No conflicts with that script as far as I'm aware, the issue you're having is with the custom ware. Try opening and closing the PM, that may sort it out, and also check if your game is using the "PluginManager" mod (this is done from the X3 setup window, the one you see before the main game loads) - I've not been able to confirm it, but I've had one person tell me that in their game, the plugin wouldn't work without this.xalien wrote:I still can't install it in my XTM game. I install the script with the newest plugin manager, load the game and get the message about error and telling me to check part 2.1 in the manual, but I did enebled custom wares and both script files mentioned in there are in their proper places.
I have also a weapons changer script installed, can this cause a conflict?
Yes, the Valhalla has almost all the same turret issues as the Tyr (I've tested this myself in fact). You'll get instances where your turrets track targets that are outside their field of fire, and while they're doing this, they're not actually firing!asyikarea51 wrote:I am aware of turret problems (whatever the heck they are) with the Tyr though, maybe the Valhalla too...

This is actually the default behaviour of the plugin!RexIG and asyikarea51 wrote:We want an "Attack My Target" mode!

Bear in mind though that only certain classes of ship will be engaged like this, these "Primary Targets" are covered at the beginning of section 3.3.1 in the readme, but for an M2 they are:
M1 M2 M6 M7 TL
This prevents an M2 from wasting it's time on smaller ships, as these may become auto-targeted due to the destruction of your last target, or you forgot you had an M5 selected, etc.
You can use the Re-Scan targets hotkey to make your turrets search for ships again (if you feel there's something more important they should be firing at), but If you want to force them to attack any ship or station though (neutral or enemy), then there is a "Attack My Target" hotkey in version 2.0. Basically you press it, and any turret that can hit your target will fire at it...
...great for taking out ejected pilots!
