aka1nas wrote:When recruiting personnel by leaving your ship at an Outpost or EQ Dock, how rare should mechanics be compared to the other types? I've left 3 ships there for about a week, and I have received about 60 gunners, 7 or 8 technicians, and only 1 mechanic early on (and that one might have been with Beta 07 or Beta 05). is this a normal distribution? Am I doing something wrong?
Also, on the pilot stats and overall carrier costs pages, are the credit amounts overall aggregated or for a certain time interval?
The CODEA version has nothing to do with it since mechanics etc. are part of the MEFOS script.
Mechanics are really rare. I suggest you go head hunting for them yourself. Dock before a transport at the target station and save. Then see what the transport has to offer, and if no mechanics are available simply reload and try again.
That's how I got my last 2 mechanics.
But do not try to capture the transports. CODEA will not recognize personnel "recruited" that way.
Ive tried that over and over again just cant get it to work ive script and rescript this thing over and over again. what im doing is downloading the script file and when i find x3 terr file i just open file up and place it there instead of going into the script or t file. now since im using winrar i just extract to x3 terr file now my question is should i extract and replace file or update file or fresh existing files only? please tell me what im doing wrong and do i do the library the same way as well. This is the one script that ive been waiting on since x3 reunion. plug in are easy its this one damn script thats giving me fits. also when i was scripting it on command consule on thing was showing was combat and custom(cheat) no nav or anything else so any help will do. you can pm for a walk thru just want to enjoy the game with this script dude wrote one bad a-- script. they should hire this guy. thanks for the replies back on the help.
Ok, i guess you have installed scripts before. The zip file contains the same folder structure as the X3TC folder. simply extract it to the X3TC folder. Just overwrite all scripts files. You can use the .bat to remove old components (see the manual) but its not necessary.
Make sure when trying to access the command console that you are on a CODEA capable ship (really everything that has docking ports) and have all the required equipment (see manual).
Now I do run other scripts, however CODEA is the only one that mentions any sort of MAIN weapon switching. MARS does a great job for my turrets sure but never touches main weapons. The Centaur I'm flying has always been a personal ship, never assigned to the Carrier & was bought rather than captured & was not under autopilot at the time.
I don't think it's CODEA. It only switches weapons on fighters assigned to the carrier. To my knowledge MARS only switches turret weapons. Do you have MEFOS installed?
@ Canuckian: I'll post you suggestion to the german thread, so that Lucike can see it.