[MOD] Updated: 1/7/06 "M6 upgrade mod(/w cockpits/restored models)"
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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I will try it in english... 
Tried the mod -> crash to desktop. But in this savegame i was inside my M6. So i disabled the mod, loaded the savegame, called a Nova and changed my ship. Then i saved the game, enabled the Mod and tried it again.
After that i had the same problem with the Alpha IRE...
Tried to start the scripteditor, but forgot to switch in my nova again.
So i changed my name, saved, tried to load this savegame -> CTD .. omg...
Best way to enable this mod is to unload all shields and weapons from my M6, sit inside another ship and try it again, frapos? Time runs out yesterday and i could not test it.

Same happens to me yesterday.obi-HERMITMAN wrote: The only problem was that any new weapon mounts were automatically given an alpha IRE which could neither be removed nor seen in the freight bay..... even having weapons onboard I could upgrade to didnt work.
Tried the mod -> crash to desktop. But in this savegame i was inside my M6. So i disabled the mod, loaded the savegame, called a Nova and changed my ship. Then i saved the game, enabled the Mod and tried it again.
After that i had the same problem with the Alpha IRE...
Tried to start the scripteditor, but forgot to switch in my nova again.

So i changed my name, saved, tried to load this savegame -> CTD .. omg...

Best way to enable this mod is to unload all shields and weapons from my M6, sit inside another ship and try it again, frapos? Time runs out yesterday and i could not test it.

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Mehrunes Mod will be completely merged with the M7-Mod and since the last version of his work also contains at least a incorectly modified Tships and some scenefile-bugs (which can cause serious player trouble) that will also be corrected.
Judging from the away-time meanwhile of Mehrunes it doesn't look like any updates for this Mod are to be expected anymore.
Judging from the away-time meanwhile of Mehrunes it doesn't look like any updates for this Mod are to be expected anymore.
The Xtended Mod
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Docking space
The docking space is a very nice feature, if you can pull it off, that would be awesome....
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It's already working but this Mod seems dead, Mehrunes has not replied in it for ages.
Check out the M7 Mod topic, it's got the M6-Mod incorporated with docking enabled on them.
http://forum.egosoft.com/viewtopic.php? ... &start=630
Check out the M7 Mod topic, it's got the M6-Mod incorporated with docking enabled on them.
http://forum.egosoft.com/viewtopic.php? ... &start=630
The Xtended Mod
Need Help?
Ask Questions / View the FAQ's at TheXUniverse Forums
Read the News on Mod Developments at our Website
Need Help?
Ask Questions / View the FAQ's at TheXUniverse Forums
Read the News on Mod Developments at our Website
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I just want M6 can hold a M5 and enlarge Nemesis's Cargo bay
fix Boron TL and M1 's real turret
And add 1 extra shield to each race 's M6
add M6 shiled recover speed
could you make a mod like that??? thanks a lot
************************************************
M2: 4 2*titan 2* Ray
M1: 2
M3: 48 Argon Nova* 24 sprit ???*12 Paranid ???*12
M4: 0
M5: 1
M6: 20+ (one Nemesis raider)
TS: 40+
TL: 2
Station : More than 120 (not include complex kit)
fix Boron TL and M1 's real turret
And add 1 extra shield to each race 's M6
add M6 shiled recover speed
could you make a mod like that??? thanks a lot
************************************************
M2: 4 2*titan 2* Ray
M1: 2
M3: 48 Argon Nova* 24 sprit ???*12 Paranid ???*12
M4: 0
M5: 1
M6: 20+ (one Nemesis raider)
TS: 40+
TL: 2
Station : More than 120 (not include complex kit)
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Do you realize that you are resurrecting a 7 months old thread and that the author of this mod has not been seen in this forum for months ?kita wrote:I just want M6 can hold a M5 and enlarge Nemesis's Cargo bay
fix Boron TL and M1 's real turret
And add 1 extra shield to each race 's M6
add M6 shiled recover speed
could you make a mod like that??? thanks a lot
************************************************
M2: 4 2*titan 2* Ray
M1: 2
M3: 48 Argon Nova* 24 sprit ???*12 Paranid ???*12
M4: 0
M5: 1
M6: 20+ (one Nemesis raider)
TS: 40+
TL: 2
Station : More than 120 (not include complex kit)
"For the love of the Fish-Queen!"
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But to get you on trail , check http://forum2.egosoft.com/viewtopic.php ... sc&start=0
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Kinda a dumb question, I know this is a crazily big bump, but is there a version of this that works for v2 somewhere (search feature doesn't seem to work for me)? It's just that this is EXACTLY what I was looking for (a mod that only affects the really incredebly underpowered but ever so cool M6 class) and I would really like to get it working.
If not, are there any other M6 rebalancing mods out there?
Thanks
If not, are there any other M6 rebalancing mods out there?
Thanks