[XTM - TECH. SUPPORT] Technical support for Xtended Mod

The place to discuss scripting and game modifications for X³: Reunion.

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BlackRain
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Post by BlackRain »

I went there to download XTM and the site is down?
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Aragon Speed
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Post by Aragon Speed »

BlackRain wrote:I went there to download XTM and the site is down?
Our host has been having server trouble all week and it seems to have finally gone kaput :roll:. We, and they, are trying to resolve the issue.

Luckily our download server is not based at the same place. So for those of you who wish to DL the latest version of XTM...

Full version: http://downloads.thexuniverse.us/downlo ... 5_Full.exe
Patch version: http://downloads.thexuniverse.us/downlo ... _Patch.exe

Just point the installer at your x3reunion folder (the same one that has the x3.exe file in) and install. :wink:
BlackRain
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Post by BlackRain »

nevermind, it is working now.
Falconek
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Post by Falconek »

Hello

I installed XTM 3 days ago, and I have a problem with sector Monk's Retreat - this sector simply doesn't work for me.
When I enter this sector and target any object (ship, station...), the camera window (where you can follow your target) doesn't appear, also "Betty" is not saying nothing.
Also it's impossible to dock to any station. My ship simply stops few km from station and guiding lights disappear.
Though, the biggest problem is that I can't leave this sector! When i enter any of two gates present, the game just freezes.

Before installing XTM, I made clean install of X3, and patched to 2.5. After installation of XTM I added following scripts:

-LV Race Response Fleet
-TECSG Salvage Network
-Yaki custom starts
-Bala Gi ships and PHQ unlocker (adds PHQ to shipyards)

I started with XTM_Flight_leader start (you get Terran M3+, 2 Terran M5's and 0 credits)

Loading earlier save doesn't work. It seems, that in my game this sector is bugged from the beginning.

Any ideas?
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Aragon Speed
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Post by Aragon Speed »

Just to let everyone know...

TXU is now back on-line. :)
alex2069
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[X3:TC] Elephant TP Docking in X3R+XTM - Confused

Post by alex2069 »

I had an X3R game with XTM, and I had a Terran ship (the Loki (TP)) that when it docked to the Elephant, it'd fly to it, and dock at the BOTTOM of the ship.
It was my Elephants supply ship and I loved it, lol.

I'd always assumed that the Elephant could have a single TS/TP ship dock at the bottom of. Seeing how it didn't magically appear in the dock (like with (LVs?) TL dock script), I'd assumed it was a legitimate feature...

However come X3TC Vanilla, such a thing isn't happening. Was this actually a mod/script or something? Or was this specific to X3R? Or XTM?
The fact that it flew up to, and "docked" to the bottom of the Elephant is just weird - I didn't know you could make the game do altered "animations" so nicely like that with scripts.
alex2069
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Post by alex2069 »

This really didn't need to be merged here. :/
Just because the title had XTM in it, didn't mean it was a question concerning it directly, so to the mod that did it, please read the actual thread/question before blindly merging.

I didn't actually care if it was from a script or mod. I just wanted to know if this was in Vanilla X3R (I never played the Vanilla), or if it was something else that added it - nothing more.
novacatt
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Post by novacatt »

Falconek wrote:Hello

I installed XTM 3 days ago, and I have a problem with sector Monk's Retreat - this sector simply doesn't work for me.
When I enter this sector and target any object (ship, station...), the camera window (where you can follow your target) doesn't appear, also "Betty" is not saying nothing.
Also it's impossible to dock to any station. My ship simply stops few km from station and guiding lights disappear.
Though, the biggest problem is that I can't leave this sector! When i enter any of two gates present, the game just freezes.

Before installing XTM, I made clean install of X3, and patched to 2.5. After installation of XTM I added following scripts:

-LV Race Response Fleet
-TECSG Salvage Network
-Yaki custom starts
-Bala Gi ships and PHQ unlocker (adds PHQ to shipyards)

I started with XTM_Flight_leader start (you get Terran M3+, 2 Terran M5's and 0 credits)

Loading earlier save doesn't work. It seems, that in my game this sector is bugged from the beginning.

