Nice script

Is the feature to destroy ships that have remained unclaimed still in place? The reason I ask is because I've had ships in several sectors which bailed game days ago yet are still there as detected by SEWN.
Cheers,
Scoob.
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Thanks man (assuming you are one, lol, just...yea, lol thanks, I just odn't want to offend you if you're not), I appreciate it!Khaak_Slayer wrote:Here you go, i temporarily uploaded it somewhere else for you
http://www.filedropper.com/npcbailingaddon-v14-31102008
Yeah they should explode after 2 game hours unclaimed. I'll look into it in case something has gone wrong. Cheers for the feedback.Scoob wrote:Is the feature to destroy ships that have remained unclaimed still in place? The reason I ask is because I've had ships in several sectors which bailed game days ago yet are still there as detected by SEWN.
Thanks for spotting this, there was indeed a glaringly obvious bug in the ship explode code. I've fixed it and am packaging a new version with this and other minor fixes.ThisIsHarsh wrote:Yeah they should explode after 2 game hours unclaimed. I'll look into it in case something has gone wrong. Cheers for the feedback.Scoob wrote:Is the feature to destroy ships that have remained unclaimed still in place? The reason I ask is because I've had ships in several sectors which bailed game days ago yet are still there as detected by SEWN.
lol, no worries mate. And yeah, man is correct.Knight of the Kingdom wrote:Thanks man (assuming you are one, lol, just...yea, lol thanks, I just odn't want to offend you if you're not), I appreciate it!Khaak_Slayer wrote:Here you go, i temporarily uploaded it somewhere else for you
http://www.filedropper.com/npcbailingaddon-v14-31102008
I would actually be very interested to hear people's opinions on this.999-JAY-999 wrote:So what is may I ask the most realistic setting(s) ?
Actually, the salvagers have trouble with claiming small ships (M3/4/5), even in open space.ThisIsHarsh wrote:@KloHunt3r: Thanks for the heads-up on the NPC salvager issue. I take it they only have problems when the abandoned ship is right next to a station or asteroid or something, or the ship is particularly big? I'll look into it, but it's a minor issue for now - as you say it works fine OOS.