[MOD] Updated: 1/7/06 "M6 upgrade mod(/w cockpits/restored models)"

The place to discuss scripting and game modifications for X³: Reunion.

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obi-HERMITMAN
Posts: 151
Joined: Wed, 11. Feb 04, 21:06
x3

Post by obi-HERMITMAN »

mehrunes hasn't been seen for a bit now, try pming him if you need his help. Otherwise you might be aswell reading thru the stickies for both X2 and X3, with a litle trawling you can find out everything you need to know.
Malcome
Posts: 7
Joined: Sat, 31. Dec 05, 23:06
x3

Post by Malcome »

hmm... well i ges it's back into the text then and no play time...
thanks.. may be ill get to make my own ship one day...
Marodeur
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Joined: Wed, 6. Nov 02, 20:31
xr

Post by Marodeur »

I will try it in english... ;)
obi-HERMITMAN wrote: The only problem was that any new weapon mounts were automatically given an alpha IRE which could neither be removed nor seen in the freight bay..... even having weapons onboard I could upgrade to didnt work.
Same happens to me yesterday.

Tried the mod -> crash to desktop. But in this savegame i was inside my M6. So i disabled the mod, loaded the savegame, called a Nova and changed my ship. Then i saved the game, enabled the Mod and tried it again.

After that i had the same problem with the Alpha IRE...

Tried to start the scripteditor, but forgot to switch in my nova again. :roll:


So i changed my name, saved, tried to load this savegame -> CTD .. omg... :roll:


Best way to enable this mod is to unload all shields and weapons from my M6, sit inside another ship and try it again, frapos? Time runs out yesterday and i could not test it. :(
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-XTM-
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Joined: Sat, 12. Nov 05, 19:46
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Post by -XTM- »

Mehrunes Mod will be completely merged with the M7-Mod and since the last version of his work also contains at least a incorectly modified Tships and some scenefile-bugs (which can cause serious player trouble) that will also be corrected.

Judging from the away-time meanwhile of Mehrunes it doesn't look like any updates for this Mod are to be expected anymore.
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Marodeur
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Joined: Wed, 6. Nov 02, 20:31
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Post by Marodeur »

Glad to read that. :D
kellysp
Posts: 16
Joined: Thu, 9. Feb 06, 04:45
x4

Docking space

Post by kellysp »

The docking space is a very nice feature, if you can pull it off, that would be awesome....
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-XTM-
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Post by -XTM- »

It's already working but this Mod seems dead, Mehrunes has not replied in it for ages.

Check out the M7 Mod topic, it's got the M6-Mod incorporated with docking enabled on them.

http://forum.egosoft.com/viewtopic.php? ... &start=630
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kita
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Joined: Sun, 6. Aug 06, 00:47

Post by kita »

I just want M6 can hold a M5 and enlarge Nemesis's Cargo bay
fix Boron TL and M1 's real turret
And add 1 extra shield to each race 's M6
add M6 shiled recover speed

could you make a mod like that??? thanks a lot

************************************************

M2: 4 2*titan 2* Ray
M1: 2
M3: 48 Argon Nova* 24 sprit ???*12 Paranid ???*12
M4: 0
M5: 1
M6: 20+ (one Nemesis raider)
TS: 40+
TL: 2
Station : More than 120 (not include complex kit)
BlackRazor
Posts: 4708
Joined: Tue, 20. Apr 04, 17:39
x4

Post by BlackRazor »

kita wrote:I just want M6 can hold a M5 and enlarge Nemesis's Cargo bay
fix Boron TL and M1 's real turret
And add 1 extra shield to each race 's M6
add M6 shiled recover speed

could you make a mod like that??? thanks a lot

************************************************

M2: 4 2*titan 2* Ray
M1: 2
M3: 48 Argon Nova* 24 sprit ???*12 Paranid ???*12
M4: 0
M5: 1
M6: 20+ (one Nemesis raider)
TS: 40+
TL: 2
Station : More than 120 (not include complex kit)
Do you realize that you are resurrecting a 7 months old thread and that the author of this mod has not been seen in this forum for months ?
"For the love of the Fish-Queen!"
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DarkWrath
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Joined: Sun, 12. Feb 06, 10:21

Post by DarkWrath »

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Sandalpocalypse
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Joined: Tue, 2. Dec 03, 22:28
x4

Post by Sandalpocalypse »

That's ironic. I just returned to these forums for the first time since January and someone bumps this thread.
Ezuku
Posts: 140
Joined: Sat, 21. Jan 06, 00:31
x2

Post by Ezuku »

Kinda a dumb question, I know this is a crazily big bump, but is there a version of this that works for v2 somewhere (search feature doesn't seem to work for me)? It's just that this is EXACTLY what I was looking for (a mod that only affects the really incredebly underpowered but ever so cool M6 class) and I would really like to get it working.

If not, are there any other M6 rebalancing mods out there?

Thanks

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