Any ideas?
Hiya Peeps,

@ Falconek......
Hiya Mate,
I can tell you this, the main cause of your problems is likely to be LV's Race Response Fleet Script/Mod as it's not compatible with XTM..... (I think LV was working on an X3:R XTM compatible version but whether he still is or not now that TC's out is another matter entirely..... Not that it would make much difference anyway seeing as the XTM Team are going to be working on Porting XTM into TC.....)

HTH,

Cheers & Thranx
Falconek
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Post by Falconek »

novacatt wrote: Hiya Peeps,

@ Falconek......
Hiya Mate,
I can tell you this, the main cause of your problems is likely to be LV's Race Response Fleet Script/Mod as it's not compatible with XTM..... (I think LV was working on an X3:R XTM compatible version but whether he still is or not now that TC's out is another matter entirely..... Not that it would make much difference anyway seeing as the XTM Team are going to be working on Porting XTM into TC.....)

HTH,

Cheers & Thranx
Thanks for answer :) so I quess I need to start from the beginning ><
KestrelWolfe
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Post by KestrelWolfe »

Seems the XTM site crashed again. Getting a failed-to-respond error... and i ran into a small issue with my game.. i get a message after starting a storyline mission about the game engine not loading the job file and suggest a restart... everytime... loads the jobfile just fine in a non-SL start.. i think its the video clip at the start between brennan and bama that causes the bug... and im not even sure if the message is true anyway... i get the message, but i did see a couple of freighters in Argon Prime... as well as a Fed. Supply Mammoth and the Argon One (but nothing else) in the last game i tried to start



Edit: I should add that the reason i attempted a storyline start was because in my 'main' game... i used the aspiring explorer start and it seems i have no access to the terran sectors, which sucks cause i was planning to buy a terran m5 for exploring/ship capping due to its speed, cargo, and the fact that it can use the JD to shortcut the time required to get back to the SY that i send everything i capture to.


Second Edit: Also... im using the RRF script as well, though im not really having a big issue with it... at least im not seeing massive fleets of fighters in alot of the sectors that were seriously overcrowded in 0.7.3 anymore.... (or two 'Argon One's for that matter) And its fun to watch the pirates kicking butt against the Split with their RRF fleets... then have the Xenon wander by and practically annihilate both sides.
Chaos, discord, and murderous mayhem.... just another day in the life of an X'er.
Insane_Machine
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Post by Insane_Machine »

Hey,

could someone post an MD5 hash of the download for XTM that Aragon Speed posted earlier (thanks mate, seems TXU is still down)

Full version: http://downloads.thexuniverse.us/downlo ... 5_Full.exe

more specifically for that one. My internet is having lots of problems right now, and I want to make sure it's getting downloaded correctly even with all these hiccups.

EDIT: if I can successfully extract the file, does that mean that it downloaded correctly? I am not too familiar with 7zip files, i know that winrar tells you if an archive is corrupt.
Last edited by Insane_Machine on Sat, 15. Nov 08, 22:22, edited 1 time in total.
novacatt
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Post by novacatt »

Hiya Peeps,

@ KestrelWolfe......
Hiya Mate,
Quick question...... Did you activate the terrans via the AL menu?

We recommend you have a fairly high argon rep level before activating the terrans in a non-plot game as your terran rep/rank is based off your argon rep at the moment you activate them via the AL menu... EG: If your argon rep is fairly low, the moment you activate the terrans that's going to be your basic terran rep which means the military patrols flying around in the terran sectors are usually going to kill you the 1st chance they get, whereas if your argon rep is M1/M2 cap. ship buying lvl when you activate the terrans, your terran rep/rank is going to be about the same as your argon rep & they'll leave you alone for the most part.... :wink:

HTH,

Cheers & Thranx
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Aragon Speed
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Post by Aragon Speed »

KestrelWolfe wrote:Seems the XTM site crashed again. Getting a failed-to-respond error... and i ran into a small issue with my game.. i get a message after starting a storyline mission about the game engine not loading the job file and suggest a restart... everytime... loads the jobfile just fine in a non-SL start.. i think its the video clip at the start between brennan and bama that causes the bug... and im not even sure if the message is true anyway... i get the message, but i did see a couple of freighters in Argon Prime... as well as a Fed. Supply Mammoth and the Argon One (but nothing else) in the last game i tried to start
We are having a lot of trouble with our site host, and unfortunately Mokonzi is away looking for a new house to live in so he isn't around to deal with it. (I expect that when he gets back we will be changing hosts.)

