Yay, 2.60 is out. Technically it's beta, but don't worry, the "beta" part (defense grid) is optional.
= v2.60 Release Notes =
The Defense Grid mechanism has been added. You can enable/disable this feature using the ADS Manager, which now includes a sector list.
The Defense Grid system will monitor every sector the player has a factory in for enemies. ADS Compatible stations will still send squadrons to defend their own sectors, but in addition, ships you have linked to the grid will jump to defend endangered sectors.
Ships linked to the defense grid will continue to do their business as usual when there’s no alert. If a sector is under attack, those located in a 6 jump radius will jump in to deal with the threat, jump back and resume previous order/patrol. If you have a M2 patrolling in Argon Prime and an alert is occurring in Ore Belt, it will jump to Ore Belt, kill the enemies, jump back to Argon Prime and resume patrol.
Energy cells will be directly bought from player’s money account and beamed to the ships at increased cost (x2). Any player owned big ship can be linked to the Grid, this includes M6, M7, M2, M1, and TL ships.
Also, “send defensive wing” order has been added to the ADS Manager. You can give order to all ship types using the manager now. Both Attack and Defend wing orders now comes with a menu allowing optional manual selection of fighters.
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Automated mode “should” handle better carriers that can hold big ships, untested.
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This said, Defense Grid support is basic. You can't change default values for the grid (jump range, alert level) except by directly altering anarkis.ads.task.maingrid. The grid also ignores the "ignore faction(s)" tag you can put on ads carriers. I'll add that later. A "view sector" (kind'of) menu will be added to the ads manager too at a later stage.
Bug reports / comments on new features are more than welcome
Enjoy
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Note to translators
A bunch of new things to translate near the end of file.
I'm looking for an up to date german translation.