I will be updateing it to work with any update ego bring out as well as a few mods. Replacing an older version with a new one will not break save game compatabilty inless egosft do that them selfs.
Hi, I noticed a problem with the Teladi Kestrel. This has the speed bug I think you mentioned in passing earlier, once it goes above 340ish the trail vanishes and a ball appears behind, and if you are directly behind it the game really slows down. I tried most other m5s and they dont have the problem >340.
Not really important to me, as I never really fly it but thought Id feed back as you said too report any problems.
I did try and solve this but as its an engine problem i can only do so much, i will take a look at the Kestrel and its trail and try and prevent it from happening 99% of the time.
I really wish ego would fix this random bug and a few other particle effect bugs i have noticed since i started playing around with them.
ok, i could either play around with the trails or play with the ships speed either way I will sort it for 99% of the time. But ill most likely wait for the 2.5 patch for any updates. Need to start uni first before i get back into X3 moding.
How easy is modifying the files of this? I'd like to change a few things to what I think would look more fitting for certain ships without having to bug you over making a third thruster pack.
Basically I want to do some things like make the Split trails a bit thicker, compared to most other race trails Split trails look too weak and dull for being a combat + speed oriented faction. And there's a few transport ships that have a combination of thruster flames (On Pack A some have purple and green while on Pack B some have yellow and blue).
Edit:
A test I did confirmed that the engine-trail-blob-lag-at-ludicrous-speed glitch is caused by ships with an extremely high top speed. The Octopus Raider is the fine line in where it does not happen. I tried supertuning a regular Octopus and with its top speed enhanced to 850+ the glitch would happen if I was going faster than 35m/s!
Pack B with the Teladi trails as yellow has the engines as purple, whilst pack A has green and green, page one of this post says that pack B should have Teldai as yellow/yellow I thought?
I checked the effects file, and all the ships in question have 4/4 (Teladi effect 4) (Pack B)
Not sure if this qualifies as an error but thought Id pass it on.
Cheers
Edit: Just noticed the above post, doh, I was looking at all the fighters for the Teladi, sorry!
Pack B with the Teladi trails as yellow has the engines as purple, whilst pack A has green and green, page one of this post says that pack B should have Teldai as yellow/yellow I thought?
Had that issue before, suppose it was the order .cat files were installed since I've used Pack B several more times without the issue, although Xenon ships still did not have red flame as described.
I think actually the lense flair on pack B for Teladi is purple?
I just started a new game with just your mod installed, and the lense flair or engine looks purpleish, but the engine effect 'tubes' are yellow, this is what I meant.
Engine effect 4 in pack B also only has two effects, not 3 like the rest, dont know if thats causing it? (Not that I have much idea here : )
Use pack A really, just remeber pretty much always seeing Teladi ships looking a bit odd with the engines when I had B installed.
Would this mod by chance cause Blastclaw Prototypes be unable to use their main weapon slots if player owned and/or cause a conflict with MARS? (am trying to find a solution to a problem im having regarding this issue)