To a point, yes, but in X everything takes a long time.Mightysword wrote:But what you are saying is like complaining "In order to eat I need a mouth, and that's not very exciting". You know ... you can try to eat through the nose ... dangerous but I reckon it would be exciting.Chris0132 wrote: What flying a capship was in X3 was necessary, because there wasn't really any other way to kill a bunch of enemy capital ships, you couldn't lead a daring fighter charge to hit the weak point, you just had to slowly drift around in your capship while the turrets shoot them up. Not really very action packed.
The point is a certain task should require certain amount of resource. That's not to say it does indeed possible to take out multiple capships with a fighter already in X and for me that's already bad enough, I don't want to see a gimmick to make it any easier. If you're into the God Protogonist thingy and see targets many time your size go down around you like flies I would recommend you to look at Japanese anime based game, I can even recommend some tittle to server your taste like various Gundam game or Project SYLPHEED. All those explosions look cool but sometime I wonder if all those big, expensive target are there just for the little craft the protag flying to blow up. I don't want those kind of thing in a Sim, even if it's only a half decent Sim, if X is still a Sim that is, unless they decide to go the arcade route.
By the time you can afford a few fighters, you've done a huge amount of busywork, you don't need to do more busywork to afford a capship just so you can sit in it and be invincible.
The problem with having capships be the start and finish of all combat is that you make everything else useless. To the point where either you only use other ships out of sheer boredom, or because you want to roleplay or something, or because you want a self enforced challenge, OR the game is balanced around the capital ship and using anything but the capital ship is effectively impossible (see late game TC generated missions).
If all elements of the game fill a required role, the game is much more balanced, and when it's balanced you have a more interesting game because there are many effective ways to play it, whereas the only effective way to play all the content in X3 is to make a lot of money, buy a lot of capital ships, and swarm everything with them.
It'd be nice to be able to use a ship I like, rather than a ship I need, or if I have to, use quite a few ships I like, and maybe have a ship I need in the area to fire the occasional PPC volley at something I can't quite kill by myself.
Perhaps not, but flying in past the intial point defence fire, taking out its PPC turrets, flying round to disable its engines, then calling in an overgunned corvette to smash down the shield generator protecting a critical system, blowing that up, then getting away before the entire thing explodes, all the while dogfighting with drones being launched by the Q, that would be rather fun, no?dougeye wrote:yeah we dont want another Q situation were you can fly in behind its wing things and hold down fire until you kill it lol
Don't confuse bad implementations with bad ideas please.