[Script]Dock Upgrade Manager 3.048[Updated 15:30 GMT 06/05/07]

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What do you think of this script? Please give honest answers

Poll ended at Thu, 22. Mar 07, 02:03

Great
4
50%
Good
4
50%
Moderate
0
No votes
Not that good
0
No votes
Awful
0
No votes
 
Total votes: 8

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Shovinus
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Post by Shovinus »

I am sorry, atm I can't do anything I have no X3 supported computer available and everything else is on hold while we make EMX, well at least will take longer to do.

I will fix it when I can.

I also note that all the downloads are inactive as where I was hosting has gone under, I will get the links back up asap.
Goldfinch
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Post by Goldfinch »

Does this script allow you to upgrade your ships for free/reduced price once you've bought the license, or is it just for convenience if you don't have an NPC EQ Dock nearby?
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Shovinus
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Post by Shovinus »

The price should be slightly less about 10% less if I remember. However you can't download as the site I was hosting on is down, Flybye has given me permission to host them on EMX's ftp though so I will do that soon. (gotta sleep now though)
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kris4564
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Post by kris4564 »

Shovinus wrote:What it does:
It allows you to purchase licenses for upgrades to be used at your Docks (HQ/Equipment Docks/Trading Stations)
I just got the PHQ and your script (HUD) is not working on it. I see the HUD in the station command console but it is grayed out and unselectable. It works fine on my Trading stations and Equipment docks, but I thought it was supposed to work on the Player Headquarters too.

Edit: I've got a Kyon forge now! :twisted:
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Shovinus
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Post by Shovinus »

You have to read all the instructions my friend, I added an update a while back that means you need to turn on DUM at HQ's and SY's for it to work. You do this in the Al settings, this was incase some people only wanted to be able to upgrade the ED's like traditionally
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kris4564
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Post by kris4564 »

Shovinus wrote:You have to read all the instructions my friend, I added an update a while back that means you need to turn on DUM at HQ's and SY's for it to work. You do this in the Al settings, this was incase some people only wanted to be able to upgrade the ED's like traditionally
Oh that's right, I do remember reading that. I'll try it again tonight after work.
Thanks and great script by the way.
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kris4564
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Post by kris4564 »

Ok, I just checked it out on my lunch brake. I turned on the DUM for the PHQ in the artificial life settings and it's all good, the DUM is working on my PHQ now. :D
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Danno
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Post by Danno »

OK. This may sound a bit silly but, how do I access the AI settings to activate DUM? Thanks.
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kris4564
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Post by kris4564 »

Danno wrote:OK. This may sound a bit silly but, how do I access the AI settings to activate DUM? Thanks.
When in space press "Esc" and go to "game play", I think it is. The artificial life settings should be at the bottom.
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Danno
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Post by Danno »

Thanks. I just saw it in another thread and was coming back to ammend my post. Had me scratching my head for a while though. :)
Budokai
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Post by Budokai »

I've used this script and love it for the ease in which I can upgrade my fleet. I am now trying out Xtended and have transfered all my assets into a new game using the X converter script. I have stopped running this script as Xtended has a built in dock upgrader. However I cannot seem to remove the upgrades from my EQ dock using the standard 'add/remove ware' command. Is there a way? Can I script out the wares? Sorry I'm a total scripting noob.
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Shovinus
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Post by Shovinus »

you have uninstalled my script yes? then all you should need to do is create a script with the line
001 remove product <ware> from station [THIS]

and run it on the station you need to remove the ware from, (you also need to input which ware you want to remove each time)
(that isn't the exact line but you know it when you see it, it is in general object commands)
Budokai
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Post by Budokai »

Thanks Shovinus that is exactly what I was looking for.
Nammoth
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Post by Nammoth »

It seems that links on the first page are not working anymore. Could someone please reupload this plugin or fix the links?

Thanks in advance.
Nammoth
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Post by Nammoth »

Can anyone pretty please reupload this script or give me some alternates. I would really like to have ship upgrades in my hq.
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Shovinus
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Post by Shovinus »

Sorry will upload now have to do this at the EMX site, flybye gave me permission.
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Shovinus
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Post by Shovinus »

Uploaded
bowl_of_rice
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weapons?

Post by bowl_of_rice »

Hey thanks for this great script, it saves alot of time and makes the player EQ actually worth something. TO my understanding the script autoupgrades the shields, how about the weapons? is there something out there that upgrades the weapons using a player defined template?
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Shovinus
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Post by Shovinus »

I was going to do this later, though it may be a bit hard. Especially if you wish to customise every different ship type.

Question:
If I did do this would you want to customise every ship type including vangaurd
sentinel
etc
or just its main type
for example novas, busters, dolphins.
I think just main type would be best for you.
bowl_of_rice
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Post by bowl_of_rice »

it might be kinda tricky to arm an entire class of ships at once because of the different weapon classes, but I guess what you could do is let the user define multiple templates and let him/her define the names as well. So for example, one upgrade template for the M1/M2/M6/TL group I could call "torpedo frigate" and upgrade whatever cap ships I have docked will be upgraded with 50x firestorm torpedos for instance. Another cap class template I could name "PPC Pimp" and loadout 40 PPCs for whatever m1/m2 docked there (checking to see if its compatible first). Or have another name called "Eclipse standard loadout" under m3/m4/m5 with 11xAHEPT 1x125 MJ 250xSilkworm missile... etc. You could add a button called "choose weapon template" under the autoupgrade menu to switch weapon types. I think this system will be most compatible with other mods and will reduce the scripting load. However, you could make every ship type (Nove, buster, titan...) customizable if you want to :wink: .

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