XTM 7.4/7.5 had a check added to make sure the jobs files start. It waits about 5 minutes after the game has started and then checks a couple of Xenon sectors in the NE of the map for ships. If there are no jobs spawned ships there it throws up the warning you are getting.

This is also a vanilla bug, but is very rarely seen, but with all the extra scripts and processing that goes on when you start a game with XTM installed the bug happens more often. If you start a Plot game, then there is even more going on at game start up and therefore it is even more likely to happen.

Because of this we created this check so you are warned after only a few minutes of game time rather than when you are days worth in and have tons to loose. We have found that normally when you get this error the easiest thing to do is quit to the main menu and just start another game. As most data is still in memory the jobs usually start the second time around. If you quit to desktop and restart the game memory is cleared and this seems to be a major factor when starting a new game to cause the jobs engine to flip out again.

You will see some ships as not all ships are placed by the jobs engine. The mammoth in argon prime is a good example, that is placed by scripts and not jobs. :)

As this is an engine bug there is nothing we can do about the bug itself, all we could do was to let you know if it happens.

As far as this is concerned, it's unfortunately just a case of rinse and repeat until the jobs engine kicks in correctly.

KestrelWolfe wrote:Edit: I should add that the reason i attempted a storyline start was because in my 'main' game... i used the aspiring explorer start and it seems i have no access to the terran sectors, which sucks cause i was planning to buy a terran m5 for exploring/ship capping due to its speed, cargo, and the fact that it can use the JD to shortcut the time required to get back to the SY that i send everything i capture to.
As NC mentioned above, in a XTM custom start or an ES non-plot start you can activate the Terrans using the AL option.
KestrelWolfe wrote:Second Edit: Also... im using the RRF script as well, though im not really having a big issue with it... at least im not seeing massive fleets of fighters in alot of the sectors that were seriously overcrowded in 0.7.3 anymore.... (or two 'Argon One's for that matter)
If you are using RRF you need to switch off the RRF AL option that causes task forces to roam the universe. (Can't remember it's exact name off the top of my head. Perhaps someone else can remember the exact name of the option?) This is because it will take over or use ships from XTM that it shouldn't, and causes havoc in some sectors. (Nothing like seeing the Terrans blowing the heck out of Argon Prime, but it did tend to scrap the economy.)

Apart from that iirc there are no other problems with RRF and XTM. (This is true of the 1.7* version of RRF. I haven't used 1.8 so there maybe other bugs I don't know about with that version.)

The second 'Argon One' was a 0.7.3 bug and was fixed in 0.7.4. ;)
Insane_Machine wrote:Hey,

could someone post an MD5 hash of the download for XTM that Aragon Speed posted earlier (thanks mate, seems TXU is still down)

Full version: http://downloads.thexuniverse.us/downlo ... 5_Full.exe

more specifically for that one. My internet is having lots of problems right now, and I want to make sure it's getting downloaded correctly even with all these hiccups.

EDIT: if I can successfully extract the file, does that mean that it downloaded correctly? I am not too familiar with 7zip files, i know that winrar tells you if an archive is corrupt.
If you can tell me how to get the hash, I will happily post it for you. (Never done it before.)

7zip will throw up an error if the file is corrupt.
KestrelWolfe
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Post by KestrelWolfe »

I'm using the RRF Light option (with version 1.7) and its not that the terrans will kill me.. its that i dont see a way into the terran systems at all (got the x3 mapper by scorp to check it, no connections between terran systems atnd the rest of the x-universe. also... that warning usually shows up right behind the welcome to XTM message after the cutscene at the start begins, but thanks for the tip about the argon/terran rep thing.. i put terran's in at the start... (though i very rarely ever saw a terran ship... usually a lone explorer every few days.. except for the time that a terran odin jumped into home of light to engage a single Kha'ak scout.. lol)
Chaos, discord, and murderous mayhem.... just another day in the life of an X'er.
Insane_Machine
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Post by Insane_Machine »

