 billion credits !!
Lag in game: barely noticable, if at all
Now I have the problem that in my 1d 15h game my race levels are all to low to spend all the money.
I want my ugly Boreas, darn...
Anyone says "it's cheating!" Well we just buy ships, send them collecting rocks and sell them again. If you think that's cheating then what are you doing in your previously derelict Skate Prototype, heh ?

Mercuries used: 400
Time used: less than 13 game hours
Earned money: 2.3 billion credits !!
Lag in game: barely noticable, if at all
Now I have the problem that in my 1d 15h game my race levels are all to low to spend all the money.

Anyone says "it's cheating!" Well we just buy ships, send them collecting rocks and sell them again. If you think that's cheating then what are you doing in your previously derelict Skate Prototype, heh ?

Never give up! Never surrender!