[Mod]Engine Colours + particle trails[v1.21] [New images] [27/12 3.0 compatible]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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killerog
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Post by killerog »

I will be updateing it to work with any update ego bring out as well as a few mods. Replacing an older version with a new one will not break save game compatabilty inless egosft do that them selfs.

And well done on changing some effects. :thumb_up:
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Forq
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Post by Forq »

Thanks for the information, I shall worry no more! :)
Forq
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Post by Forq »

Hi, I noticed a problem with the Teladi Kestrel. This has the speed bug I think you mentioned in passing earlier, once it goes above 340ish the trail vanishes and a ball appears behind, and if you are directly behind it the game really slows down. I tried most other m5s and they dont have the problem >340.

Not really important to me, as I never really fly it but thought Id feed back as you said too report any problems.

Cheers
Commander Zane
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Post by Commander Zane »

Try doing extremely hard maneuvers on nearly every M5 and it does the same thing.
Forq
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Post by Forq »

Ah, no probs anyway as I dont fly em dont have those dogfighting skills! just passing on info as tis a great mod

:)
killerog
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Post by killerog »

I did try and solve this but as its an engine problem i can only do so much, i will take a look at the Kestrel and its trail and try and prevent it from happening 99% of the time.

I really wish ego would fix this random bug and a few other particle effect bugs i have noticed since i started playing around with them.
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Forq
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Post by Forq »

It happens at just about 340/ms everytime.

Not a problem for me I only fly Paranid really :)
killerog
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Post by killerog »

ok, i could either play around with the trails or play with the ships speed either way I will sort it for 99% of the time. But ill most likely wait for the 2.5 patch for any updates. Need to start uni first before i get back into X3 moding.
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Forq
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Post by Forq »

I meant it only happens with the kestrel at >340. The other m5s I tested, which was a fair few of them were fine above this speed.

I can test them all if you like.

Yep sounds like a good plan RE Uni !
killerog
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Post by killerog »

Just had a quick look at my particle file and i think i might know why this is happening. Should be sorted in the next update.

If you find any more errors let me know so i can get one big update done at once (be better for the the superbox as well).
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Forq
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Post by Forq »

:thumb_up: Will do, cheers.
Commander Zane
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Post by Commander Zane »

How easy is modifying the files of this? I'd like to change a few things to what I think would look more fitting for certain ships without having to bug you over making a third thruster pack.

Basically I want to do some things like make the Split trails a bit thicker, compared to most other race trails Split trails look too weak and dull for being a combat + speed oriented faction. And there's a few transport ships that have a combination of thruster flames (On Pack A some have purple and green while on Pack B some have yellow and blue).


Edit:
A test I did confirmed that the engine-trail-blob-lag-at-ludicrous-speed glitch is caused by ships with an extremely high top speed. The Octopus Raider is the fine line in where it does not happen. I tried supertuning a regular Octopus and with its top speed enhanced to 850+ the glitch would happen if I was going faster than 35m/s!
Forq
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Post by Forq »

Hi there,

Pack B with the Teladi trails as yellow has the engines as purple, whilst pack A has green and green, page one of this post says that pack B should have Teldai as yellow/yellow I thought?

I checked the effects file, and all the ships in question have 4/4 (Teladi effect 4) (Pack B)

Not sure if this qualifies as an error but thought Id pass it on.

Cheers

Edit: Just noticed the above post, doh, I was looking at all the fighters for the Teladi, sorry!
Commander Zane
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Post by Commander Zane »

Forq wrote:Hi there,

Pack B with the Teladi trails as yellow has the engines as purple, whilst pack A has green and green, page one of this post says that pack B should have Teldai as yellow/yellow I thought?
Had that issue before, suppose it was the order .cat files were installed since I've used Pack B several more times without the issue, although Xenon ships still did not have red flame as described.
killerog
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Post by killerog »

Thanks for checking Commander Zane, i will check out the Xeon engines for the next version.

And yes the glitch happens when you go to fast, its an bug only ego can fix (prays).
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Forq
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Post by Forq »

Ah, I guess its as I am using it as a mod. Strange how it doesnt affect pack A. Will move it down the order then, cheers

edit: Couldnt resolve the issue by changing the cat order, will just have to use pack A
Forq
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Post by Forq »

I think actually the lense flair on pack B for Teladi is purple?

I just started a new game with just your mod installed, and the lense flair or engine looks purpleish, but the engine effect 'tubes' are yellow, this is what I meant.

Engine effect 4 in pack B also only has two effects, not 3 like the rest, dont know if thats causing it? (Not that I have much idea here : )

Use pack A really, just remeber pretty much always seeing Teladi ships looking a bit odd with the engines when I had B installed.
killerog
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Post by killerog »

Ok. Thanks for checking again. Should make it easier for me to fix.
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lostsoulzeffigy
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Post by lostsoulzeffigy »

Would this mod by chance cause Blastclaw Prototypes be unable to use their main weapon slots if player owned and/or cause a conflict with MARS? (am trying to find a solution to a problem im having regarding this issue)
zane80
Posts: 12
Joined: Mon, 5. Oct 09, 12:42

Inquiry.

Post by zane80 »

Would this cool mod be usable with other mod simultaneously?
I am still a noob at these kind of things.

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