You need to download an md5 program for windows. something like:
http://www.brandonstaggs.com/filecheckmd5/

but if 7zip will throw an error if it is corrupt, then it's not necessary. Thanks.
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Aragon Speed
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Post by Aragon Speed »

KestrelWolfe wrote:I'm using the RRF Light option (with version 1.7) and its not that the terrans will kill me.. its that i dont see a way into the terran systems at all (got the x3 mapper by scorp to check it, no connections between terran systems atnd the rest of the x-universe. also... that warning usually shows up right behind the welcome to XTM message after the cutscene at the start begins, but thanks for the tip about the argon/terran rep thing.. i put terran's in at the start... (though i very rarely ever saw a terran ship... usually a lone explorer every few days.. except for the time that a terran odin jumped into home of light to engage a single Kha'ak scout.. lol)
There is a north gate in heretic's end. ;)

If it isn't there, then flick the AL option off, leave it a minute, and then flick it on again. (While you are OOS.)

BTW, It seems that TXU has decided to work again. :)
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Probe
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XTM really slow?

Post by Probe »

Hi All,

My XTM game seems really slow given the spec of my PC.

Vista 32 home
Nvidia Optimised Intel Dual Core E4600 2.4Ghz
4GB DDR2 800 MHz Memory
500Gb SATA HDD
GeForce 9800 GTX 512Mb
(drivers all current)

I have SAS and AVG but neither have realtime protection.

I have no other scripts appart from XTM.

I'm not that far through a story line game (race against Khaak through asteriod).

I've visited all sectors (currenly available), have 1 medium complex and 3 other factories. Appart from 3 UT's and 6 TL's buying or selling for the factories, I have no other overheads.

I've turned the level of detail to low, but it's graphically slow and If I go to SETA x6 it's almost unplayably slow!

Other graphically intense games don't seem to suffer, (although I'm not sure what a fair comparison would be) so I'm reluctent to put it down to the graphics card and there's no obvious disk activity to suggest an I-O issue.

For an example, I'm completely stuck trying to do the asteriod race mission in a Nova (I've also tried an M4). The graphics "stumble" every few seconds making judging manoeuvres very difficult. I'm really at the point of giving up.

For comparison, I started a new (non-plot) game. OK, I've only visited 20% of the sectors and have no factories or tarders, but the speed is hugely better! I can use SETA x6 without any reduction in frame rate, a pure pleasure!

Is this to be expected? I appreciate there's a massive amount of background calculations going on but this loss of performance seems excessive. Has anyone else suffered this? If so how will TC be likely to perform, assuming it will be pushing the performance even harder?

Cheers
Smoke me a kipper, Skipper. I'll be home for breakfast.

What a Guy!!
JCTiger
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Post by JCTiger »

@Probe: I have very similar specs on my PC, and my game only lags when I head over to a dense asteroid field. That said, I can still fly through the fields with 10x Seta at a decent rate.


My question:
Have the Nividium rock clusters (ie SCG and Ghinn's Escape) been removed from XTM? I used to mine them in my vanilla games, but none of the clusters on my reference list are there in XTM
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Probe
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Post by Probe »

Hi JC,

Interesting that you're not experiencing any issues - especially using 10x! Are you using many/any UT's?

Sorry, I haven't unlocked (I guess they must require unlocking??) either of those sectors so I can't answer your question. I'm stuck on a mission which is a race through a Nividium asteriod as it happens, if I ever get past it I may have the ability to identify Nividum roids (and hence, they may suddenly appear), but nothing atm.

Cheers
Smoke me a kipper, Skipper. I'll be home for breakfast.

What a Guy!!
lorddalvidiii
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Nova's impossible to kill

Post by lorddalvidiii »

(sot sure if this is the right place to post this, sorry)

i have the extended mod installed (from when i used to play this game) and i have noticed that pirate nova's are equipping a shield i have never seen (otara, or something, i'm not sure of the name) and even if they only have one their shields are stronger than my 3 125's

i'm just wondering if there is anyway to remove these sheilds from the nova's, or if i need to, permanently from the game, because it is very game breaking for me


{extended has a thread. Merging. jlehtone}

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