[MOD-WIP] X2 Ship Callback Mod
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Body. it doesn't matter anyway, it works fine.killerog wrote:What are you loading scene or body ?amurph0 wrote:sweet, it's facing the right way now. But now it won't stay at the center, it keeps moving back a bit everytime i load it.killerog wrote:You probly need to reset the xform. Its located in the same menu as dbox is.
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I've just discovered that it's the export of DBOX that meses up the animations on the ships, is there any way of exporting them without ruining the animations?
I've only got 4 ships left now.
I've only got 4 ships left now.
Corsair 400c // Intel i7 8700k // H100i v2 // ASUS Maximus X Code // ASUS 1080ti Strix OC // 2x8GB Corsair Vengeance 3200MHz // Samsung 960 Evo 250GB // 960GB SanDisk Ultra II // Corsair RM850i
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Doesn't work.
When i uncheck "import animations" it literally does not import animations.
When i uncheck "export animations" i get an error.
I guess it's just a problem of how DBOX exports the animations.
When i uncheck "import animations" it literally does not import animations.
When i uncheck "export animations" i get an error.
I guess it's just a problem of how DBOX exports the animations.
Corsair 400c // Intel i7 8700k // H100i v2 // ASUS Maximus X Code // ASUS 1080ti Strix OC // 2x8GB Corsair Vengeance 3200MHz // Samsung 960 Evo 250GB // 960GB SanDisk Ultra II // Corsair RM850i
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Walterses wrote:hey hey hey, please give all the m7 size ships at least 1 docking site lol just oneso i can land on my ship XD thank you!!!!!!
mitch......

Also all the M6's have external docking slots, like they did originally. And just like in X2 those M6 slots can only dock M5's

Corsair 400c // Intel i7 8700k // H100i v2 // ASUS Maximus X Code // ASUS 1080ti Strix OC // 2x8GB Corsair Vengeance 3200MHz // Samsung 960 Evo 250GB // 960GB SanDisk Ultra II // Corsair RM850i
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wait so you edited the current m7s so they all have docks? cause most of the destroyers and frigates currently in tc dont have docks at all which to me is just stupid lol... doesnt logically make sense what so ever *scratches head*
Would someone kill those dam fighters all ready? Those flack cannons are giving me a headache 

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no, i just changed the x2 ships. If you want external slots on M7 class ships then why aren't you using the Hanger Mod?Walterses wrote:wait so you edited the current m7s so they all have docks? cause most of the destroyers and frigates currently in tc dont have docks at all which to me is just stupid lol... doesnt logically make sense what so ever *scratches head*
Corsair 400c // Intel i7 8700k // H100i v2 // ASUS Maximus X Code // ASUS 1080ti Strix OC // 2x8GB Corsair Vengeance 3200MHz // Samsung 960 Evo 250GB // 960GB SanDisk Ultra II // Corsair RM850i
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i use it all the time, it's grand.
The only problem is wat it looks like while it's docking, when the ship is actually docked it looks fine.
Theres no other problems besides that.
The only problem is wat it looks like while it's docking, when the ship is actually docked it looks fine.
Theres no other problems besides that.
Corsair 400c // Intel i7 8700k // H100i v2 // ASUS Maximus X Code // ASUS 1080ti Strix OC // 2x8GB Corsair Vengeance 3200MHz // Samsung 960 Evo 250GB // 960GB SanDisk Ultra II // Corsair RM850i
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hmm ok if you say so, when my gaming pc is err running agan ill give it a whirl and see how it goes... i wish there was a way i could combine all the scripts/mods i was using into one actuall mod so that nothing was interfering with each other... 

Would someone kill those dam fighters all ready? Those flack cannons are giving me a headache 

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how do i add my ships to the jobs file.
I've been fiddling around with it for a while now with no results.
Also i added a new entry into 0001.xml: i added 10025 which i wrote as "Mk.1". This allows me to select Mk.1 as a variation in TShips.
Does the fact that i use a custom variation have any effect on the jobs file using the ship?
I just want to add some X2 ships to each of the races patrols.
I've been fiddling around with it for a while now with no results.
Also i added a new entry into 0001.xml: i added 10025 which i wrote as "Mk.1". This allows me to select Mk.1 as a variation in TShips.
Does the fact that i use a custom variation have any effect on the jobs file using the ship?
I just want to add some X2 ships to each of the races patrols.
Corsair 400c // Intel i7 8700k // H100i v2 // ASUS Maximus X Code // ASUS 1080ti Strix OC // 2x8GB Corsair Vengeance 3200MHz // Samsung 960 Evo 250GB // 960GB SanDisk Ultra II // Corsair RM850i
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http://www.x3dmod.com/forum/viewtopic.php?f=14&t=306
i fooled around in x3r trying to get npcs to spawn in ships that were modded in, but unless i specifically told it which ship to spawn, i never did get it to.
i fooled around in x3r trying to get npcs to spawn in ships that were modded in, but unless i specifically told it which ship to spawn, i never did get it to.
That was my health bar?