[Script]Dock Upgrade Manager 3.048[Updated 15:30 GMT 06/05/07]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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I am sorry, atm I can't do anything I have no X3 supported computer available and everything else is on hold while we make EMX, well at least will take longer to do.
I will fix it when I can.
I also note that all the downloads are inactive as where I was hosting has gone under, I will get the links back up asap.
I will fix it when I can.
I also note that all the downloads are inactive as where I was hosting has gone under, I will get the links back up asap.
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I just got the PHQ and your script (HUD) is not working on it. I see the HUD in the station command console but it is grayed out and unselectable. It works fine on my Trading stations and Equipment docks, but I thought it was supposed to work on the Player Headquarters too.Shovinus wrote:What it does:
It allows you to purchase licenses for upgrades to be used at your Docks (HQ/Equipment Docks/Trading Stations)
Edit: I've got a Kyon forge now!

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Oh that's right, I do remember reading that. I'll try it again tonight after work.Shovinus wrote:You have to read all the instructions my friend, I added an update a while back that means you need to turn on DUM at HQ's and SY's for it to work. You do this in the Al settings, this was incase some people only wanted to be able to upgrade the ED's like traditionally
Thanks and great script by the way.
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I've used this script and love it for the ease in which I can upgrade my fleet. I am now trying out Xtended and have transfered all my assets into a new game using the X converter script. I have stopped running this script as Xtended has a built in dock upgrader. However I cannot seem to remove the upgrades from my EQ dock using the standard 'add/remove ware' command. Is there a way? Can I script out the wares? Sorry I'm a total scripting noob.
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you have uninstalled my script yes? then all you should need to do is create a script with the line
001 remove product <ware> from station [THIS]
and run it on the station you need to remove the ware from, (you also need to input which ware you want to remove each time)
(that isn't the exact line but you know it when you see it, it is in general object commands)
001 remove product <ware> from station [THIS]
and run it on the station you need to remove the ware from, (you also need to input which ware you want to remove each time)
(that isn't the exact line but you know it when you see it, it is in general object commands)
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weapons?
Hey thanks for this great script, it saves alot of time and makes the player EQ actually worth something. TO my understanding the script autoupgrades the shields, how about the weapons? is there something out there that upgrades the weapons using a player defined template?
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I was going to do this later, though it may be a bit hard. Especially if you wish to customise every different ship type.
Question:
If I did do this would you want to customise every ship type including vangaurd
sentinel
etc
or just its main type
for example novas, busters, dolphins.
I think just main type would be best for you.
Question:
If I did do this would you want to customise every ship type including vangaurd
sentinel
etc
or just its main type
for example novas, busters, dolphins.
I think just main type would be best for you.
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- Joined: Tue, 29. Jun 04, 21:43
it might be kinda tricky to arm an entire class of ships at once because of the different weapon classes, but I guess what you could do is let the user define multiple templates and let him/her define the names as well. So for example, one upgrade template for the M1/M2/M6/TL group I could call "torpedo frigate" and upgrade whatever cap ships I have docked will be upgraded with 50x firestorm torpedos for instance. Another cap class template I could name "PPC Pimp" and loadout 40 PPCs for whatever m1/m2 docked there (checking to see if its compatible first). Or have another name called "Eclipse standard loadout" under m3/m4/m5 with 11xAHEPT 1x125 MJ 250xSilkworm missile... etc. You could add a button called "choose weapon template" under the autoupgrade menu to switch weapon types. I think this system will be most compatible with other mods and will reduce the scripting load. However, you could make every ship type (Nove, buster, titan...) customizable if you want to
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