Scoob wrote:I've done a personal mod to change the refire rate of certain weapons in the game, this works fine except for turrets controlled by this script which still seem to fire at the default rate.

... I read something like this a few days ago (cant recall if this was you as well or not) but someone reported that changing the RoF doesnt seem to work ...
there could be several possible answers here I guess;
-you didnt actually change RoF
-the way I code fire-logic works it way around the RoF (could alow for some funky behaviour if so, think a weapon firing fast on cap. ships but slow on fighters, etc etc)
-engine-flaw
anyway hope you can understand that I'm currently not developing just scripts but something much much bigger and therefor am not about to temper with this as scripting is now kinda like stage16 where I'm now at stage1 of development ......
(add ~6 months from today and I might again be pounding keys ...

)
Dragie ...
Have you tried it in v2.# ??
When you do you'll get your answer quick enough ...
Sesk ..
about 1/2 the script ...
anyway this is just a basic script that allows some weapon-changing and energy-managment and is based around basicly those 2 things (together with a bit of combined-targeting)
want a basic script without weapon-changing than I suggest you enter your turrets command section and try any of the scripts you can see there in a vanilla game ......
(or learn how to script and start pounding keys ..

)
please note I dont do requests (anymore .. for several good reasons

)
however if someone shows he's really trying but cant get there I generally dont mind helping out a bit, but I wont build/alter scripts just because a complete stranger wants stuff ...
G